Player Matchup

Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Astroxnaut
Sun Wukong
Level 105
God Stats
4W - 6L
1,494 SR
Queue Stats
139W - 140L
1,475 Elo+
Party 1
Izanami
Izanami
CriticalRemix
Izanami
Level 138
God Stats
1W - 3L
1,466 SR
Queue Stats
73W - 70L
1,527 Elo+
Party 1
Ra
Ra
FumetsuTA
Ra
Level 124
God Stats
9W - 16L
1,455 SR
Queue Stats
404W - 402L
1,479 Elo+
Party 1
Charybdis
Charybdis
MagnumWalrus
Charybdis
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,470 Elo+
Party 1
Team Averages
Level 122
1,483 SR
1,490 Elo+

VS

Team Averages
Level 127
1,527 SR
1,536 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Azghost01
Hachiman
Level 157
God Stats
3W - 0L
1,500 SR
Queue Stats
137W - 115L
1,549 Elo+
Party 2
Jing Wei
Jing Wei
Estril2003
Jing Wei
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 45L
1,594 Elo+
Party 2
Ares
Ares
TuskKaitem
Ares
Level 82
God Stats
8W - 5L
1,542 SR
Queue Stats
55W - 52L
1,477 Elo+
Party 2
Apollo
Apollo
pepsie
Apollo
Level 160
God Stats
39W - 32L
1,593 SR
Queue Stats
428W - 432L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 2 / 2
5,542
462
4,518
11,579
8,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Astroxnaut
Sun Wukong
12
1 / 1 / 1
6,790
566
4,625
8,944
4,265
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Izanami
8
2 / 6 / 0
5,938
495
8,033
11,041
3,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 2 / 1
5,819
485
3,740
7,659
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MagnumWalrus
Charybdis
10
0 / 4 / 0
6,100
508
4,511
9,133
3,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
8 / 0 / 3
7,580
632
8,188
9,333
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Azghost01
Hachiman
12
5 / 1 / 4
7,407
617
11,784
10,085
4,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
Estril2003
Jing Wei
12
0 / 1 / 0
7,423
619
1,911
5,968
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 1 / 3
6,033
503
4,779
8,849
6,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
pepsie
Apollo
11
0 / 1 / 4
6,392
533
6,743
9,924
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
15
15
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
2
2
0.5
W
Ao Kuang
 
Ao Kuang
8
0
3
9.5
L
Sun Wukong
Astroxnaut
Sun Wukong
1
1
1
1.5
W
Hachiman
Azghost01
Hachiman
5
1
4
7
L
Izanami
2
6
0
0.33
W
Jing Wei
Estril2003
Jing Wei
0
1
0
0
L
1
2
1
0.75
L
Charybdis
MagnumWalrus
Charybdis
0
4
0
0
W
2
1
3
3.5
W
Apollo
pepsie
Apollo
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,427
Damage
33,405
48,356
Taken
44,159
22,861
Mitigated
19,722
16,245
Healing
16,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,518
605
489
3,605
11,579
8,809
0
3,940
7,639
11,791
0
W
Ao Kuang
 
Ao Kuang
8,188
1,498
0
2,011
9,333
3,769
0
2,126
7,207
46,267
0
L
Sun Wukong
Astroxnaut
Sun Wukong
4,625
610
0
3,756
8,944
4,265
0
3,034
5,910
0
39,747
W
Hachiman
Azghost01
Hachiman
11,784
6,711
0
5,177
10,085
4,136
213
2,204
7,881
0
58,491
L
Izanami
8,033
5,818
0
1,928
11,041
3,623
41
3,102
7,939
0
40,495
W
Jing Wei
Estril2003
Jing Wei
1,911
1,667
0
3,469
5,968
1,980
3,321
262
5,706
0
54,672
L
3,740
359
335
3,343
7,659
2,634
0
2,365
5,294
29,245
0
L
Charybdis
MagnumWalrus
Charybdis
4,511
1,660
0
2,789
9,133
3,530
0
526
8,607
0
43,451
W
4,779
329
0
2,148
8,849
6,357
0
2,061
6,788
20,167
0
W
Apollo
pepsie
Apollo
6,743
4,933
0
4,009
9,924
3,480
0
1,605
8,319
0
45,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,189
Gold Earned
34,835
313
Minions Killed
373
0
Camps Cleared
0
1,183,450
Distance Traveled
1,220,715
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,542
462
13
1
0
241,721
5
W
Ao Kuang
7,580
632
75
6
0
284,166
0
L
Sun Wukong
6,790
566
79
7
0
264,442
2
W
Hachiman
7,407
617
92
8
0
231,084
5
L
Izanami
5,938
495
72
6
0
207,233
1
W
Jing Wei
7,423
619
111
9
0
218,080
4
L
Ra
5,819
485
67
6
0
252,838
2
L
Charybdis
6,100
508
82
7
0
217,216
2
W
Ares
6,033
503
22
2
0
248,286
3
W
Apollo
6,392
533
73
6
0
239,099
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role