Player Matchup

Hercules
Hercules
Booosstedd
Hercules
Level 155
God Stats
1W - 0L
1,734 SR
Queue Stats
10W - 9L
1,138 Elo+
Party 2
Eset
Eset
Taylor9844
Eset
Level 48
God Stats
5W - 5L
1,457 SR
Queue Stats
72W - 102L
1,417 Elo+
Party 2
Izanami
Izanami
TemperSus
Izanami
Level 109
God Stats
4W - 4L
1,559 SR
Queue Stats
15W - 14L
1,535 Elo+
Party 2
Team Averages
Level 104
1,584 SR
1,364 Elo+

VS

Team Averages
Level 43
1,605 SR
1,502 Elo+
Baron Samedi
Baron Samedi
Johnylong44
Baron Samedi
Level 49
God Stats
85W - 48L
1,675 SR
Queue Stats
213W - 177L
1,534 Elo+
Party 1
Thanatos
Thanatos
The1of1
Thanatos
Level 44
God Stats
3W - 5L
1,458 SR
Queue Stats
86W - 75L
1,524 Elo+
Party 1
Bacchus
Bacchus
Vursed
Bacchus
Level 35
God Stats
15W - 8L
1,683 SR
Queue Stats
94W - 105L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Booosstedd
Hercules
17
4 / 2 / 7
11,520
678
11,920
22,110
24,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
0 / 8 / 10
10,570
622
3,672
13,625
5,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
TemperSus
Izanami
18
8 / 2 / 4
12,365
727
19,037
9,189
3,740
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Johnylong44
Baron Samedi
15
5 / 4 / 6
11,197
659
11,862
12,713
7,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
The1of1
Thanatos
16
4 / 5 / 7
10,653
627
17,067
14,539
7,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Vursed
Bacchus
16
3 / 3 / 4
10,346
609
7,352
15,788
18,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
29
12
Kills
12
12
Deaths
12
21
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hercules
Booosstedd
Hercules
4
2
7
3.75
L
Baron Samedi
Johnylong44
Baron Samedi
5
4
6
2
W
0
8
10
0.63
W
Izanami
TemperSus
Izanami
8
2
4
5
L
Thanatos
The1of1
Thanatos
4
5
7
1.5
L
Bacchus
Vursed
Bacchus
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,629
Damage
36,281
44,924
Taken
43,040
33,441
Mitigated
33,492
9,469
Healing
15,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Booosstedd
Hercules
11,920
3,258
378
7,226
22,110
24,601
0
7,064
14,184
0
25,364
L
Baron Samedi
Johnylong44
Baron Samedi
11,862
1,056
1,548
3,463
12,713
7,179
165
904
11,505
49,397
0
W
3,672
153
511
1,354
13,625
5,100
796
6,900
6,271
29,624
0
W
Izanami
TemperSus
Izanami
19,037
8,041
0
0
9,189
3,740
1,131
4,808
4,026
0
68,216
L
Thanatos
The1of1
Thanatos
17,067
3,238
0
8,387
14,539
7,676
359
744
13,460
0
31,301
L
Bacchus
Vursed
Bacchus
7,352
452
0
2,122
15,788
18,637
155
2,164
13,260
19,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
32,196
184
Minions Killed
136
7
Camps Cleared
4
867,868
Distance Traveled
850,436
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,520
678
26
2
2
317,429
2
L
Baron Samedi
11,197
659
77
5
2
242,797
0
W
Eset
10,570
622
66
4
0
279,701
2
W
Izanami
12,365
727
92
5
5
270,738
12
L
Thanatos
10,653
627
29
2
1
289,036
4
L
Bacchus
10,346
609
30
2
1
318,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role