Player Matchup

Medusa
Medusa
AbyssalSovereign
Medusa
Level 141
God Stats
14W - 11L
1,709 SR
Queue Stats
769W - 859L
1,523 Elo+
Party 1
Hera
Hera
Wind_Sculptor
Hera
Level 44
God Stats
40W - 30L
1,544 SR
Queue Stats
155W - 158L
1,479 Elo+
Party 1
Bacchus
Bacchus
picklenick420
Bacchus
Level 109
God Stats
51W - 58L
1,502 SR
Queue Stats
71W - 101L
1,350 Elo+
Party 1
Team Averages
Level 98
1,585 SR
1,451 Elo+

VS

Team Averages
Level 101
1,440 SR
1,383 Elo+
Tyr
Tyr
CHUKY10001
Tyr
Level 108
God Stats
1W - 2L
1,213 SR
Queue Stats
18W - 27L
1,406 Elo+
Solo
Merlin
Merlin
iMaybeHammered
Merlin
Level 42
God Stats
1W - 2L
1,606 SR
Queue Stats
33W - 66L
1,226 Elo+
Solo
Anhur
Anhur
zay98s
Anhur
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 5
8,123
812
10,521
7,884
2,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 1 / 6
8,104
810
6,274
4,424
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
13
3 / 1 / 4
8,600
860
4,668
12,620
15,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
5,623
562
831
2,242
1,204
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 1
6,840
684
4,220
10,649
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
zay98s
Anhur
12
3 / 4 / 0
7,531
753
6,870
11,410
5,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
9
Kills
4
4
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
0
1
0
0
W
3
1
6
6
L
1
4
1
0.38
W
Bacchus
3
1
4
5
L
Anhur
zay98s
Anhur
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,463
Damage
11,921
24,928
Taken
24,301
19,751
Mitigated
11,114
5,297
Healing
2,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,521
5,575
0
1,136
7,884
2,689
1,453
1,942
5,942
0
39,178
L
831
40
97
207
2,242
1,204
0
988
1,254
0
3,252
W
6,274
1,651
471
803
4,424
1,341
319
474
3,950
26,790
0
L
4,220
361
0
672
10,649
4,674
0
5,028
5,621
19,051
0
W
Bacchus
4,668
787
268
2,619
12,620
15,721
70
2,180
10,440
13,164
0
L
Anhur
zay98s
Anhur
6,870
4,063
0
1,184
11,410
5,236
0
5,243
6,167
0
29,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,827
Gold Earned
19,994
108
Minions Killed
96
7
Camps Cleared
2
601,774
Distance Traveled
367,023
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,123
812
66
7
2
183,584
1
L
Tyr
5,623
562
8
1
1
46,965
1
W
Hera
8,104
810
27
3
4
202,150
1
L
Merlin
6,840
684
35
4
0
155,671
2
W
Bacchus
8,600
860
15
2
1
216,040
3
L
Anhur
7,531
753
53
5
1
164,387
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role