Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
F3RiPPEЯ
Cernunnos
Level 37
God Stats
1W - 0L
1,813 SR
Queue Stats
38W - 19L
1,681 Elo+
Party 1
Mulan
Mulan
Grejtmozus
Mulan
Level 154
God Stats
1W - 4L
1,397 SR
Queue Stats
685W - 605L
1,595 Elo+
Party 1
Anubis
Anubis
LeagueOfXbaaal
Anubis
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,689 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Stabzzy
Tsukuyomi
Level 68
God Stats
20W - 10L
1,598 SR
Queue Stats
30W - 21L
1,555 Elo+
Solo
Team Averages
Level 115
1,562 SR
1,604 Elo+

VS

Team Averages
Level 60
1,470 SR
1,512 Elo+
Agni
Agni
Jam1e04
Agni
Level 67
God Stats
2W - 1L
1,443 SR
Queue Stats
310W - 299L
1,453 Elo+
Party 2
Bellona
Bellona
KWNDYY
Bellona
Level 47
God Stats
12W - 23L
1,431 SR
Queue Stats
156W - 164L
1,451 Elo+
Party 2
Fafnir
Fafnir
RussWay2Splashy
Fafnir
Level 34
God Stats
1W - 4L
1,539 SR
Queue Stats
25W - 23L
1,579 Elo+
Party 3
Medusa
Medusa
WhiteDaBaby
Medusa
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 38L
1,604 Elo+
Party 3
Kali
Kali
retuia
Kali
Level 45
God Stats
11W - 13L
1,439 SR
Queue Stats
359W - 353L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
11
1 / 1 / 3
7,266
484
2,083
7,495
9,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
F3RiPPEЯ
Cernunnos
14
1 / 0 / 0
7,976
532
5,023
4,789
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
14
4 / 1 / 2
8,505
567
11,156
10,006
8,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
6 / 1 / 4
9,082
605
10,799
11,083
6,015
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Stabzzy
Tsukuyomi
10
1 / 3 / 1
6,679
445
2,717
9,236
3,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Jam1e04
Agni
12
2 / 5 / 0
6,741
449
4,631
9,336
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
KWNDYY
Bellona
11
1 / 3 / 1
6,387
426
3,631
11,404
7,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 1 / 2
7,082
472
3,113
9,854
11,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
13
1 / 1 / 2
7,415
494
4,774
10,265
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kali
retuia
Kali
12
1 / 3 / 5
7,219
481
5,286
12,720
5,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
13
Kills
6
6
Deaths
13
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
3
2.5
W
Cernunnos
F3RiPPEЯ
Cernunnos
1
0
0
1
W
Mulan
4
1
2
5
L
Agni
Jam1e04
Agni
2
5
0
0.4
L
Bellona
KWNDYY
Bellona
1
3
1
0.5
W
6
1
4
8
L
1
1
2
2
W
Tsukuyomi
Stabzzy
Tsukuyomi
1
3
1
0.5
L
Medusa
1
1
2
2
L
Kali
retuia
Kali
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,778
Damage
21,435
42,609
Taken
53,579
29,917
Mitigated
30,921
22,412
Healing
14,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
2,083
174
0
2,560
7,495
9,837
458
866
6,583
13,803
0
W
Cernunnos
F3RiPPEЯ
Cernunnos
5,023
2,096
0
3,522
4,789
1,853
1,518
607
4,182
0
67,745
W
Mulan
11,156
1,599
0
4,643
10,006
8,819
244
261
9,745
0
65,520
L
Agni
Jam1e04
Agni
4,631
173
0
720
9,336
2,684
0
4,678
4,620
43,139
0
L
Bellona
KWNDYY
Bellona
3,631
1,356
0
2,060
11,404
7,747
0
1,661
9,350
0
36,030
W
10,799
890
0
7,414
11,083
6,015
756
4,364
6,355
78,178
0
L
3,113
683
0
3,361
9,854
11,201
0
2,851
6,837
22,785
0
W
Tsukuyomi
Stabzzy
Tsukuyomi
2,717
850
0
4,273
9,236
3,393
0
1,216
8,000
0
38,375
L
Medusa
4,774
2,091
0
5,783
10,265
3,774
0
2,274
7,991
0
58,124
L
Kali
retuia
Kali
5,286
2,262
0
2,999
12,720
5,515
0
1,418
11,149
0
52,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
34,844
481
Minions Killed
344
0
Camps Cleared
0
1,257,361
Distance Traveled
1,381,750
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,266
484
24
2
0
218,875
4
W
Cernunnos
7,976
532
134
9
0
253,704
4
W
Mulan
8,505
567
112
7
0
280,360
6
L
Agni
6,741
449
73
5
0
254,872
2
L
Bellona
6,387
426
62
4
0
284,225
1
W
Anubis
9,082
605
138
9
0
258,401
1
L
Fafnir
7,082
472
24
2
0
278,914
2
W
Tsukuyomi
6,679
445
73
5
0
246,021
2
L
Medusa
7,415
494
110
7
0
276,420
1
L
Kali
7,219
481
75
5
0
287,319
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role