Player Matchup

Janus
Janus
Arrowz88
Janus
Level 106
God Stats
1W - 1L
1,345 SR
Queue Stats
14W - 7L
1,718 Elo+
Party 1
Apollo
Apollo
Blazer_sleepydw
Apollo
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,264 Elo+
Solo
Ao Kuang
Ao Kuang
Denis Deux
Ao Kuang
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
GodLeTroleur
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
marc3250
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 33
1,469 SR
1,496 Elo+

VS

Team Averages
Level 81
1,545 SR
1,432 Elo+
Eset
Eset
CptJinbe
Eset
Level 124
God Stats
9W - 6L
1,519 SR
Queue Stats
110W - 115L
1,473 Elo+
Solo
Neith
Neith
RandreaM9614
Neith
Level 147
God Stats
54W - 73L
1,451 SR
Queue Stats
643W - 707L
1,447 Elo+
Solo
Arachne
Arachne
WhyNotBlameMe
Arachne
Level 25
God Stats
5W - 1L
1,797 SR
Queue Stats
50W - 56L
1,440 Elo+
Party 2
Bacchus
Bacchus
bigblue0772
Bacchus
Level 68
God Stats
2W - 6L
1,329 SR
Queue Stats
221W - 246L
1,426 Elo+
Party 2
Shiva
Shiva
papi-syrup
Shiva
Level 40
God Stats
8W - 4L
1,630 SR
Queue Stats
104W - 144L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Arrowz88
Janus
7
1 / 3 / 2
4,921
492
2,647
5,705
1,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
4,175
418
1,724
3,438
1,020
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
Denis Deux
Ao Kuang
8
2 / 4 / 0
4,686
469
3,194
8,939
3,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

6
0 / 1 / 0
4,432
443
1,176
7,921
3,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
marc3250
Neith
8
0 / 3 / 0
4,501
450
3,710
4,464
1,385
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
2 / 2 / 1
5,899
590
4,272
6,405
2,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 2
5,148
515
4,940
2,299
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
10
7 / 1 / 1
6,270
627
4,910
6,644
3,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
bigblue0772
Bacchus
8
1 / 0 / 1
5,093
509
2,282
5,438
3,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shiva
9
2 / 0 / 2
5,550
555
3,764
5,135
3,128
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
12
12
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Janus
Arrowz88
Janus
1
3
2
0.67
L
0
1
0
0
W
Eset
2
2
1
1.25
L
Ao Kuang
Denis Deux
Ao Kuang
2
4
0
0.5
L
0
1
0
0
W
0
0
2
1
W
Arachne
7
1
1
7.5
W
Bacchus
bigblue0772
Bacchus
1
0
1
1.5
L
Neith
marc3250
Neith
0
3
0
0
W
Shiva
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,451
Damage
20,168
30,467
Taken
25,921
11,454
Mitigated
13,053
4,851
Healing
10,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Arrowz88
Janus
2,647
226
0
920
5,705
1,903
0
2,487
3,218
28,089
0
L
1,724
847
473
297
3,438
1,020
266
1,056
2,382
0
21,881
W
Eset
4,272
526
0
2,232
6,405
2,368
1,431
3,171
3,234
38,399
0
L
Ao Kuang
Denis Deux
Ao Kuang
3,194
883
0
2,079
8,939
3,230
0
1,603
7,336
19,646
0
L
1,176
432
0
780
7,921
3,916
250
860
7,061
6,525
0
W
4,940
1,721
0
1,657
2,299
763
243
555
1,744
0
35,617
W
Arachne
4,910
2,578
0
3,715
6,644
3,051
0
1,364
5,280
0
38,142
W
Bacchus
bigblue0772
Bacchus
2,282
489
35
1,704
5,438
3,743
175
1,266
4,172
14,131
0
L
Neith
marc3250
Neith
3,710
2,272
0
302
4,464
1,385
901
548
3,916
0
23,196
W
Shiva
3,764
1,159
208
851
5,135
3,128
196
661
4,474
0
25,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,715
Gold Earned
27,960
163
Minions Killed
275
0
Camps Cleared
0
900,185
Distance Traveled
938,443
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
4,921
492
46
5
0
199,434
2
L
Apollo
4,175
418
41
4
0
158,600
0
W
Eset
5,899
590
63
6
0
170,864
2
L
Ao Kuang
4,686
469
40
4
0
190,011
1
L
Ymir
4,432
443
5
1
0
188,513
0
W
Neith
5,148
515
60
6
0
178,886
1
W
Arachne
6,270
627
73
7
0
226,485
3
W
Bacchus
5,093
509
25
3
0
194,899
3
L
Neith
4,501
450
31
3
0
163,627
0
W
Shiva
5,550
555
54
5
0
167,309
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role