Player Matchup

Thanatos
Thanatos
IKodak
Thanatos
Level 12
God Stats
1W - 1L
1,319 SR
Queue Stats
1W - 1L
1,201 Elo+
Party 1
Hel
Hel
IPapiPZ
Hel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,201 Elo+
Party 1
Ra
Ra
giolml
Ra
Level 15
God Stats
1W - 0L
1,275 SR
Queue Stats
3W - 2L
1,201 Elo+
Party 1
Jormungandr
Jormungandr
willwill-92
Jormungandr
Level 127
God Stats
7W - 5L
1,314 SR
Queue Stats
148W - 161L
1,395 Elo+
Solo
Horus
Horus
xiMaQii
Horus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,201 Elo+
Party 1
Team Averages
Level 52
1,382 SR
1,239 Elo+

VS

Team Averages
Level 54
1,468 SR
1,292 Elo+
Achilles
Achilles
Gamer64Bro
Achilles
Level 52
God Stats
13W - 6L
1,655 SR
Queue Stats
29W - 36L
1,335 Elo+
Party 2
Guan Yu
Guan Yu
KaylaSaursRex
Guan Yu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,111 Elo+
Solo
Nu Wa
Nu Wa
ST00NtheG00N
Nu Wa
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 78L
1,344 Elo+
Party 2
Cthulhu
Cthulhu
Virtual Wires
Cthulhu
Level 14
God Stats
4W - 11L
1,357 SR
Queue Stats
4W - 14L
1,295 Elo+
Party 2
Danzaburou
Danzaburou
burdturglar1
Danzaburou
Level 80
God Stats
14W - 20L
1,326 SR
Queue Stats
395W - 477L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IKodak
Thanatos
14
4 / 0 / 2
8,577
1,072
7,376
5,291
2,393
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
14
3 / 1 / 3
8,910
1,114
6,720
9,283
4,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ra
14
1 / 2 / 6
8,614
1,077
10,209
9,388
4,814
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
willwill-92
Jormungandr
14
3 / 0 / 5
8,817
1,102
11,883
6,211
5,683
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
xiMaQii
Horus
15
0 / 0 / 8
8,569
1,071
3,395
7,096
5,985
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

310

VS

Team 2 Tickets

261

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Gamer64Bro
Achilles
13
0 / 4 / 1
8,045
1,006
8,635
12,591
8,953
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Guan Yu
13
0 / 1 / 0
7,340
918
625
3,049
1,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 1 / 2
8,514
1,064
9,734
5,983
2,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
14
0 / 5 / 3
8,312
1,039
10,171
15,781
10,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
burdturglar1
Danzaburou
14
2 / 0 / 0
8,625
1,078
6,177
6,173
2,771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
11
Kills
3
3
Deaths
11
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
Gamer64Bro
Achilles
0
4
1
0.13
W
Thanatos
IKodak
Thanatos
4
0
2
5
W
Hel
3
1
3
4.5
L
Guan Yu
0
1
0
0
L
1
1
2
2
L
Cthulhu
0
5
3
0.3
L
Danzaburou
burdturglar1
Danzaburou
2
0
0
2
W
Ra
1
2
6
2
W
Jormungandr
willwill-92
Jormungandr
3
0
5
5.5
W
Horus
xiMaQii
Horus
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,583
Damage
35,342
37,269
Taken
43,577
23,562
Mitigated
27,060
20,700
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Gamer64Bro
Achilles
8,635
2,366
194
1,443
12,591
8,953
0
6,803
5,788
116
18,440
W
Thanatos
IKodak
Thanatos
7,376
1,019
149
4,191
5,291
2,393
0
2,769
2,356
0
12,675
W
Hel
6,720
418
6,344
4,661
9,283
4,687
0
3,916
5,199
25,396
0
L
Guan Yu
625
0
220
349
3,049
1,929
0
1,629
1,420
0
4,039
L
9,734
2,215
0
96
5,983
2,503
0
3,798
2,185
24,965
0
L
Cthulhu
10,171
772
0
995
15,781
10,904
0
12,174
3,607
29,357
0
L
Danzaburou
burdturglar1
Danzaburou
6,177
1,717
0
1,317
6,173
2,771
0
5,202
971
0
25,942
W
Ra
10,209
656
1,358
1,424
9,388
4,814
0
4,579
4,571
35,033
0
W
Jormungandr
willwill-92
Jormungandr
11,883
1,782
547
143
6,211
5,683
0
3,684
2,298
31,797
0
W
Horus
xiMaQii
Horus
3,395
1,441
883
1,000
7,096
5,985
0
4,173
2,720
3,873
8,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,487
Gold Earned
40,836
198
Minions Killed
166
3
Camps Cleared
6
826,697
Distance Traveled
673,810
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,045
1,006
24
3
4
153,288
0
W
Thanatos
8,577
1,072
15
2
0
158,093
0
W
Hel
8,910
1,114
35
4
1
173,310
0
L
Guan Yu
7,340
918
10
1
0
40,658
0
L
Nu Wa
8,514
1,064
31
4
0
164,080
0
L
Cthulhu
8,312
1,039
49
6
1
165,443
3
L
Danzaburou
8,625
1,078
52
7
1
150,341
0
W
Ra
8,614
1,077
59
7
1
168,617
0
W
Jormungandr
8,817
1,102
54
7
0
162,447
0
W
Horus
8,569
1,071
35
4
1
164,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role