Player Matchup

Mercury
Mercury
Astrobunz
Mercury
Level 107
God Stats
12W - 5L
1,796 SR
Queue Stats
390W - 327L
1,579 Elo+
Party 1
Zhong Kui
Zhong Kui
DExxxt3r
Zhong Kui
Level 102
God Stats
5W - 5L
1,524 SR
Queue Stats
253W - 229L
1,586 Elo+
Party 3
Neith
Neith
DaddysRightNut
Neith
Level 124
God Stats
2W - 1L
1,870 SR
Queue Stats
273W - 245L
1,611 Elo+
Party 1
Ah Puch
Ah Puch
TurbinalCoder91
Ah Puch
Level 82
God Stats
8W - 11L
1,339 SR
Queue Stats
824W - 737L
1,605 Elo+
Party 1
Izanami
Izanami
temp-974329
Izanami
Level 112
God Stats
1W - 1L
1,682 SR
Queue Stats
85W - 81L
1,516 Elo+
Party 3
Team Averages
Level 105
1,642 SR
1,579 Elo+

VS

Team Averages
Level 141
1,680 SR
1,573 Elo+
Terra
Terra
ArkAnimax
Terra
Level 139
God Stats
54W - 58L
1,573 SR
Queue Stats
580W - 580L
1,621 Elo+
Party 4
Raijin
Raijin
H3ntaiRules
Raijin
Level 156
God Stats
1W - 0L
1,739 SR
Queue Stats
7W - 5L
1,660 Elo+
Party 2
Nu Wa
Nu Wa
ShadowofIntent4
Nu Wa
Level 159
God Stats
1W - 2L
1,814 SR
Queue Stats
185W - 189L
1,540 Elo+
Solo
Bakasura
Bakasura
SilphK
Bakasura
Level 107
God Stats
9W - 6L
1,570 SR
Queue Stats
238W - 231L
1,571 Elo+
Party 4
Izanami
Izanami
Zexil
Izanami
Level 143
God Stats
1W - 0L
1,702 SR
Queue Stats
148W - 154L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Astrobunz
Mercury
11
2 / 4 / 2
6,919
494
6,639
12,873
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
DExxxt3r
Zhong Kui
9
0 / 2 / 5
5,926
423
5,608
11,276
5,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 2 / 2
8,134
581
6,705
11,616
4,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 5 / 0
7,355
525
7,084
13,246
4,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
temp-974329
Izanami
14
4 / 1 / 1
8,180
584
7,037
9,009
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
ArkAnimax
Terra
10
0 / 2 / 5
6,745
482
4,464
10,366
7,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
14
6 / 0 / 0
8,372
598
9,866
7,755
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 1 / 1
7,736
553
9,635
7,920
3,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
SilphK
Bakasura
14
6 / 2 / 1
8,312
594
11,539
14,694
6,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Zexil
Izanami
11
1 / 5 / 1
6,768
483
7,266
11,362
3,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
10
Kills
14
14
Deaths
10
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Terra
ArkAnimax
Terra
0
2
5
1.25
L
Mercury
Astrobunz
Mercury
2
4
2
0.75
L
Zhong Kui
DExxxt3r
Zhong Kui
0
2
5
1.25
L
0
2
2
0.5
W
Raijin
6
0
0
6
W
1
1
1
1.5
W
Bakasura
SilphK
Bakasura
6
2
1
3.25
L
4
5
0
0.8
W
Izanami
Zexil
Izanami
1
5
1
0.3
L
Izanami
temp-974329
Izanami
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,073
Damage
42,770
58,020
Taken
52,097
23,117
Mitigated
24,556
16,106
Healing
12,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
ArkAnimax
Terra
4,464
878
616
2,759
10,366
7,894
0
1,662
8,704
21,453
0
L
Mercury
Astrobunz
Mercury
6,639
4,077
0
1,090
12,873
4,122
0
2,956
8,989
0
54,606
L
Zhong Kui
DExxxt3r
Zhong Kui
5,608
1,173
0
2,835
11,276
5,782
0
1,519
9,007
19,593
4,817
L
6,705
3,347
0
6,591
11,616
4,417
0
9,119
2,497
0
78,028
W
Raijin
9,866
1,128
0
1,503
7,755
3,462
636
3,040
4,715
67,464
0
W
9,635
2,405
0
2,633
7,920
3,028
66
98
7,822
63,467
0
W
Bakasura
SilphK
Bakasura
11,539
7,942
0
3,180
14,694
6,629
0
4,530
10,164
0
61,966
L
7,084
467
0
3,323
13,246
4,844
0
7,588
4,933
55,342
0
W
Izanami
Zexil
Izanami
7,266
5,373
0
2,153
11,362
3,543
2,139
2,919
8,443
0
51,624
L
Izanami
temp-974329
Izanami
7,037
3,234
0
2,267
9,009
3,952
0
3,127
5,827
0
72,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,514
Gold Earned
37,933
467
Minions Killed
446
0
Camps Cleared
0
1,348,944
Distance Traveled
1,380,534
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,745
482
31
2
0
285,002
7
L
Mercury
6,919
494
89
6
0
334,677
0
L
Zhong Kui
5,926
423
34
2
0
276,673
3
L
Neith
8,134
581
128
9
0
222,796
3
W
Raijin
8,372
598
121
9
0
268,825
4
W
Nu Wa
7,736
553
101
7
0
256,792
5
W
Bakasura
8,312
594
107
8
0
326,402
1
L
Ah Puch
7,355
525
93
7
0
254,260
4
W
Izanami
6,768
483
86
6
0
243,513
7
L
Izanami
8,180
584
123
9
0
260,538
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role