Player Matchup

Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Blixkies
King Arthur
Level 121
God Stats
6W - 4L
1,515 SR
Queue Stats
453W - 432L
1,491 Elo+
Party 3
Kali
Kali
George1029
Kali
Level 125
God Stats
4W - 1L
1,868 SR
Queue Stats
155W - 159L
1,495 Elo+
Solo
Ares
Ares
Holorunt
Ares
Level 140
God Stats
1W - 2L
1,467 SR
Queue Stats
40W - 41L
1,526 Elo+
Solo
Kukulkan
Kukulkan
Qokedealer
Kukulkan
Level 81
God Stats
26W - 28L
1,406 SR
Queue Stats
390W - 396L
1,432 Elo+
Solo
Team Averages
Level 118
1,551 SR
1,489 Elo+

VS

Team Averages
Level 112
1,456 SR
1,460 Elo+
Medusa
Medusa
N7225G
Medusa
Level 124
God Stats
7W - 10L
1,396 SR
Queue Stats
60W - 63L
1,492 Elo+
Solo
Awilix
Awilix
eliezer517
Awilix
Level 89
God Stats
0W - 3L
1,208 SR
Queue Stats
39W - 31L
1,402 Elo+
Party 2
Janus
Janus
salchis11
Janus
Level 95
God Stats
5W - 2L
1,666 SR
Queue Stats
59W - 51L
1,459 Elo+
Party 2
Atlas
Atlas
xXAlaenna95X
Atlas
Level 123
God Stats
8W - 4L
1,653 SR
Queue Stats
369W - 390L
1,471 Elo+
Party 1
Sol
Sol
xx Dan24 xx
Sol
Level 128
God Stats
5W - 15L
1,355 SR
Queue Stats
343W - 365L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
1 / 0 / 2
7,849
523
4,249
7,063
2,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Blixkies
King Arthur
14
2 / 1 / 2
8,149
543
9,207
12,543
10,515
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 0 / 3
7,767
518
5,677
13,411
5,884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
12
2 / 0 / 4
6,841
456
7,329
12,236
10,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
Qokedealer
Kukulkan
12
3 / 2 / 1
7,433
496
4,290
7,310
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
N7225G
Medusa
11
0 / 3 / 0
6,494
433
2,577
9,856
3,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Awilix
eliezer517
Awilix
12
1 / 2 / 0
6,930
462
4,766
13,803
5,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
salchis11
Janus
12
1 / 3 / 0
7,077
472
6,162
7,254
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
5,859
391
3,472
9,559
5,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 3 / 0
7,898
527
7,544
12,266
5,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
11
Kills
3
3
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
2
2
W
King Arthur
Blixkies
King Arthur
2
1
2
3
W
3
0
3
4.5
W
Ares
2
0
4
4
L
Medusa
N7225G
Medusa
0
3
0
0
W
Kukulkan
Qokedealer
Kukulkan
3
2
1
1.75
L
Awilix
eliezer517
Awilix
1
2
0
0.5
L
Janus
salchis11
Janus
1
3
0
0.33
L
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,752
Damage
24,521
52,563
Taken
52,738
32,917
Mitigated
22,817
14,867
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,249
2,339
109
3,469
7,063
2,692
516
631
6,432
0
67,073
W
King Arthur
Blixkies
King Arthur
9,207
1,258
0
2,715
12,543
10,515
0
5,692
6,837
0
57,651
W
5,677
2,286
0
2,522
13,411
5,884
0
2,232
11,017
0
78,594
W
Ares
7,329
694
0
3,082
12,236
10,761
131
3,143
8,975
26,264
0
L
Medusa
N7225G
Medusa
2,577
1,398
0
3,630
9,856
3,132
0
1,464
8,273
0
48,667
W
Kukulkan
Qokedealer
Kukulkan
4,290
728
433
2,537
7,310
3,065
1,218
4,021
3,031
51,981
0
L
Awilix
eliezer517
Awilix
4,766
1,897
0
2,010
13,803
5,751
0
3,254
10,384
0
52,758
L
Janus
salchis11
Janus
6,162
197
200
1,412
7,254
2,799
189
4,023
3,109
51,867
0
L
3,472
1,311
493
2,372
9,559
5,272
0
1,858
7,432
19,795
0
L
7,544
2,539
130
5,622
12,266
5,863
1,392
345
11,921
57,200
8,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,039
Gold Earned
34,258
461
Minions Killed
387
0
Camps Cleared
0
1,416,514
Distance Traveled
1,318,457
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,849
523
119
8
0
267,359
3
W
King Arthur
8,149
543
103
7
0
283,165
1
W
Kali
7,767
518
111
7
0
314,814
2
W
Ares
6,841
456
30
2
0
294,013
4
L
Medusa
6,494
433
71
5
0
260,870
5
W
Kukulkan
7,433
496
98
7
0
257,163
5
L
Awilix
6,930
462
89
6
0
329,700
0
L
Janus
7,077
472
100
7
0
260,816
3
L
Atlas
5,859
391
17
1
0
262,502
5
L
Sol
7,898
527
110
7
0
204,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role