Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
GH0ST3381
Nemesis
Level 40
God Stats
16W - 17L
1,135 SR
Queue Stats
221W - 221L
1,200 Elo+
Party 3
Ymir
Ymir
Hod0rsRevenge
Ymir
Level 83
God Stats
4W - 5L
1,289 SR
Queue Stats
336W - 371L
1,420 Elo+
Party 2
Artemis
Artemis
NatoJenkins
Artemis
Level 88
God Stats
10W - 12L
1,611 SR
Queue Stats
369W - 407L
1,392 Elo+
Party 2
Rama
Rama
XiiaFutoi
Rama
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,269 Elo+
Party 3
Team Averages
Level 69
1,407 SR
1,356 Elo+

VS

Team Averages
Level 75
1,499 SR
1,416 Elo+
Odin
Odin
 
Odin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DracoDLuffy
Pele
Level 68
God Stats
1W - 2L
1,726 SR
Queue Stats
201W - 233L
1,385 Elo+
Party 1
Raijin
Raijin
FoxSinBan35
Raijin
Level 123
God Stats
1W - 1L
1,442 SR
Queue Stats
50W - 53L
1,428 Elo+
Party 1
Ymir
Ymir
RivuI
Ymir
Level 57
God Stats
0W - 4L
1,439 SR
Queue Stats
42W - 47L
1,442 Elo+
Party 4
Rama
Rama
SlimothyxJames
Rama
Level 18
God Stats
0W - 3L
1,390 SR
Queue Stats
1W - 8L
1,327 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 1 / 0
8,174
511
6,318
9,421
5,432
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
GH0ST3381
Nemesis
7
0 / 3 / 1
5,855
366
1,652
6,183
2,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 0 / 3
7,821
489
3,942
11,473
9,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
NatoJenkins
Artemis
12
3 / 2 / 1
7,527
470
9,664
11,519
4,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
13
0 / 3 / 0
7,870
492
4,592
10,735
4,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
1 / 0 / 0
6,699
419
2,207
7,314
2,991
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 3 / 2
6,971
436
7,518
14,026
5,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
10
1 / 3 / 2
6,393
400
7,548
9,431
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
RivuI
Ymir
12
2 / 1 / 2
7,346
459
4,962
9,030
7,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 0 / 0
8,305
519
6,614
8,176
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
9
9
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
0
3
L
Odin
 
Odin
1
0
0
1
L
2
3
2
1
L
Raijin
1
3
2
0.67
W
Nemesis
GH0ST3381
Nemesis
0
3
1
0.17
W
1
0
3
2.5
W
Artemis
NatoJenkins
Artemis
3
2
1
1.75
L
Ymir
RivuI
Ymir
2
1
2
3
L
3
0
0
3
W
Rama
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,168
Damage
28,849
49,331
Taken
47,977
26,647
Mitigated
22,687
21,227
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,318
1,094
0
3,374
9,421
5,432
229
1,594
7,827
0
53,352
L
Odin
 
Odin
2,207
199
0
1,966
7,314
2,991
0
232
7,082
0
30,726
L
7,518
2,000
0
3,256
14,026
5,374
0
924
13,102
0
59,349
L
Raijin
7,548
976
0
870
9,431
3,331
0
1,239
8,192
45,503
0
W
Nemesis
GH0ST3381
Nemesis
1,652
858
0
1,717
6,183
2,534
0
420
5,763
0
22,496
W
3,942
1,361
3,316
4,634
11,473
9,819
312
5,330
6,143
21,057
0
W
Artemis
NatoJenkins
Artemis
9,664
3,579
0
4,641
11,519
4,631
556
4,703
6,816
0
62,987
L
Ymir
RivuI
Ymir
4,962
997
0
1,773
9,030
7,827
0
1,547
7,483
30,337
0
L
6,614
6,198
0
3,636
8,176
3,164
216
0
8,176
0
59,360
W
Rama
4,592
3,498
0
3,545
10,735
4,231
382
463
10,272
0
51,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,247
Gold Earned
35,714
382
Minions Killed
328
0
Camps Cleared
0
1,229,860
Distance Traveled
1,491,236
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,174
511
112
7
0
289,538
0
L
Odin
6,699
419
58
4
0
288,682
1
L
Pele
6,971
436
76
5
0
341,475
2
L
Raijin
6,393
400
59
4
0
246,991
4
W
Nemesis
5,855
366
46
3
0
162,787
0
W
Ymir
7,821
489
25
2
0
274,507
7
W
Artemis
7,527
470
97
6
0
267,819
8
L
Ymir
7,346
459
38
2
0
310,572
4
L
Rama
8,305
519
97
6
0
303,516
6
W
Rama
7,870
492
102
6
0
235,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role