Player Matchup

Zeus
Zeus
 
Zeus
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Griever666
Sol
Level 11
God Stats
12W - 16L
1,524 SR
Queue Stats
27W - 38L
1,406 Elo+
Solo
Chaac
Chaac
JumpAround23
Chaac
Level 124
God Stats
5W - 4L
1,717 SR
Queue Stats
143W - 149L
1,406 Elo+
Solo
Charybdis
Charybdis
LAW21
Charybdis
Level 28
God Stats
6W - 7L
1,436 SR
Queue Stats
12W - 23L
1,345 Elo+
Solo
Cthulhu
Cthulhu
brvndvn93
Cthulhu
Level 106
God Stats
24W - 25L
1,511 SR
Queue Stats
235W - 252L
1,448 Elo+
Solo
Team Averages
Level 61
1,538 SR
1,421 Elo+

VS

Team Averages
Level 100
1,536 SR
1,438 Elo+
Nike
Nike
Cheese-_-Head24
Nike
Level 105
God Stats
36W - 44L
1,475 SR
Queue Stats
107W - 99L
1,491 Elo+
Solo
Kukulkan
Kukulkan
Gigilamoroso999
Kukulkan
Level 120
God Stats
47W - 47L
1,498 SR
Queue Stats
421W - 445L
1,516 Elo+
Solo
Anhur
Anhur
Ialways-rage69
Anhur
Level 147
God Stats
7W - 12L
1,429 SR
Queue Stats
78W - 91L
1,470 Elo+
Solo
Nu Wa
Nu Wa
Leffrey69
Nu Wa
Level 18
God Stats
32W - 17L
1,778 SR
Queue Stats
168W - 171L
1,492 Elo+
Solo
Shiva
Shiva
SetoKaiba78445
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,221 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
4 / 0 / 1
9,258
842
12,728
6,851
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 3
8,079
734
7,220
8,499
3,209
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 1 / 2
7,114
647
3,672
6,611
5,813
Charybdis
LAW21
Charybdis
14
0 / 2 / 4
7,494
681
7,396
11,362
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
brvndvn93
Cthulhu
13
1 / 4 / 4
7,405
673
5,562
12,255
7,328
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
7,801
709
8,028
13,674
9,266
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
12
0 / 0 / 0
6,809
619
1,243
4,146
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 1
8,457
769
8,093
12,875
5,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
Leffrey69
Nu Wa
16
2 / 0 / 4
8,688
790
9,127
5,909
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 2
7,130
648
6,481
13,363
9,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
8
Kills
7
7
Deaths
8
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
0
1
4.5
W
2
1
2
3
W
Kukulkan
0
0
0
0
L
2
0
3
3.5
W
3
2
1
1.75
L
1
1
2
2
L
Charybdis
LAW21
Charybdis
0
2
4
1
W
Nu Wa
Leffrey69
Nu Wa
2
0
4
4
W
0
5
2
0.2
L
Cthulhu
brvndvn93
Cthulhu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,578
Damage
32,972
45,578
Taken
49,967
22,885
Mitigated
28,737
11,822
Healing
7,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
12,728
1,304
0
1,442
6,851
2,399
418
1,158
5,559
53,001
0
W
8,028
821
0
2,226
13,674
9,266
357
5,793
7,881
0
25,181
W
Kukulkan
1,243
68
80
516
4,146
1,441
0
1,316
2,830
13,561
0
L
7,220
2,561
0
3,109
8,499
3,209
902
2,116
6,155
33,131
0
W
8,093
4,515
0
1,319
12,875
5,872
0
7,273
5,602
0
30,272
L
3,672
389
0
1,368
6,611
5,813
35
1,010
5,429
0
12,598
L
Charybdis
LAW21
Charybdis
7,396
5,744
0
4,115
11,362
4,136
681
1,579
9,655
0
25,479
W
Nu Wa
Leffrey69
Nu Wa
9,127
1,735
0
1,000
5,909
2,476
879
4,293
1,616
46,008
0
W
6,481
882
922
1,871
13,363
9,682
92
6,835
6,528
0
19,619
L
Cthulhu
brvndvn93
Cthulhu
5,562
559
342
1,446
12,255
7,328
87
3,473
8,410
14,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,350
Gold Earned
38,885
202
Minions Killed
228
0
Camps Cleared
0
1,003,252
Distance Traveled
972,336
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,258
842
92
8
0
221,696
1
W
Nike
7,801
709
33
3
0
227,112
0
W
Kukulkan
6,809
619
24
2
0
112,220
1
L
Sol
8,079
734
44
4
0
214,217
0
W
Anhur
8,457
769
61
6
0
224,912
0
L
Chaac
7,114
647
14
1
0
147,519
3
L
Charybdis
7,494
681
31
3
0
202,211
3
W
Nu Wa
8,688
790
79
7
0
201,132
0
W
Shiva
7,130
648
31
3
0
206,960
0
L
Cthulhu
7,405
673
21
2
0
217,609
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role