Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AggroTrend
Hercules
Level 85
God Stats
1W - 8L
1,299 SR
Queue Stats
93W - 108L
1,445 Elo+
Party 2
Cthulhu
Cthulhu
Jake Edward
Cthulhu
Level 157
God Stats
2W - 5L
1,341 SR
Queue Stats
107W - 120L
1,381 Elo+
Party 2
Nu Wa
Nu Wa
LaddieB0i
Nu Wa
Level 43
God Stats
7W - 17L
1,451 SR
Queue Stats
24W - 36L
1,450 Elo+
Solo
Chiron
Chiron
Leviathan3715
Chiron
Level 109
God Stats
6W - 0L
1,293 SR
Queue Stats
174W - 190L
1,433 Elo+
Party 2
Team Averages
Level 88
1,377 SR
1,442 Elo+

VS

Team Averages
Level 30
1,315 SR
1,336 Elo+
Neith
Neith
SharslayerXD
Neith
Level 64
God Stats
30W - 39L
1,356 SR
Queue Stats
30W - 39L
1,307 Elo+
Party 1
Sun Wukong
Sun Wukong
The 1 Fool
Sun Wukong
Level 15
God Stats
0W - 3L
1,191 SR
Queue Stats
0W - 4L
1,121 Elo+
Party 1
Discordia
Discordia
deusvultchannel
Discordia
Level 30
God Stats
31W - 62L
1,218 SR
Queue Stats
140W - 183L
1,412 Elo+
Solo
Tsukuyomi
Tsukuyomi
gingergemma
Tsukuyomi
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
xAOVxSOULHUNTER
Fenrir
Level 29
God Stats
26W - 30L
1,309 SR
Queue Stats
30W - 37L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
7 / 1 / 21
12,236
1,112
14,382
13,484
7,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
AggroTrend
Hercules
19
12 / 0 / 23
14,079
1,280
18,773
13,639
19,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Jake Edward
Cthulhu
18
7 / 0 / 24
11,925
1,084
16,893
11,922
15,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
LaddieB0i
Nu Wa
19
6 / 0 / 25
12,497
1,136
22,207
7,354
3,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

19
6 / 0 / 26
12,308
1,119
22,421
9,081
4,893
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

329

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 0
10,894
990
11,112
12,222
4,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
The 1 Fool
Sun Wukong
15
0 / 10 / 1
9,928
903
9,179
25,889
20,046
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
deusvultchannel
Discordia
15
0 / 0 / 0
9,777
889
6,406
1,436
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tsukuyomi
gingergemma
Tsukuyomi
15
0 / 14 / 0
9,660
878
12,468
29,949
12,026
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 10 / 1
10,172
925
9,958
33,496
18,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

157
Kill Participation
3
38
Kills
1
1
Deaths
38
119
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
7
1
21
17.5
W
Hercules
AggroTrend
Hercules
12
0
23
23.5
W
Cthulhu
Jake Edward
Cthulhu
7
0
24
19
W
Nu Wa
LaddieB0i
Nu Wa
6
0
25
18.5
W
6
0
26
19
L
1
4
0
0.25
L
Sun Wukong
The 1 Fool
Sun Wukong
0
10
1
0.05
L
Discordia
deusvultchannel
Discordia
0
0
0
0
L
Tsukuyomi
gingergemma
Tsukuyomi
0
14
0
0
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,676
Damage
49,123
55,480
Taken
102,992
50,385
Mitigated
55,745
22,408
Healing
5,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,382
2,037
4,830
5,248
13,484
7,092
0
1,180
12,021
34,070
0
W
Hercules
AggroTrend
Hercules
18,773
7,885
0
6,046
13,639
19,793
0
1,713
11,797
0
25,494
W
Cthulhu
Jake Edward
Cthulhu
16,893
898
697
1,229
11,922
15,081
0
1,072
10,733
25,789
0
W
Nu Wa
LaddieB0i
Nu Wa
22,207
9,634
0
392
7,354
3,526
0
1,353
5,941
52,233
0
W
22,421
10,400
2,538
1,428
9,081
4,893
0
1,088
7,816
0
46,042
L
11,112
2,127
0
828
12,222
4,729
0
6,232
5,821
0
56,230
L
Sun Wukong
The 1 Fool
Sun Wukong
9,179
1,207
0
1,589
25,889
20,046
0
13,281
12,302
0
20,124
L
Discordia
deusvultchannel
Discordia
6,406
0
0
0
1,436
605
0
1,248
188
21,387
0
L
Tsukuyomi
gingergemma
Tsukuyomi
12,468
1,583
0
1,772
29,949
12,026
0
17,181
12,252
0
25,679
L
9,958
844
0
1,041
33,496
18,339
0
14,256
18,947
0
27,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,045
Gold Earned
50,431
220
Minions Killed
166
10
Camps Cleared
3
1,136,445
Distance Traveled
1,049,458
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,236
1,112
47
4
1
195,938
0
W
Hercules
14,079
1,280
18
2
2
248,053
2
W
Cthulhu
11,925
1,084
22
2
0
234,161
0
W
Nu Wa
12,497
1,136
66
6
7
221,370
0
W
Chiron
12,308
1,119
67
6
0
236,923
0
L
Neith
10,894
990
95
9
1
211,381
0
L
Sun Wukong
9,928
903
15
1
0
248,706
0
L
Discordia
9,777
889
26
2
1
123,823
0
L
Tsukuyomi
9,660
878
8
1
1
232,222
1
L
Fenrir
10,172
925
22
2
0
233,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role