Player Matchup

Ymir
Ymir
ChesterCF
Ymir
Level 11
God Stats
7W - 1L
1,500 SR
Queue Stats
14W - 20L
1,178 Elo+
Party 2
Ra
Ra
Lexify
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 76L
1,376 Elo+
Party 2
Fenrir
Fenrir
MrTardyMan
Fenrir
Level 149
God Stats
5W - 14L
1,355 SR
Queue Stats
98W - 120L
1,325 Elo+
Party 3
Chernobog
Chernobog
ParsaKafafi
Chernobog
Level 17
God Stats
35W - 35L
1,466 SR
Queue Stats
58W - 69L
1,412 Elo+
Party 2
Shiva
Shiva
YoungBodyJL
Shiva
Level 106
God Stats
2W - 6L
1,263 SR
Queue Stats
50W - 55L
1,386 Elo+
Party 3
Team Averages
Level 69
1,417 SR
1,335 Elo+

VS

Team Averages
Level 59
1,535 SR
1,373 Elo+
Loki
Loki
 
Loki
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
BluuExcalibur
Yemoja
Level 8
God Stats
6W - 7L
1,757 SR
Queue Stats
10W - 15L
1,332 Elo+
Party 1
Neith
Neith
GiraffeBoi8
Neith
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 13L
1,223 Elo+
Party 1
Nu Wa
Nu Wa
Sxinttt
Nu Wa
Level 54
God Stats
35W - 28L
1,500 SR
Queue Stats
574W - 604L
1,362 Elo+
Solo
Susano
Susano
TheOneTage
Susano
Level 107
God Stats
6W - 8L
1,419 SR
Queue Stats
261W - 252L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 2 / 7
7,308
522
3,028
11,448
8,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
16
10 / 0 / 2
9,800
700
7,945
6,199
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
MrTardyMan
Fenrir
14
6 / 2 / 6
8,699
621
7,037
14,095
6,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
ParsaKafafi
Chernobog
12
1 / 0 / 8
7,443
532
8,744
9,125
3,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 1 / 4
8,582
613
6,724
11,599
6,495
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 4 / 1
5,946
425
4,905
12,078
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 3 / 0
6,363
455
3,842
7,466
4,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 1
5,456
390
6,331
10,088
4,078
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
Sxinttt
Nu Wa
12
0 / 7 / 1
6,726
480
6,320
8,665
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Susano
TheOneTage
Susano
13
2 / 3 / 0
7,399
529
4,534
10,852
4,671
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
6
21
Kills
3
5
Deaths
22
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
1
0.13
L
1
3
0
0.33
W
Ymir
1
2
7
2.25
L
0
5
1
0.1
W
Ra
10
0
2
11
W
Fenrir
MrTardyMan
Fenrir
6
2
6
4.5
W
Chernobog
ParsaKafafi
Chernobog
1
0
8
5
L
Nu Wa
Sxinttt
Nu Wa
0
7
1
0.07
L
Susano
TheOneTage
Susano
2
3
0
0.67
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,478
Damage
25,932
52,466
Taken
49,149
27,270
Mitigated
20,723
13,930
Healing
11,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,905
904
144
3,405
12,078
3,686
0
1,731
10,347
0
41,369
L
3,842
957
2,430
554
7,466
4,863
0
2,039
5,427
20,134
0
W
Ymir
3,028
424
104
1,883
11,448
8,812
286
3,109
8,221
14,945
0
L
6,331
2,600
0
1,009
10,088
4,078
0
1,919
8,169
0
32,261
W
Ra
7,945
1,489
556
2,975
6,199
2,306
1,164
1,478
4,569
77,411
0
W
Fenrir
MrTardyMan
Fenrir
7,037
1,087
0
1,857
14,095
6,048
823
1,100
12,837
0
58,005
W
Chernobog
ParsaKafafi
Chernobog
8,744
5,323
0
3,976
9,125
3,609
2,811
2,813
6,194
0
63,000
L
Nu Wa
Sxinttt
Nu Wa
6,320
419
0
250
8,665
3,425
0
5,284
3,381
48,376
0
L
Susano
TheOneTage
Susano
4,534
906
0
3,534
10,852
4,671
0
0
10,852
0
46,428
W
6,724
1,319
0
2,579
11,599
6,495
960
1,029
10,483
0
52,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,832
Gold Earned
31,890
450
Minions Killed
324
0
Camps Cleared
0
1,353,514
Distance Traveled
1,255,263
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,946
425
70
5
0
307,308
0
L
Yemoja
6,363
455
21
2
0
218,830
0
W
Ymir
7,308
522
21
2
0
268,027
0
L
Neith
5,456
390
48
3
0
205,830
2
W
Ra
9,800
700
137
10
0
301,326
3
W
Fenrir
8,699
621
92
7
0
299,238
1
W
Chernobog
7,443
532
109
8
0
219,532
1
L
Nu Wa
6,726
480
87
6
0
252,538
1
L
Susano
7,399
529
98
7
0
270,757
5
W
Shiva
8,582
613
91
7
0
265,391
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role