Player Matchup

Hel
Hel
ChaelStorm
Hel
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
362W - 342L
1,447 Elo+
Party 1
Horus
Horus
DnAPlayALotz
Horus
Level 21
God Stats
2W - 0L
1,704 SR
Queue Stats
130W - 147L
1,279 Elo+
Party 1
Chiron
Chiron
Freefire_1776
Chiron
Level 41
God Stats
4W - 1L
1,491 SR
Queue Stats
97W - 110L
1,335 Elo+
Solo
Loki
Loki
HyodoGremory
Loki
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 79L
1,031 Elo+
Party 1
Baron Samedi
Baron Samedi
Sandy444
Baron Samedi
Level 87
God Stats
7W - 7L
1,624 SR
Queue Stats
326W - 325L
1,385 Elo+
Party 1
Team Averages
Level 50
1,564 SR
1,295 Elo+

VS

Team Averages
Level 93
1,450 SR
1,360 Elo+
Tyr
Tyr
Dre_Blunted
Tyr
Level 85
God Stats
1W - 1L
1,258 SR
Queue Stats
116W - 106L
1,390 Elo+
Solo
Bakasura
Bakasura
OUTLAWIII45CAL
Bakasura
Level 119
God Stats
27W - 17L
1,499 SR
Queue Stats
180W - 191L
1,492 Elo+
Party 2
Cernunnos
Cernunnos
PinkMangoMadness
Cernunnos
Level 128
God Stats
4W - 10L
1,590 SR
Queue Stats
177W - 202L
1,405 Elo+
Party 2
Tiamat
Tiamat
Siren69storm
Tiamat
Level 129
God Stats
8W - 15L
1,402 SR
Queue Stats
200W - 224L
1,428 Elo+
Party 2
Geb
Geb
slimecheeks
Geb
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,084 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 7
11,044
502
13,752
20,333
18,782
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
2 / 4 / 0
9,982
454
16,826
21,567
23,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
0 / 1 / 5
9,718
442
12,157
17,157
7,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 0 / 5
9,508
432
4,006
15,461
6,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Sandy444
Baron Samedi
18
8 / 3 / 5
10,891
495
16,824
16,011
9,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 1
11,443
520
14,156
27,185
30,665
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
20
8 / 3 / 2
12,396
563
20,605
22,014
12,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cernunnos
14
0 / 2 / 3
8,312
378
8,609
13,028
5,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tiamat
15
1 / 7 / 2
9,494
432
11,838
15,718
11,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
1 / 1 / 5
9,052
411
6,669
18,212
20,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
16
Kills
13
13
Deaths
16
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
5
7
1.5
W
2
4
0
0.5
L
3
3
1
1.17
W
0
1
5
2.5
W
2
0
5
4.5
L
Bakasura
8
3
2
3
L
Cernunnos
0
2
3
0.75
W
Baron Samedi
Sandy444
Baron Samedi
8
3
5
3.5
L
Tiamat
1
7
2
0.29
L
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,565
Damage
61,877
90,529
Taken
96,157
65,184
Mitigated
80,780
45,688
Healing
21,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,752
1,269
3,224
6,897
20,333
18,782
276
7,330
12,075
66,511
0
W
16,826
8,591
0
9,223
21,567
23,100
451
1,791
19,191
0
77,734
L
14,156
3,764
0
10,049
27,185
30,665
962
907
24,535
10,023
88,376
W
12,157
5,609
1,184
9,287
17,157
7,493
1,708
2,698
13,488
0
81,218
W
4,006
1,343
0
7,010
15,461
6,580
0
1,710
13,611
0
63,490
L
Bakasura
20,605
13,556
0
6,610
22,014
12,081
2,990
6,972
15,009
0
136,174
L
Cernunnos
8,609
3,120
0
1,258
13,028
5,923
792
7,391
5,637
0
60,417
W
Baron Samedi
Sandy444
Baron Samedi
16,824
869
3,072
5,791
16,011
9,229
587
6,957
8,685
69,287
0
L
Tiamat
11,838
721
0
2,212
15,718
11,174
536
8,861
6,857
79,482
0
L
6,669
707
0
1,296
18,212
20,937
426
6,445
11,767
30,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,143
Gold Earned
50,697
518
Minions Killed
602
0
Camps Cleared
0
2,059,389
Distance Traveled
2,006,399
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,044
502
93
4
0
392,640
4
W
Horus
9,982
454
93
4
0
430,499
0
L
Tyr
11,443
520
151
7
0
407,954
1
W
Chiron
9,718
442
136
6
0
376,400
1
W
Loki
9,508
432
96
4
0
455,761
0
L
Bakasura
12,396
563
213
10
0
456,579
4
L
Cernunnos
8,312
378
92
4
0
358,490
4
W
Baron Samedi
10,891
495
100
5
0
404,089
2
L
Tiamat
9,494
432
119
5
0
363,370
7
L
Geb
9,052
411
27
1
0
420,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role