Player Matchup

Baba Yaga
Baba Yaga
NotDiego
Baba Yaga
Level 67
God Stats
52W - 52L
1,438 SR
Queue Stats
80W - 85L
1,454 Elo+
Solo
Cernunnos
Cernunnos
Ovniwe
Cernunnos
Level 43
God Stats
11W - 22L
1,303 SR
Queue Stats
396W - 483L
1,190 Elo+
Solo
Pele
Pele
Snacky69
Pele
Level 67
God Stats
12W - 15L
1,328 SR
Queue Stats
361W - 377L
1,408 Elo+
Party 1
Odin
Odin
Vicius547
Odin
Level 39
God Stats
1W - 3L
1,500 SR
Queue Stats
154W - 159L
1,458 Elo+
Solo
Fafnir
Fafnir
streakse
Fafnir
Level 21
God Stats
17W - 12L
1,592 SR
Queue Stats
259W - 257L
1,445 Elo+
Party 1
Team Averages
Level 47
1,432 SR
1,391 Elo+

VS

Team Averages
Level 64
1,391 SR
1,431 Elo+
Hera
Hera
 
Hera
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Artikb
He Bo
Level 31
God Stats
0W - 3L
1,250 SR
Queue Stats
14W - 17L
1,458 Elo+
Solo
Ymir
Ymir
Halodog00
Ymir
Level 69
God Stats
5W - 9L
1,504 SR
Queue Stats
192W - 224L
1,315 Elo+
Party 2
Pele
Pele
TYRESS07
Pele
Level 105
God Stats
15W - 20L
1,427 SR
Queue Stats
640W - 647L
1,438 Elo+
Solo
Heimdallr
Heimdallr
yumcrash
Heimdallr
Level 44
God Stats
10W - 6L
1,275 SR
Queue Stats
165W - 188L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
NotDiego
Baba Yaga
15
4 / 1 / 3
8,754
547
8,161
8,423
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Ovniwe
Cernunnos
13
3 / 3 / 2
8,063
504
10,140
12,816
5,292
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
14
4 / 4 / 7
8,647
540
9,093
17,073
6,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
16
5 / 0 / 2
9,631
602
10,825
13,227
11,408
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fafnir
streakse
Fafnir
12
1 / 1 / 5
7,948
497
4,684
12,361
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 3 / 1
8,293
518
4,089
7,913
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
Artikb
He Bo
13
1 / 6 / 1
7,847
490
6,851
13,660
8,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
12
2 / 1 / 3
7,059
441
4,078
12,801
9,259
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Focus

Magic Focus

+20
Magical Power

Pele
14
3 / 3 / 4
8,657
541
12,596
14,648
5,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
yumcrash
Heimdallr
13
1 / 4 / 2
7,664
479
7,637
11,728
5,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
17
Kills
8
9
Deaths
17
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
3
1
0.5
L
He Bo
Artikb
He Bo
1
6
1
0.25
L
Ymir
2
1
3
3.5
W
Baba Yaga
NotDiego
Baba Yaga
4
1
3
5.5
W
Cernunnos
Ovniwe
Cernunnos
3
3
2
1.33
W
Pele
4
4
7
1.88
L
Pele
3
3
4
1.67
W
Odin
5
0
2
6
W
Fafnir
streakse
Fafnir
1
1
5
3.5
L
Heimdallr
yumcrash
Heimdallr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,903
Damage
35,251
63,900
Taken
60,750
39,997
Mitigated
32,152
19,327
Healing
14,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,089
637
0
2,039
7,913
3,288
32
3,508
4,405
55,479
0
L
He Bo
Artikb
He Bo
6,851
310
0
3,615
13,660
8,764
0
482
13,178
55,074
0
L
Ymir
4,078
855
172
4,010
12,801
9,259
0
3,247
9,554
22,643
0
W
Baba Yaga
NotDiego
Baba Yaga
8,161
404
0
3,305
8,423
3,568
0
3,525
4,898
69,908
0
W
Cernunnos
Ovniwe
Cernunnos
10,140
5,156
0
2,674
12,816
5,292
256
1,835
10,981
0
74,375
W
Pele
9,093
2,515
0
6,432
17,073
6,465
41
3,057
14,016
0
53,310
L
Pele
12,596
3,464
0
1,376
14,648
5,805
0
2,180
12,468
0
76,447
W
Odin
10,825
2,527
0
2,869
13,227
11,408
96
5,297
7,930
0
69,767
W
Fafnir
streakse
Fafnir
4,684
1,602
332
3,715
12,361
13,264
209
2,670
9,691
18,013
0
L
Heimdallr
yumcrash
Heimdallr
7,637
3,659
0
3,613
11,728
5,036
0
3,428
8,300
0
61,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,043
Gold Earned
39,520
389
Minions Killed
424
0
Camps Cleared
0
1,712,811
Distance Traveled
1,437,102
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,293
518
109
7
0
271,698
9
L
He Bo
7,847
490
85
5
0
238,148
4
L
Ymir
7,059
441
34
2
0
320,724
6
W
Baba Yaga
8,754
547
80
5
0
320,351
12
W
Cernunnos
8,063
504
113
7
0
370,512
8
W
Pele
8,647
540
76
5
0
340,296
1
L
Pele
8,657
541
104
7
0
324,378
0
W
Odin
9,631
602
96
6
0
325,437
2
W
Fafnir
7,948
497
24
2
0
356,215
3
L
Heimdallr
7,664
479
92
6
0
282,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role