Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FTG Inertia
Ah Muzen Cab
Level 145
God Stats
5W - 0L
1,439 SR
Queue Stats
110W - 133L
1,523 Elo+
Party 2
Sol
Sol
Im OooWee
Sol
Level 69
God Stats
17W - 11L
1,529 SR
Queue Stats
371W - 356L
1,587 Elo+
Party 2
Horus
Horus
Lotus Dubbo
Horus
Level 27
God Stats
26W - 31L
1,515 SR
Queue Stats
28W - 41L
1,458 Elo+
Party 2
Achilles
Achilles
LunaWarui
Achilles
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,501 Elo+
Party 2
Da Ji
Da Ji
Symphoniess
Da Ji
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 255L
1,490 Elo+
Party 2
Team Averages
Level 95
1,496 SR
1,512 Elo+

VS

Team Averages
Level 53
1,580 SR
1,452 Elo+
Thor
Thor
CheezeWarri0r
Thor
Level 49
God Stats
14W - 8L
1,614 SR
Queue Stats
24W - 21L
1,460 Elo+
Party 1
Izanami
Izanami
DivineKhaiden
Izanami
Level 68
God Stats
19W - 8L
1,687 SR
Queue Stats
215W - 221L
1,454 Elo+
Party 3
Ymir
Ymir
LiLNaDo
Ymir
Level 25
God Stats
12W - 6L
1,659 SR
Queue Stats
19W - 20L
1,400 Elo+
Party 3
Yu Huang
Yu Huang
Originzzz
Yu Huang
Level 47
God Stats
9W - 4L
1,470 SR
Queue Stats
17W - 16L
1,484 Elo+
Party 1
Horus
Horus
OutboundApple79
Horus
Level 75
God Stats
6W - 4L
1,473 SR
Queue Stats
27W - 25L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FTG Inertia
Ah Muzen Cab
9
2 / 0 / 4
5,542
554
5,757
6,244
2,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
3 / 0 / 4
6,022
602
7,513
5,587
1,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 0 / 7
5,740
574
3,175
6,381
3,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
LunaWarui
Achilles
10
1 / 0 / 1
5,752
575
4,342
7,612
4,636
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
8 / 2 / 3
6,391
639
7,578
7,742
3,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,906
491
1,082
5,851
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
6
0 / 5 / 0
4,398
440
2,659
7,360
1,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
LiLNaDo
Ymir
7
0 / 4 / 0
4,512
451
1,621
9,492
4,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
Originzzz
Yu Huang
7
0 / 4 / 1
4,521
452
3,146
6,360
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 3 / 0
4,592
459
3,051
10,495
5,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
16
Kills
2
2
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
Izanami
0
5
0
0
W
Ah Muzen Cab
FTG Inertia
Ah Muzen Cab
2
0
4
4
W
3
0
4
5
L
Ymir
LiLNaDo
Ymir
0
4
0
0
W
2
0
7
5.5
W
Achilles
LunaWarui
Achilles
1
0
1
1.5
L
Yu Huang
Originzzz
Yu Huang
0
4
1
0.13
L
0
3
0
0
W
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,365
Damage
11,559
33,566
Taken
39,558
15,144
Mitigated
14,775
15,079
Healing
9,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,082
238
0
564
5,851
1,710
294
244
5,607
0
15,939
L
Izanami
2,659
1,885
0
1,458
7,360
1,852
0
2,408
4,952
0
31,039
W
Ah Muzen Cab
FTG Inertia
Ah Muzen Cab
5,757
2,568
0
1,760
6,244
2,088
0
1,881
4,149
0
38,062
W
7,513
4,805
0
4,277
5,587
1,697
63
950
4,637
46,269
0
L
Ymir
LiLNaDo
Ymir
1,621
852
0
1,406
9,492
4,388
0
4,899
4,593
11,476
0
W
3,175
1,562
965
2,766
6,381
3,262
0
683
5,694
0
13,634
W
Achilles
LunaWarui
Achilles
4,342
1,156
0
2,646
7,612
4,636
0
0
7,307
3,657
28,786
L
Yu Huang
Originzzz
Yu Huang
3,146
314
0
234
6,360
1,779
432
0
6,360
21,243
0
L
3,051
1,330
360
5,284
10,495
5,046
48
284
10,211
0
17,586
W
7,578
2,563
0
2,665
7,742
3,461
0
959
6,675
0
34,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,447
Gold Earned
22,929
266
Minions Killed
168
0
Camps Cleared
0
936,112
Distance Traveled
926,659
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,906
491
28
3
0
205,967
0
L
Izanami
4,398
440
57
6
0
155,923
3
W
Ah Muzen Cab
5,542
554
67
7
0
180,651
4
W
Sol
6,022
602
74
7
0
167,084
1
L
Ymir
4,512
451
23
2
0
186,026
3
W
Horus
5,740
574
25
3
0
198,175
1
W
Achilles
5,752
575
53
5
0
180,885
1
L
Yu Huang
4,521
452
37
4
0
179,952
2
L
Horus
4,592
459
23
2
0
198,791
0
W
Da Ji
6,391
639
47
5
0
209,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role