Player Matchup

Geb
Geb
Bart1
Geb
Level 68
God Stats
0W - 1L
1,808 SR
Queue Stats
17W - 22L
1,425 Elo+
Party 1
Jing Wei
Jing Wei
Gabriel285
Jing Wei
Level 49
God Stats
0W - 1L
1,309 SR
Queue Stats
23W - 45L
1,338 Elo+
Party 1
Freya
Freya
KagaDX
Freya
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 101L
1,408 Elo+
Party 1
Team Averages
Level 67
1,539 SR
1,390 Elo+

VS

Team Averages
Level 86
1,677 SR
1,603 Elo+
Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Aisuurufa
Achilles
Level 17
God Stats
4W - 0L
1,602 SR
Queue Stats
26W - 7L
1,491 Elo+
Party 2
Sol
Sol
wooxay
Sol
Level 95
God Stats
3W - 3L
1,930 SR
Queue Stats
29W - 8L
1,818 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Bart1
Geb
9
1 / 2 / 1
5,289
756
3,025
9,554
6,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
Gabriel285
Jing Wei
8
1 / 5 / 2
5,133
733
2,765
7,638
2,870
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
KagaDX
Freya
7
1 / 5 / 1
5,270
753
3,872
9,124
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
5 / 1 / 6
6,909
987
5,995
8,889
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Aisuurufa
Achilles
9
1 / 2 / 10
6,331
904
4,296
8,200
7,176
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
wooxay
Sol
12
6 / 0 / 5
7,016
1,002
12,270
7,433
2,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
12
12
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
6
8
W
Achilles
Aisuurufa
Achilles
1
2
10
3
L
Geb
Bart1
Geb
1
2
1
0.75
L
Jing Wei
Gabriel285
Jing Wei
1
5
2
0.4
L
Freya
KagaDX
Freya
1
5
1
0.3
W
Sol
wooxay
Sol
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,662
Damage
22,561
26,316
Taken
24,522
13,325
Mitigated
14,885
3,183
Healing
10,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,995
2,082
0
3,231
8,889
4,840
311
2,196
6,693
0
16,267
W
Achilles
Aisuurufa
Achilles
4,296
1,210
1,077
1,987
8,200
7,176
24
1,673
6,241
0
7,681
L
Geb
Bart1
Geb
3,025
385
283
1,577
9,554
6,468
0
5,189
4,365
8,127
0
L
Jing Wei
Gabriel285
Jing Wei
2,765
2,642
0
532
7,638
2,870
0
2,701
4,937
0
9,785
L
Freya
KagaDX
Freya
3,872
1,431
0
791
9,124
3,987
0
4,380
4,744
8,306
987
W
Sol
wooxay
Sol
12,270
7,035
0
4,017
7,433
2,869
2,310
2,870
4,563
40,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,692
Gold Earned
20,256
48
Minions Killed
85
0
Camps Cleared
6
391,403
Distance Traveled
401,379
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,909
987
24
3
4
144,214
5
W
Achilles
6,331
904
5
1
1
125,558
0
L
Geb
5,289
756
8
1
0
143,604
1
L
Jing Wei
5,133
733
24
3
0
138,984
1
L
Freya
5,270
753
16
2
0
108,815
2
W
Sol
7,016
1,002
56
8
1
131,607
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role