Player Matchup

Jing Wei
Jing Wei
AnBu_ZAVAGE
Jing Wei
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 163L
1,513 Elo+
Party 1
Chaac
Chaac
ChaosWolfie_TT
Chaac
Level 125
God Stats
9W - 19L
1,451 SR
Queue Stats
422W - 485L
1,497 Elo+
Party 1
Sol
Sol
Okimykomi
Sol
Level 147
God Stats
3W - 11L
1,315 SR
Queue Stats
149W - 157L
1,512 Elo+
Solo
Team Averages
Level 135
1,422 SR
1,507 Elo+

VS

Team Averages
Level 92
1,615 SR
1,615 Elo+
Izanami
Izanami
HS_Greatness300
Izanami
Level 28
God Stats
5W - 3L
1,670 SR
Queue Stats
95W - 60L
1,553 Elo+
Party 2
Cerberus
Cerberus
HvS_Savage
Cerberus
Level 122
God Stats
34W - 23L
1,634 SR
Queue Stats
486W - 463L
1,653 Elo+
Party 2
Hera
Hera
HvS_Truth_
Hera
Level 127
God Stats
14W - 12L
1,541 SR
Queue Stats
437W - 395L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AnBu_ZAVAGE
Jing Wei
13
0 / 7 / 0
9,380
552
6,969
17,860
5,632
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 6 / 1
9,757
574
12,148
21,969
19,096
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 5 / 0
10,539
620
13,143
16,512
5,335
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
10,852
638
13,397
14,116
6,843
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
HvS_Savage
Cerberus
18
8 / 0 / 9
13,334
784
12,831
17,647
20,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
7 / 1 / 9
12,071
710
18,094
13,042
6,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
45
2
Kills
18
18
Deaths
2
1
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AnBu_ZAVAGE
Jing Wei
0
7
0
0
L
1
6
1
0.25
W
3
1
9
7.5
W
Cerberus
HvS_Savage
Cerberus
8
0
9
12.5
W
7
1
9
11.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,260
Damage
44,322
56,341
Taken
44,805
30,063
Mitigated
34,226
10,294
Healing
15,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AnBu_ZAVAGE
Jing Wei
6,969
5,673
0
3,279
17,860
5,632
780
11,541
6,319
0
46,111
L
12,148
2,146
0
3,274
21,969
19,096
62
8,750
13,219
0
30,898
W
13,397
8,105
0
4,360
14,116
6,843
864
3,970
10,146
0
27,417
W
Cerberus
HvS_Savage
Cerberus
12,831
626
1,045
7,212
17,647
20,807
634
5,063
12,584
41,620
0
W
18,094
4,388
0
2,500
13,042
6,576
1,663
4,294
8,748
64,236
0
L
13,143
3,825
0
3,741
16,512
5,335
598
11,602
4,910
47,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,676
Gold Earned
36,257
172
Minions Killed
211
5
Camps Cleared
9
830,013
Distance Traveled
897,313
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,380
552
69
4
3
263,901
4
L
Chaac
9,757
574
25
1
1
288,898
11
W
Izanami
10,852
638
29
2
2
290,647
1
W
Cerberus
13,334
784
77
5
3
293,874
0
W
Hera
12,071
710
105
6
4
312,792
2
L
Sol
10,539
620
78
5
1
277,214
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role