Player Matchup

Sun Wukong
Sun Wukong
ChaosKnight70
Sun Wukong
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 18L
1,355 Elo+
Party 1
Yemoja
Yemoja
Jake1-up
Yemoja
Level 96
God Stats
0W - 3L
1,431 SR
Queue Stats
100W - 136L
1,433 Elo+
Solo
Merlin
Merlin
ScorpionHaze
Merlin
Level 108
God Stats
3W - 5L
1,396 SR
Queue Stats
89W - 88L
1,426 Elo+
Party 1
Team Averages
Level 96
1,442 SR
1,405 Elo+

VS

Team Averages
Level 94
1,374 SR
1,329 Elo+
Zeus
Zeus
Cold-Artorias
Zeus
Level 125
God Stats
2W - 1L
1,322 SR
Queue Stats
62W - 73L
1,400 Elo+
Solo
Danzaburou
Danzaburou
GuyNamedSean
Danzaburou
Level 88
God Stats
19W - 30L
1,298 SR
Queue Stats
44W - 102L
1,202 Elo+
Solo
Chaac
Chaac
Killah666-aldair
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChaosKnight70
Sun Wukong
10
1 / 5 / 1
7,087
644
4,671
15,181
9,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Yemoja
Jake1-up
Yemoja
11
0 / 2 / 2
7,409
674
2,079
14,620
11,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
12
1 / 2 / 1
7,375
670
14,196
8,351
3,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 5
8,847
804
16,910
5,622
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
GuyNamedSean
Danzaburou
12
2 / 1 / 6
8,684
789
8,828
10,387
5,055
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 5
8,289
754
7,365
12,980
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChaosKnight70
Sun Wukong
1
5
1
0.3
W
4
0
5
6.5
W
Danzaburou
GuyNamedSean
Danzaburou
2
1
6
5
L
Yemoja
Jake1-up
Yemoja
0
2
2
0.5
W
3
1
5
5.5
L
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,946
Damage
33,103
38,152
Taken
28,989
23,574
Mitigated
15,731
12,162
Healing
8,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChaosKnight70
Sun Wukong
4,671
1,129
0
1,472
15,181
9,366
0
5,843
9,118
0
12,735
W
16,910
1,057
0
125
5,622
2,108
894
3,692
1,840
33,304
0
W
Danzaburou
GuyNamedSean
Danzaburou
8,828
3,379
1,230
4,386
10,387
5,055
1,781
7,678
2,569
0
24,182
L
Yemoja
Jake1-up
Yemoja
2,079
827
3,786
5,177
14,620
11,186
11
7,448
6,806
10,438
0
W
7,365
563
0
3,241
12,980
8,568
0
5,277
7,413
0
29,239
L
Merlin
14,196
676
1,048
679
8,351
3,022
0
4,092
4,170
41,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,871
Gold Earned
25,820
109
Minions Killed
136
3
Camps Cleared
5
586,251
Distance Traveled
637,336
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,087
644
18
2
0
203,126
1
W
Zeus
8,847
804
44
4
2
197,772
1
W
Danzaburou
8,684
789
42
4
1
210,638
8
L
Yemoja
7,409
674
22
2
0
184,590
1
W
Chaac
8,289
754
50
5
2
228,926
1
L
Merlin
7,375
670
69
6
3
198,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role