Player Matchup

Kumbhakarna
Kumbhakarna
Gold IV
Josmut
Kumbhakarna
Gold IV
Level 109
God Stats
17W - 24L
1,601 SR
Queue Stats
167W - 163L
1,390 MMR
Party 1
Fenrir
Fenrir
Platinum III
OneGuilherme
Fenrir
Platinum III
Level 156
God Stats
37W - 32L
1,457 SR
Queue Stats
475W - 498L
1,559 MMR
Solo
Merlin
Merlin
Platinum V
russianvpn
Merlin
Platinum V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 45L
1,729 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,519 SR
1,559 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 102
1,678 SR
1,526 MMR
Skadi
Skadi
Gold V
VR Kingsman
Skadi
Gold V
Level 95
God Stats
3W - 2L
1,598 SR
Queue Stats
183W - 193L
1,376 MMR
Party 2
Kukulkan
Kukulkan
Platinum IV
VR Whitey
Kukulkan
Platinum IV
Level 95
God Stats
38W - 37L
1,652 SR
Queue Stats
221W - 213L
1,542 MMR
Party 2
King Arthur
King Arthur
Platinum III
aaurush
King Arthur
Platinum III
Level 115
God Stats
1W - 2L
1,783 SR
Queue Stats
279W - 287L
1,661 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Josmut
Kumbhakarna
18
2 / 1 / 14
14,413
721
5,166
24,970
36,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
20
11 / 1 / 7
14,734
737
23,079
24,655
21,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
russianvpn
Merlin
19
7 / 2 / 7
13,971
699
26,050
17,717
9,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
ShivaAtlasBastetGebAh Muzen Cab

VS

Bans
BacchusNe ZhaArtioCabrakanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 2
12,501
625
14,804
22,551
11,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
VR Whitey
Kukulkan
16
0 / 8 / 3
11,396
570
17,170
16,429
8,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
aaurush
King Arthur
16
1 / 3 / 3
11,363
568
10,477
21,377
28,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
20
Kills
3
4
Deaths
20
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Josmut
Kumbhakarna
2
1
14
9
W
Fenrir
11
1
7
14.5
L
2
9
2
0.33
L
Kukulkan
VR Whitey
Kukulkan
0
8
3
0.19
L
King Arthur
aaurush
King Arthur
1
3
3
0.83
W
Merlin
russianvpn
Merlin
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,295
Damage
42,451
67,342
Taken
60,357
67,936
Mitigated
48,857
14,564
Healing
7,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Josmut
Kumbhakarna
5,166
123
0
4,313
24,970
36,960
383
9,107
15,238
11,375
0
W
Fenrir
23,079
4,276
0
7,519
24,655
21,373
2,082
5,963
18,340
0
60,419
L
14,804
7,496
0
347
22,551
11,517
102
13,716
8,458
0
51,508
L
Kukulkan
VR Whitey
Kukulkan
17,170
1,872
0
527
16,429
8,365
177
7,644
8,466
56,099
0
L
King Arthur
aaurush
King Arthur
10,477
901
426
6,243
21,377
28,975
0
10,250
10,622
0
27,402
W
Merlin
russianvpn
Merlin
26,050
781
342
2,390
17,717
9,603
624
2,850
14,578
99,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,118
Gold Earned
35,260
197
Minions Killed
184
11
Camps Cleared
5
1,179,252
Distance Traveled
971,567
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
14,413
721
9
0
0
395,127
2
W
Fenrir
14,734
737
52
3
3
417,055
4
L
Skadi
12,501
625
78
4
2
295,193
6
L
Kukulkan
11,396
570
85
4
3
302,657
2
L
King Arthur
11,363
568
21
1
0
373,717
1
W
Merlin
13,971
699
136
7
8
367,070
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role