Player Matchup

Apollo
Apollo
Gold III
Baltaguan
Apollo
Gold III
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 141L
1,420 MMR
Solo
Janus
Janus
Gold I
Its Just Joshyy
Janus
Gold I
Level 157
God Stats
5W - 9L
1,483 SR
Queue Stats
224W - 223L
1,527 MMR
Solo
Guan Yu
Guan Yu
Gold III
liviut_pop
Guan Yu
Gold III
Level 120
God Stats
3W - 3L
1,755 SR
Queue Stats
183W - 182L
1,468 MMR
Solo
Athena
Athena
Gold IV
sadfers
Athena
Gold IV
Level 137
God Stats
18W - 8L
2,079 SR
Queue Stats
539W - 543L
1,412 MMR
Solo
Mercury
Mercury
Silver I
xX_Sharsky_Xx
Mercury
Silver I
Level 119
God Stats
3W - 6L
1,741 SR
Queue Stats
33W - 42L
1,421 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,712 SR
1,450 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 121
1,581 SR
1,450 MMR
Bacchus
Bacchus
Gold III
Aschenkueppel
Bacchus
Gold III
Level 129
God Stats
24W - 14L
1,552 SR
Queue Stats
235W - 237L
1,479 MMR
Solo
Kali
Kali
Gold III
GrandTomek15
Kali
Gold III
Level 128
God Stats
2W - 3L
1,387 SR
Queue Stats
103W - 98L
1,467 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
IchMachDichEz
Baron Samedi
Gold II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 102L
1,468 MMR
Solo
Jing Wei
Jing Wei
Gold III
MandenMedHatte
Jing Wei
Gold III
Level 128
God Stats
5W - 5L
1,688 SR
Queue Stats
279W - 285L
1,394 MMR
Solo
Kukulkan
Kukulkan
Gold V
TomekPaulista755
Kukulkan
Gold V
Level 94
God Stats
54W - 35L
1,780 SR
Queue Stats
103W - 103L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Baltaguan
Apollo
8
1 / 2 / 1
4,861
486
4,138
6,266
2,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 1 / 1
5,698
570
5,083
4,477
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
liviut_pop
Guan Yu
8
2 / 1 / 1
5,424
542
4,050
6,672
3,825
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Athena
sadfers
Athena
7
0 / 0 / 2
4,739
474
2,848
8,299
4,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
10
2 / 1 / 2
5,790
579
3,556
7,344
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ShivaAtlasNemesis

VS

Bans
PoseidonBastetMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
3 / 1 / 0
5,891
589
4,514
7,121
6,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 1 / 1
5,920
592
4,317
8,051
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
IchMachDichEz
Baron Samedi
10
1 / 3 / 1
5,892
589
5,771
10,146
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jing Wei
9
0 / 1 / 3
5,060
506
4,814
5,066
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 1
5,647
565
2,424
3,623
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
11
6
Kills
5
5
Deaths
6
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
3
1
0
3
L
Apollo
Baltaguan
Apollo
1
2
1
0.75
W
1
1
1
1.5
W
Baron Samedi
IchMachDichEz
Baron Samedi
1
3
1
0.5
L
1
1
1
1.5
W
Jing Wei
0
1
3
1.5
W
0
0
1
0.5
L
Guan Yu
liviut_pop
Guan Yu
2
1
1
2.5
L
Athena
sadfers
Athena
0
0
2
1
L
Mercury
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,675
Damage
21,840
33,058
Taken
34,007
14,135
Mitigated
16,785
8,554
Healing
12,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
4,514
663
175
2,248
7,121
6,669
0
2,143
4,978
13,853
0
L
Apollo
Baltaguan
Apollo
4,138
2,221
0
1,276
6,266
2,158
0
2,379
3,887
0
29,583
W
4,317
1,681
0
2,432
8,051
3,133
0
819
7,232
0
45,612
W
Baron Samedi
IchMachDichEz
Baron Samedi
5,771
1,415
0
4,864
10,146
3,732
0
989
9,157
40,715
0
L
5,083
562
0
866
4,477
1,640
0
2,487
1,990
43,820
0
W
Jing Wei
4,814
4,072
0
1,852
5,066
1,758
47
1,868
3,198
0
35,290
W
2,424
332
0
516
3,623
1,493
782
2,112
1,511
43,008
0
L
Guan Yu
liviut_pop
Guan Yu
4,050
1,096
135
2,304
6,672
3,825
0
3,329
3,343
0
26,880
L
Athena
sadfers
Athena
2,848
693
0
3,223
8,299
4,007
0
2,582
5,717
10,964
0
L
Mercury
3,556
1,604
0
750
7,344
2,505
0
1,932
5,412
0
35,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,512
Gold Earned
28,410
281
Minions Killed
280
0
Camps Cleared
0
996,912
Distance Traveled
941,900
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,891
589
13
1
0
194,954
2
L
Apollo
4,861
486
54
5
0
197,157
2
W
Kali
5,920
592
83
8
0
210,897
3
W
Baron Samedi
5,892
589
57
6
0
158,367
0
L
Janus
5,698
570
79
8
0
194,260
2
W
Jing Wei
5,060
506
49
5
0
191,834
0
W
Kukulkan
5,647
565
78
8
0
185,848
2
L
Guan Yu
5,424
542
48
5
0
147,935
1
L
Athena
4,739
474
23
2
0
217,146
4
L
Mercury
5,790
579
77
8
0
240,414
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role