Player Matchup

Raijin
Raijin
Cuddles Kisses
Raijin
Level 125
God Stats
14W - 18L
1,373 SR
Queue Stats
941W - 851L
1,620 Elo+
Party 2
Vamana
Vamana
DigBingus3604
Vamana
Level 25
God Stats
1W - 6L
1,286 SR
Queue Stats
184W - 163L
1,581 Elo+
Solo
Tiamat
Tiamat
Godless Living
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,571 Elo+
Party 2
Ymir
Ymir
JohanDavid
Ymir
Level 122
God Stats
0W - 1L
1,781 SR
Queue Stats
2W - 9L
1,237 Elo+
Party 3
Hel
Hel
zharos1
Hel
Level 119
God Stats
0W - 1L
1,715 SR
Queue Stats
120W - 108L
1,516 Elo+
Party 3
Team Averages
Level 82
1,531 SR
1,505 Elo+

VS

Team Averages
Level 91
1,385 SR
1,508 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
BoomedEm
Thor
Level 75
God Stats
1W - 1L
1,225 SR
Queue Stats
11W - 11L
1,523 Elo+
Party 1
Merlin
Merlin
Carbonemati
Merlin
Level 27
God Stats
2W - 2L
1,535 SR
Queue Stats
63W - 82L
1,506 Elo+
Solo
Aphrodite
Aphrodite
ImBigAndiKnowit
Aphrodite
Level 140
God Stats
3W - 3L
1,167 SR
Queue Stats
169W - 163L
1,507 Elo+
Party 1
Hun Batz
Hun Batz
Vexcon24
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 153L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 6
10,455
747
15,787
13,347
7,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
2 / 6 / 6
10,301
736
17,876
29,570
28,237
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
1 / 5 / 8
9,182
656
5,710
15,886
15,283
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
2 / 6 / 7
9,761
697
6,220
28,486
35,898
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
17
1 / 4 / 10
10,118
723
13,884
16,861
10,891
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
6 / 2 / 14
11,170
798
25,483
17,237
18,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Thor
17
5 / 2 / 17
10,741
767
13,707
12,436
5,441
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
17
4 / 3 / 12
10,418
744
15,995
12,249
4,890
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
ImBigAndiKnowit
Aphrodite
18
1 / 2 / 18
10,300
736
12,078
17,665
11,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Vexcon24
Hun Batz
19
8 / 3 / 16
11,614
830
21,845
14,247
5,642
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
101
11
Kills
24
25
Deaths
12
37
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
2
14
6.5
W
Thor
5
2
17
6.75
W
Merlin
4
3
12
3.33
L
5
4
6
2
L
2
6
6
0.83
L
1
5
8
1
W
Aphrodite
ImBigAndiKnowit
Aphrodite
1
2
18
5
L
2
6
7
0.92
W
Hun Batz
Vexcon24
Hun Batz
8
3
16
5.33
L
Hel
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,477
Damage
89,108
104,150
Taken
73,834
98,152
Mitigated
45,946
42,255
Healing
42,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
25,483
738
3,079
2,945
17,237
18,140
958
7,019
9,683
42,675
0
W
Thor
13,707
2,149
2,118
1,867
12,436
5,441
1,255
6,500
5,606
0
26,515
W
Merlin
15,995
1,082
354
2,973
12,249
4,890
1,825
7,365
4,576
32,228
0
L
15,787
1,495
1,535
1,502
13,347
7,843
1,084
6,631
6,623
29,265
0
L
17,876
8,960
3,149
10,884
29,570
28,237
1,448
15,174
13,870
0
34,054
L
5,710
660
79
1,234
15,886
15,283
266
7,700
8,079
10,537
0
W
Aphrodite
ImBigAndiKnowit
Aphrodite
12,078
1,518
12,347
10,959
17,665
11,833
1,228
9,240
7,814
24,050
0
L
6,220
876
894
1,863
28,486
35,898
641
12,657
14,986
14,981
0
W
Hun Batz
Vexcon24
Hun Batz
21,845
4,190
2,158
3,863
14,247
5,642
993
9,239
4,554
0
30,468
L
Hel
13,884
408
13,425
7,690
16,861
10,891
743
9,693
7,036
27,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,817
Gold Earned
54,243
136
Minions Killed
162
0
Camps Cleared
0
1,214,852
Distance Traveled
1,341,176
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,170
798
33
2
0
284,200
0
W
Thor
10,741
767
30
2
0
280,240
3
W
Merlin
10,418
744
34
2
0
204,078
0
L
Raijin
10,455
747
31
2
0
209,616
0
L
Vamana
10,301
736
32
2
0
251,078
0
L
Tiamat
9,182
656
12
1
0
230,495
0
W
Aphrodite
10,300
736
38
3
0
281,359
0
L
Ymir
9,761
697
23
2
0
232,143
2
W
Hun Batz
11,614
830
27
2
0
291,299
0
L
Hel
10,118
723
38
3
0
291,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role