Player Matchup

Jormungandr
Jormungandr
Frostrious
Jormungandr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 138L
1,566 Elo+
Party 2
Anubis
Anubis
ImaHoodDoge508
Anubis
Level 141
God Stats
1W - 0L
1,787 SR
Queue Stats
98W - 81L
1,609 Elo+
Party 2
Danzaburou
Danzaburou
Klad0n
Danzaburou
Level 95
God Stats
5W - 2L
1,597 SR
Queue Stats
7W - 7L
1,417 Elo+
Solo
Gilgamesh
Gilgamesh
Neona Kyuubi
Gilgamesh
Level 159
God Stats
8W - 5L
1,424 SR
Queue Stats
266W - 275L
1,466 Elo+
Solo
Nu Wa
Nu Wa
TanyeWeast
Nu Wa
Level 88
God Stats
13W - 7L
1,694 SR
Queue Stats
25W - 24L
1,586 Elo+
Party 2
Team Averages
Level 126
1,600 SR
1,529 Elo+

VS

Team Averages
Level 151
1,515 SR
1,506 Elo+
Guan Yu
Guan Yu
DiegoEval
Guan Yu
Level 160
God Stats
0W - 1L
1,183 SR
Queue Stats
14W - 18L
1,436 Elo+
Party 3
Cthulhu
Cthulhu
Nitrix Warlord
Cthulhu
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 109L
1,556 Elo+
Party 1
Zeus
Zeus
REFLEXDIAMOND2
Zeus
Level 149
God Stats
1W - 4L
1,543 SR
Queue Stats
299W - 292L
1,527 Elo+
Solo
Hachiman
Hachiman
SGT GRIGGS 200
Hachiman
Level 144
God Stats
2W - 3L
1,775 SR
Queue Stats
98W - 96L
1,598 Elo+
Party 1
Tsukuyomi
Tsukuyomi
drunkinmunky80
Tsukuyomi
Level 160
God Stats
1W - 3L
1,576 SR
Queue Stats
75W - 83L
1,415 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Frostrious
Jormungandr
20
3 / 0 / 10
13,013
765
16,191
12,351
14,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 3 / 11
12,105
712
23,076
14,055
8,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Danzaburou
Klad0n
Danzaburou
19
5 / 4 / 11
12,356
727
14,098
18,425
8,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
Neona Kyuubi
Gilgamesh
20
4 / 2 / 7
12,322
725
10,677
24,664
12,682
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
20
4 / 0 / 12
12,578
740
20,750
8,581
3,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DiegoEval
Guan Yu
18
4 / 6 / 4
11,806
694
5,631
24,814
23,064
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
1 / 6 / 6
11,335
667
9,914
22,944
26,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
0 / 1 / 7
10,576
622
14,266
11,190
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
19
3 / 5 / 1
11,695
688
18,232
22,951
8,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
drunkinmunky80
Tsukuyomi
18
1 / 3 / 2
11,096
653
14,311
16,794
7,353
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
29
21
Kills
9
9
Deaths
21
51
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
DiegoEval
Guan Yu
4
6
4
1
W
Jormungandr
Frostrious
Jormungandr
3
0
10
8
W
5
3
11
3.5
W
Danzaburou
Klad0n
Danzaburou
5
4
11
2.63
W
Gilgamesh
Neona Kyuubi
Gilgamesh
4
2
7
3.75
L
1
6
6
0.67
L
0
1
7
3.5
L
Hachiman
3
5
1
0.7
W
Nu Wa
4
0
12
10
L
Tsukuyomi
drunkinmunky80
Tsukuyomi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,792
Damage
62,354
78,076
Taken
98,693
47,104
Mitigated
69,536
23,400
Healing
23,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
DiegoEval
Guan Yu
5,631
272
5,402
6,110
24,814
23,064
0
13,988
9,862
0
14,626
W
Jormungandr
Frostrious
Jormungandr
16,191
3,699
0
2,533
12,351
14,263
787
2,642
9,461
62,117
0
W
23,076
262
0
6,743
14,055
8,290
1,192
4,010
9,601
47,050
0
W
Danzaburou
Klad0n
Danzaburou
14,098
6,110
0
7,210
18,425
8,150
3,689
6,589
11,386
0
57,394
W
Gilgamesh
Neona Kyuubi
Gilgamesh
10,677
1,474
0
5,971
24,664
12,682
790
6,056
17,935
0
46,449
L
9,914
279
1,091
1,527
22,944
26,475
36
11,365
11,216
46,120
0
L
14,266
752
0
500
11,190
4,414
0
4,641
6,317
43,883
0
L
Hachiman
18,232
9,855
0
6,077
22,951
8,230
300
17,074
5,029
0
65,074
W
Nu Wa
20,750
2,349
0
943
8,581
3,719
1,896
2,831
5,513
55,793
0
L
Tsukuyomi
drunkinmunky80
Tsukuyomi
14,311
2,685
0
3,143
16,794
7,353
0
10,379
5,962
0
49,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,374
Gold Earned
56,508
383
Minions Killed
339
0
Camps Cleared
0
1,735,758
Distance Traveled
1,616,643
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
11,806
694
16
1
0
339,668
4
W
Jormungandr
13,013
765
115
7
0
356,357
1
W
Anubis
12,105
712
67
4
0
335,411
1
W
Danzaburou
12,356
727
68
4
0
327,719
3
W
Gilgamesh
12,322
725
67
4
0
377,800
12
L
Cthulhu
11,335
667
80
5
0
323,483
1
L
Zeus
10,576
622
57
3
0
330,066
2
L
Hachiman
11,695
688
107
6
0
301,959
4
W
Nu Wa
12,578
740
66
4
0
338,471
2
L
Tsukuyomi
11,096
653
79
5
0
321,467
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role