Player Matchup

Nemesis
Nemesis
Fizlongpong
Nemesis
Level 25
God Stats
10W - 3L
1,885 SR
Queue Stats
140W - 37L
1,860 Elo+
Party 1
Kukulkan
Kukulkan
Ketkin
Kukulkan
Level 81
God Stats
14W - 3L
1,868 SR
Queue Stats
309W - 129L
1,822 Elo+
Party 1
Sobek
Sobek
LearnTooGrammar
Sobek
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Rama
Rama
MiloSFD
Rama
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
367W - 151L
1,830 Elo+
Party 1
Bastet
Bastet
ketkinisagod
Bastet
Level 29
God Stats
8W - 4L
1,535 SR
Queue Stats
239W - 84L
1,842 Elo+
Party 1
Team Averages
Level 46
1,658 SR
1,771 Elo+

VS

Team Averages
Level 48
1,620 SR
1,603 Elo+
Izanami
Izanami
Astradiel
Izanami
Level 47
God Stats
7W - 8L
1,630 SR
Queue Stats
56W - 50L
1,578 Elo+
Solo
Merlin
Merlin
GankMeeDaddy
Merlin
Level 28
God Stats
1W - 6L
1,225 SR
Queue Stats
36W - 45L
1,551 Elo+
Party 2
Horus
Horus
Jabloinsky
Horus
Level 37
God Stats
0W - 1L
1,857 SR
Queue Stats
32W - 30L
1,545 Elo+
Party 2
Ares
Ares
KawwaiiKiller
Ares
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 11L
1,890 Elo+
Party 2
Ravana
Ravana
PuA83
Ravana
Level 124
God Stats
3W - 1L
1,888 SR
Queue Stats
64W - 60L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fizlongpong
Nemesis
20
6 / 1 / 8
13,786
689
15,956
22,199
15,158
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Ketkin
Kukulkan
17
2 / 4 / 7
11,450
573
6,898
9,362
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 0 / 12
11,172
559
6,843
17,470
25,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
MiloSFD
Rama
20
8 / 3 / 4
14,342
717
17,523
19,686
9,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
19
20 / 3 / 6
13,421
671
26,463
21,837
9,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Astradiel
Izanami
17
3 / 8 / 1
10,793
540
13,608
19,431
7,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
15
4 / 8 / 3
9,891
495
11,355
14,396
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
15
3 / 6 / 1
9,435
472
13,162
22,658
14,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 10 / 1
6,967
348
6,608
21,109
16,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ravana
PuA83
Ravana
12
1 / 7 / 2
8,365
418
4,977
15,647
6,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
39
Kills
11
11
Deaths
39
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
Astradiel
Izanami
3
8
1
0.44
W
Nemesis
Fizlongpong
Nemesis
6
1
8
10
L
Merlin
4
8
3
0.69
L
Horus
3
6
1
0.58
L
0
10
1
0.05
W
Kukulkan
Ketkin
Kukulkan
2
4
7
1.38
W
3
0
12
9
W
Rama
MiloSFD
Rama
8
3
4
3.33
L
Ravana
PuA83
Ravana
1
7
2
0.29
W
Bastet
20
3
6
7.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,683
Damage
49,710
90,554
Taken
93,241
64,006
Mitigated
50,379
39,018
Healing
13,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Astradiel
Izanami
13,608
8,280
0
2,994
19,431
7,196
0
955
18,476
0
74,194
W
Nemesis
Fizlongpong
Nemesis
15,956
7,796
0
10,568
22,199
15,158
2,316
1,562
20,616
0
141,677
L
Merlin
11,355
431
0
655
14,396
5,772
0
2,475
11,921
55,543
0
L
Horus
13,162
5,734
322
5,723
22,658
14,608
0
3,169
19,489
0
63,565
L
6,608
510
0
1,002
21,109
16,272
0
5,246
15,863
23,692
0
W
Kukulkan
Ketkin
Kukulkan
6,898
985
0
750
9,362
3,951
2,626
2,487
6,641
85,791
0
W
6,843
1,166
0
5,514
17,470
25,707
261
4,607
12,707
28,189
0
W
Rama
MiloSFD
Rama
17,523
16,027
0
10,791
19,686
9,352
7,451
4,854
14,672
0
149,419
L
Ravana
PuA83
Ravana
4,977
1,346
247
2,928
15,647
6,531
0
1,896
13,751
0
45,868
W
Bastet
26,463
9,045
0
11,395
21,837
9,838
0
4,518
17,101
0
87,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,171
Gold Earned
45,451
721
Minions Killed
424
0
Camps Cleared
0
1,810,598
Distance Traveled
1,593,233
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,793
540
128
6
0
317,850
3
W
Nemesis
13,786
689
208
10
0
409,292
5
L
Merlin
9,891
495
84
4
0
306,379
4
L
Horus
9,435
472
103
5
0
367,452
3
L
Ares
6,967
348
25
1
0
282,864
2
W
Kukulkan
11,450
573
169
8
0
315,856
4
W
Sobek
11,172
559
27
1
0
413,171
4
W
Rama
14,342
717
215
11
0
290,061
0
L
Ravana
8,365
418
84
4
0
318,688
2
W
Bastet
13,421
671
102
5
0
382,218
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role