Player Matchup

Cthulhu
Cthulhu
EL StRiKeR 16 4
Cthulhu
Level 125
God Stats
3W - 2L
1,415 SR
Queue Stats
100W - 63L
1,719 Elo+
Party 1
Hera
Hera
El zCHECOz 16 4
Hera
Level 157
God Stats
0W - 1L
1,555 SR
Queue Stats
91W - 54L
1,720 Elo+
Party 1
Charybdis
Charybdis
ElHaro164
Charybdis
Level 139
God Stats
0W - 1L
1,788 SR
Queue Stats
115W - 69L
1,737 Elo+
Party 1
Team Averages
Level 140
1,586 SR
1,725 Elo+

VS

Team Averages
Level 130
1,704 SR
1,606 Elo+
Bastet
Bastet
MikeyMizzle123
Bastet
Level 108
God Stats
16W - 9L
1,728 SR
Queue Stats
416W - 380L
1,640 Elo+
Solo
Baron Samedi
Baron Samedi
Royal the Guard
Baron Samedi
Level 155
God Stats
10W - 4L
2,017 SR
Queue Stats
210W - 187L
1,599 Elo+
Solo
Vulcan
Vulcan
moldy-timbs
Vulcan
Level 128
God Stats
2W - 4L
1,368 SR
Queue Stats
170W - 137L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 1
7,075
708
5,384
8,727
7,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 1 / 0
6,070
607
3,184
4,022
1,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
ElHaro164
Charybdis
11
0 / 3 / 1
6,328
633
3,891
8,914
3,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,603
760
7,091
4,236
1,686
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
Royal the Guard
Baron Samedi
11
1 / 1 / 0
6,571
657
4,773
8,992
4,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
12
0 / 0 / 4
7,115
712
5,979
4,471
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
1
Kills
5
5
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
1
0
1
L
Charybdis
ElHaro164
Charybdis
0
3
1
0.17
W
4
0
1
4.5
W
Baron Samedi
Royal the Guard
Baron Samedi
1
1
0
1
W
Vulcan
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,459
Damage
17,843
21,663
Taken
17,699
13,008
Mitigated
8,717
4,538
Healing
6,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,384
293
540
2,350
8,727
7,397
0
4,632
4,095
25,770
0
L
3,184
284
0
1,058
4,022
1,792
0
1,432
2,590
11,998
0
L
Charybdis
ElHaro164
Charybdis
3,891
2,697
0
590
8,914
3,819
0
4,816
4,098
0
18,327
W
7,091
1,020
0
1,652
4,236
1,686
441
1,980
2,176
0
18,656
W
Baron Samedi
Royal the Guard
Baron Samedi
4,773
165
580
3,498
8,992
4,937
200
4,094
4,736
21,767
0
W
Vulcan
5,979
1,318
0
831
4,471
2,094
240
2,639
1,775
30,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,473
Gold Earned
21,289
123
Minions Killed
119
4
Camps Cleared
6
446,285
Distance Traveled
616,572
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,075
708
52
5
1
163,524
2
L
Hera
6,070
607
26
3
1
117,201
3
L
Charybdis
6,328
633
45
5
2
165,560
1
W
Bastet
7,603
760
31
3
3
194,611
0
W
Baron Samedi
6,571
657
28
3
2
185,062
1
W
Vulcan
7,115
712
60
6
1
236,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role