Player Matchup

Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BEASTENxBROWNS
Gilgamesh
Level 37
God Stats
1W - 2L
1,703 SR
Queue Stats
16W - 19L
1,465 Elo+
Party 1
Fafnir
Fafnir
JudoChase
Fafnir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,298 Elo+
Party 1
Zeus
Zeus
Salbachucha
Zeus
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 89L
1,325 Elo+
Party 1
Jing Wei
Jing Wei
Whitewolf0021
Jing Wei
Level 74
God Stats
0W - 1L
1,290 SR
Queue Stats
268W - 282L
1,383 Elo+
Solo
Team Averages
Level 85
1,499 SR
1,394 Elo+

VS

Team Averages
Level 76
1,413 SR
1,478 Elo+
Kukulkan
Kukulkan
CRisNips
Kukulkan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 51L
1,405 Elo+
Party 2
Cerberus
Cerberus
RevanchistGhost
Cerberus
Level 88
God Stats
1W - 2L
1,330 SR
Queue Stats
70W - 67L
1,439 Elo+
Party 2
Chaac
Chaac
XxEVILTEDDYxXx
Chaac
Level 20
God Stats
1W - 0L
1,482 SR
Queue Stats
12W - 7L
1,694 Elo+
Party 3
Loki
Loki
iSimpForBoys
Loki
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,488 Elo+
Party 3
Chiron
Chiron
punisher29801
Chiron
Level 69
God Stats
1W - 3L
1,251 SR
Queue Stats
73W - 85L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
7
2 / 1 / 0
4,560
570
1,639
7,093
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
BEASTENxBROWNS
Gilgamesh
4
0 / 1 / 0
3,455
432
883
2,635
852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
JudoChase
Fafnir
6
0 / 1 / 1
4,254
532
2,087
5,562
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 3 / 2
4,384
548
2,316
4,030
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Whitewolf0021
Jing Wei
7
0 / 1 / 0
4,219
527
3,349
3,400
858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CRisNips
Kukulkan
8
4 / 1 / 0
5,209
651
4,824
4,047
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
7
1 / 0 / 1
4,509
564
1,881
6,517
2,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 0 / 0
4,833
604
1,731
3,612
1,655
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 4
4,355
544
2,941
5,465
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
1 / 0 / 1
4,158
520
2,384
3,276
846
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
7
7
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
1
0
2
L
Gilgamesh
BEASTENxBROWNS
Gilgamesh
0
1
0
0
W
Kukulkan
CRisNips
Kukulkan
4
1
0
4
L
Fafnir
JudoChase
Fafnir
0
1
1
0.5
W
Cerberus
1
0
1
1.5
L
0
3
2
0.33
L
Jing Wei
Whitewolf0021
Jing Wei
0
1
0
0
W
1
0
0
1
W
0
2
4
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,274
Damage
13,761
22,720
Taken
22,917
9,402
Mitigated
8,340
5,312
Healing
8,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,639
808
0
1,520
7,093
2,353
0
1,696
5,397
0
16,482
L
Gilgamesh
BEASTENxBROWNS
Gilgamesh
883
289
0
882
2,635
852
0
0
2,635
0
7,436
W
Kukulkan
CRisNips
Kukulkan
4,824
373
0
603
4,047
1,454
0
1,477
2,450
28,143
0
L
Fafnir
JudoChase
Fafnir
2,087
553
0
1,327
5,562
3,883
0
2,014
3,548
6,511
0
W
Cerberus
1,881
319
0
3,316
6,517
2,738
0
775
5,742
14,453
0
L
2,316
381
0
750
4,030
1,456
0
2,012
2,018
20,942
0
L
Jing Wei
Whitewolf0021
Jing Wei
3,349
2,693
0
833
3,400
858
0
983
2,417
0
25,986
W
1,731
339
0
1,074
3,612
1,655
359
0
3,612
0
26,148
W
2,941
1,291
0
2,090
5,465
1,647
0
1,023
4,268
0
19,444
W
2,384
1,187
498
1,087
3,276
846
0
834
2,442
0
23,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,872
Gold Earned
23,064
145
Minions Killed
243
0
Camps Cleared
0
616,284
Distance Traveled
735,817
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,560
570
34
4
0
148,092
1
L
Gilgamesh
3,455
432
10
1
0
70,026
1
W
Kukulkan
5,209
651
58
7
0
124,507
0
L
Fafnir
4,254
532
10
1
0
144,947
1
W
Cerberus
4,509
564
50
6
0
137,838
2
L
Zeus
4,384
548
46
6
0
126,289
1
L
Jing Wei
4,219
527
45
6
0
126,930
0
W
Chaac
4,833
604
62
8
0
161,889
0
W
Loki
4,355
544
31
4
0
175,463
0
W
Chiron
4,158
520
42
5
0
136,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role