Player Matchup

Fenrir
Fenrir
MeekohV
Fenrir
Level 76
God Stats
0W - 2L
1,245 SR
Queue Stats
2W - 5L
1,244 Elo+
Party 2
King Arthur
King Arthur
Rise Of Draco
King Arthur
Level 40
God Stats
1W - 2L
1,848 SR
Queue Stats
11W - 17L
1,365 Elo+
Party 2
Nu Wa
Nu Wa
bossman_TIB
Nu Wa
Level 105
God Stats
0W - 3L
1,555 SR
Queue Stats
188W - 162L
1,408 Elo+
Solo
Team Averages
Level 74
1,549 SR
1,339 Elo+

VS

Team Averages
Level 64
1,323 SR
1,321 Elo+
Aphrodite
Aphrodite
Whyuworried
Aphrodite
Level 56
God Stats
25W - 33L
1,495 SR
Queue Stats
71W - 127L
1,325 Elo+
Party 1
Osiris
Osiris
daniel_segcorp
Osiris
Level 128
God Stats
6W - 9L
1,092 SR
Queue Stats
67W - 81L
1,411 Elo+
Solo
Neith
Neith
seanjr201
Neith
Level 8
God Stats
4W - 6L
1,383 SR
Queue Stats
4W - 7L
1,226 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MeekohV
Fenrir
20
10 / 2 / 7
16,258
677
16,491
23,543
12,640
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Rise Of Draco
King Arthur
20
3 / 7 / 13
15,157
632
17,245
34,228
42,456
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
11 / 5 / 11
17,535
731
37,463
21,694
12,700
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Whyuworried
Aphrodite
20
3 / 5 / 10
16,901
704
27,864
24,423
16,944
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 6 / 6
16,849
702
16,682
38,195
42,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
seanjr201
Neith
19
4 / 13 / 4
15,734
656
17,980
24,100
8,583
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
34
24
Kills
14
14
Deaths
24
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
MeekohV
Fenrir
10
2
7
6.75
L
King Arthur
Rise Of Draco
King Arthur
3
7
13
1.36
W
Aphrodite
Whyuworried
Aphrodite
3
5
10
1.6
L
11
5
11
3.3
W
7
6
6
1.67
W
Neith
seanjr201
Neith
4
13
4
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,199
Damage
62,526
79,465
Taken
86,718
67,796
Mitigated
68,411
18,009
Healing
27,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
MeekohV
Fenrir
16,491
5,045
755
3,929
23,543
12,640
64
8,967
14,576
0
53,138
L
King Arthur
Rise Of Draco
King Arthur
17,245
1,807
426
7,055
34,228
42,456
0
14,185
20,043
0
42,857
W
Aphrodite
Whyuworried
Aphrodite
27,864
2,145
8,738
12,649
24,423
16,944
933
10,686
13,737
88,729
0
L
37,463
13,395
1,003
4,841
21,694
12,700
1,492
6,000
15,694
107,317
0
W
16,682
6,249
0
4,173
38,195
42,884
963
18,378
19,817
0
64,235
W
Neith
seanjr201
Neith
17,980
7,126
0
1,911
24,100
8,583
1,056
9,086
15,014
0
57,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,950
Gold Earned
49,484
204
Minions Killed
263
11
Camps Cleared
8
1,228,690
Distance Traveled
1,162,441
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
16,258
677
58
2
3
454,513
5
L
King Arthur
15,157
632
44
2
1
412,074
1
W
Aphrodite
16,901
704
126
5
3
394,008
2
L
Nu Wa
17,535
731
102
4
7
362,103
0
W
Osiris
16,849
702
61
3
3
467,502
2
W
Neith
15,734
656
76
3
2
300,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role