Player Matchup

Nike
Nike
Conscribe
Nike
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,448 Elo+
Party 3
Cerberus
Cerberus
Fat Welsh Panda
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 23L
1,448 Elo+
Party 3
Tiamat
Tiamat
Ka5t0r PL
Tiamat
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 226L
1,446 Elo+
Party 1
Sun Wukong
Sun Wukong
ProblemChild1
Sun Wukong
Level 80
God Stats
5W - 4L
1,500 SR
Queue Stats
214W - 239L
1,432 Elo+
Solo
Cliodhna
Cliodhna
lajonek
Cliodhna
Level 107
God Stats
3W - 3L
1,373 SR
Queue Stats
230W - 241L
1,428 Elo+
Party 1
Team Averages
Level 108
1,475 SR
1,440 Elo+

VS

Team Averages
Level 120
1,500 SR
1,485 Elo+
Set
Set
 
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
 
Eset
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Iosun
Jormungandr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 34L
1,512 Elo+
Solo
Freya
Freya
MilloFR
Freya
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 98L
1,472 Elo+
Party 2
Thoth
Thoth
StarliteFFKH
Thoth
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 190L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
20
8 / 3 / 24
12,959
762
22,410
30,488
23,919
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
19
4 / 4 / 15
11,950
703
9,382
22,797
29,119
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Ka5t0r PL
Tiamat
17
3 / 7 / 14
11,502
677
11,105
16,183
10,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
ProblemChild1
Sun Wukong
20
16 / 4 / 18
13,782
811
25,345
23,254
17,350
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cliodhna
lajonek
Cliodhna
20
11 / 4 / 16
13,731
808
27,005
14,923
8,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
2 / 11 / 7
10,832
637
12,835
21,956
10,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eset
 
Eset
18
3 / 6 / 5
10,334
608
14,058
15,925
6,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Iosun
Jormungandr
20
8 / 6 / 10
13,362
786
18,427
23,847
27,477
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Freya
MilloFR
Freya
18
1 / 8 / 5
10,487
617
7,974
22,709
11,003
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

18
5 / 11 / 8
12,618
742
12,910
19,599
7,444
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
54
42
Kills
19
22
Deaths
42
87
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
11
7
0.5
L
Eset
 
Eset
3
6
5
0.92
W
Nike
8
3
24
6.67
W
Cerberus
4
4
15
2.88
L
Jormungandr
Iosun
Jormungandr
8
6
10
2.17
W
Tiamat
Ka5t0r PL
Tiamat
3
7
14
1.43
L
Freya
MilloFR
Freya
1
8
5
0.44
W
Sun Wukong
ProblemChild1
Sun Wukong
16
4
18
6.25
L
5
11
8
0.82
W
Cliodhna
lajonek
Cliodhna
11
4
16
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,247
Damage
66,204
107,645
Taken
104,036
89,869
Mitigated
62,808
42,254
Healing
18,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,835
5,439
868
2,118
21,956
10,129
270
4,074
17,882
0
22,395
L
Eset
 
Eset
14,058
1,305
1,785
2,004
15,925
6,755
796
2,645
13,280
22,947
0
W
Nike
22,410
1,801
1,906
11,318
30,488
23,919
1,674
12,262
18,226
516
32,940
W
Cerberus
9,382
712
2,443
4,764
22,797
29,119
24
11,307
11,490
23,715
0
L
Jormungandr
Iosun
Jormungandr
18,427
4,055
2,002
2,040
23,847
27,477
285
5,681
18,166
41,335
0
W
Tiamat
Ka5t0r PL
Tiamat
11,105
481
2,735
3,457
16,183
10,821
1,621
10,864
5,319
20,945
0
L
Freya
MilloFR
Freya
7,974
2,396
884
4,879
22,709
11,003
0
4,754
17,955
28,523
0
W
Sun Wukong
ProblemChild1
Sun Wukong
25,345
5,453
3,281
9,483
23,254
17,350
1,638
11,152
12,102
0
46,341
L
12,910
967
736
862
19,599
7,444
0
3,766
15,833
25,549
0
W
Cliodhna
lajonek
Cliodhna
27,005
1,729
1,412
1,455
14,923
8,660
1,969
7,784
7,139
0
53,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,924
Gold Earned
57,633
169
Minions Killed
157
0
Camps Cleared
0
1,575,219
Distance Traveled
1,295,107
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,832
637
24
1
0
249,566
0
L
Eset
10,334
608
28
2
0
281,023
1
W
Nike
12,959
762
23
1
0
332,547
0
W
Cerberus
11,950
703
38
2
0
300,543
0
L
Jormungandr
13,362
786
40
2
0
292,483
0
W
Tiamat
11,502
677
17
1
0
275,196
0
L
Freya
10,487
617
41
2
0
237,721
3
W
Sun Wukong
13,782
811
41
2
0
326,464
0
L
Thoth
12,618
742
24
1
0
234,314
0
W
Cliodhna
13,731
808
50
3
0
340,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role