Player Matchup

Ares
Ares
AncientDragon21
Ares
Level 87
God Stats
16W - 16L
1,414 SR
Queue Stats
56W - 63L
1,453 Elo+
Solo
Arachne
Arachne
AyyCuhh
Arachne
Level 79
God Stats
14W - 9L
1,696 SR
Queue Stats
150W - 162L
1,466 Elo+
Solo
Vulcan
Vulcan
Balkor_Steel909
Vulcan
Level 81
God Stats
24W - 29L
1,494 SR
Queue Stats
72W - 83L
1,382 Elo+
Party 1
Chronos
Chronos
Deadpool20011
Chronos
Level 119
God Stats
38W - 42L
1,562 SR
Queue Stats
103W - 125L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
DemonKingAce1
Sun Wukong
Level 88
God Stats
5W - 3L
1,345 SR
Queue Stats
31W - 37L
1,419 Elo+
Party 1
Team Averages
Level 91
1,502 SR
1,428 Elo+

VS

Team Averages
Level 93
1,545 SR
1,439 Elo+
Apollo
Apollo
 
Apollo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
TwoPairsOfPants
Nike
Level 107
God Stats
7W - 3L
1,727 SR
Queue Stats
129W - 128L
1,454 Elo+
Solo
Baron Samedi
Baron Samedi
lccooldude
Baron Samedi
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 35L
1,334 Elo+
Party 2
Nemesis
Nemesis
vxBeat
Nemesis
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 99L
1,446 Elo+
Party 2
Anubis
Anubis
vxsomaa
Anubis
Level 72
God Stats
1W - 2L
1,500 SR
Queue Stats
170W - 179L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
8,776
399
7,004
23,024
27,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
AyyCuhh
Arachne
13
0 / 6 / 7
8,518
387
8,663
18,900
6,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 1 / 3
10,187
463
26,627
9,676
4,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
17
4 / 5 / 3
11,090
504
17,197
23,726
12,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
DemonKingAce1
Sun Wukong
13
4 / 8 / 1
8,954
407
11,212
23,138
9,913
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
6 / 0 / 8
12,367
562
12,367
22,377
9,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 2 / 9
10,122
460
13,762
22,698
19,041
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
lccooldude
Baron Samedi
17
6 / 2 / 10
10,726
488
16,031
14,001
7,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
vxBeat
Nemesis
17
3 / 1 / 6
10,550
480
10,134
17,719
8,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
vxsomaa
Anubis
16
8 / 8 / 11
10,696
486
19,767
26,503
14,216
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
70
13
Kills
26
26
Deaths
13
19
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
6
0
8
10
L
0
6
5
0.42
L
Arachne
AyyCuhh
Arachne
0
6
7
0.58
L
5
1
3
6.5
L
Chronos
4
5
3
1.1
L
Sun Wukong
DemonKingAce1
Sun Wukong
4
8
1
0.56
W
3
2
9
3.75
W
Baron Samedi
lccooldude
Baron Samedi
6
2
10
5.5
W
Nemesis
vxBeat
Nemesis
3
1
6
6
W
Anubis
vxsomaa
Anubis
8
8
11
1.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,703
Damage
72,061
98,464
Taken
103,298
60,925
Mitigated
58,550
17,113
Healing
46,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,367
8,559
0
14,156
22,377
9,479
5,215
7,909
14,468
0
128,700
L
7,004
293
0
1,730
23,024
27,397
0
9,998
13,026
26,778
0
L
Arachne
AyyCuhh
Arachne
8,663
6,076
0
3,436
18,900
6,847
0
6,365
12,535
0
51,828
L
26,627
11,215
507
3,351
9,676
4,526
0
5,277
4,399
95,766
0
L
Chronos
17,197
6,858
0
5,460
23,726
12,242
1,280
5,425
18,301
87,361
8,174
L
Sun Wukong
DemonKingAce1
Sun Wukong
11,212
2,590
0
2,629
23,138
9,913
0
8,733
14,405
0
60,036
W
13,762
1,999
0
7,818
22,698
19,041
0
11,892
10,806
0
75,566
W
Baron Samedi
lccooldude
Baron Samedi
16,031
730
2,728
6,037
14,001
7,732
0
7,193
6,808
78,800
0
W
Nemesis
vxBeat
Nemesis
10,134
3,445
0
3,424
17,719
8,082
837
7,666
10,053
0
87,834
W
Anubis
vxsomaa
Anubis
19,767
1,076
0
12,316
26,503
14,216
0
15,986
10,517
64,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,525
Gold Earned
54,461
468
Minions Killed
621
0
Camps Cleared
0
2,019,608
Distance Traveled
2,007,849
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,367
562
181
8
0
384,861
2
L
Ares
8,776
399
53
2
0
411,593
0
L
Arachne
8,518
387
65
3
0
426,963
10
L
Vulcan
10,187
463
124
6
0
457,822
6
L
Chronos
11,090
504
168
8
0
344,932
2
L
Sun Wukong
8,954
407
58
3
0
378,298
1
W
Nike
10,122
460
118
5
0
411,666
0
W
Baron Samedi
10,726
488
113
5
0
380,194
1
W
Nemesis
10,550
480
133
6
0
501,551
1
W
Anubis
10,696
486
76
3
0
329,577
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role