Player Matchup

Ganesha
Ganesha
FailStrike
Ganesha
Level 86
God Stats
1W - 0L
1,780 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
FrogoPollon
Erlang Shen
Level 40
God Stats
8W - 11L
1,411 SR
Queue Stats
67W - 71L
1,512 Elo+
Party 2
Shiva
Shiva
GIL6AMESH
Shiva
Level 28
God Stats
8W - 10L
1,358 SR
Queue Stats
40W - 47L
1,439 Elo+
Party 2
Neith
Neith
SzenoPL
Neith
Level 139
God Stats
1W - 0L
1,442 SR
Queue Stats
4W - 2L
1,557 Elo+
Party 1
Eset
Eset
Zdezorientowany
Eset
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,557 Elo+
Party 1
Team Averages
Level 65
1,498 SR
1,513 Elo+

VS

Team Averages
Level 58
1,638 SR
1,566 Elo+
Cernunnos
Cernunnos
BOWLINS
Cernunnos
Level 33
God Stats
5W - 7L
1,685 SR
Queue Stats
92W - 118L
1,612 Elo+
Solo
Bellona
Bellona
Neadekvat1337
Bellona
Level 105
God Stats
2W - 2L
1,440 SR
Queue Stats
8W - 5L
1,621 Elo+
Party 3
Baron Samedi
Baron Samedi
Onimesher
Baron Samedi
Level 85
God Stats
3W - 3L
1,642 SR
Queue Stats
33W - 35L
1,604 Elo+
Party 3
Ares
Ares
WhiteNightmare20
Ares
Level 18
God Stats
0W - 1L
1,707 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Wumboooo
Cu Chulainn
Level 49
God Stats
2W - 1L
1,716 SR
Queue Stats
21W - 40L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FailStrike
Ganesha
14
0 / 2 / 8
8,720
484
4,690
15,793
20,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
FrogoPollon
Erlang Shen
16
3 / 0 / 5
9,746
541
5,277
13,226
10,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
GIL6AMESH
Shiva
16
2 / 1 / 5
9,654
536
8,354
13,183
9,798
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
SzenoPL
Neith
13
5 / 1 / 4
8,375
465
8,212
5,226
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
17 / 0 / 3
11,586
644
24,846
16,546
8,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BOWLINS
Cernunnos
12
1 / 1 / 0
7,662
426
4,133
7,278
2,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
15
2 / 6 / 1
9,129
507
8,777
18,822
15,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Onimesher
Baron Samedi
12
0 / 8 / 1
7,384
410
4,840
14,700
6,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 4 / 3
7,883
438
4,619
17,169
17,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
Wumboooo
Cu Chulainn
11
1 / 8 / 1
6,823
379
7,007
15,618
6,694
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
27
Kills
4
4
Deaths
27
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BOWLINS
Cernunnos
1
1
0
1
W
Ganesha
FailStrike
Ganesha
0
2
8
2
W
Erlang Shen
FrogoPollon
Erlang Shen
3
0
5
5.5
W
Shiva
GIL6AMESH
Shiva
2
1
5
4.5
L
Bellona
2
6
1
0.42
L
Baron Samedi
Onimesher
Baron Samedi
0
8
1
0.06
W
Neith
SzenoPL
Neith
5
1
4
7
L
0
4
3
0.38
L
Cu Chulainn
Wumboooo
Cu Chulainn
1
8
1
0.19
W
17
0
3
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,379
Damage
29,376
63,974
Taken
73,587
52,102
Mitigated
48,949
19,598
Healing
13,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BOWLINS
Cernunnos
4,133
1,455
0
3,253
7,278
2,964
0
2,712
4,566
0
56,059
W
Ganesha
FailStrike
Ganesha
4,690
891
389
4,284
15,793
20,560
179
3,742
11,984
39,980
0
W
Erlang Shen
FrogoPollon
Erlang Shen
5,277
2,665
0
1,592
13,226
10,366
0
939
12,287
0
87,214
W
Shiva
GIL6AMESH
Shiva
8,354
1,492
243
4,683
13,183
9,798
3,301
1,123
11,828
0
77,369
L
Bellona
8,777
3,411
0
2,208
18,822
15,309
1,971
8,215
10,607
0
83,340
L
Baron Samedi
Onimesher
Baron Samedi
4,840
354
504
2,670
14,700
6,188
250
7,981
6,719
50,489
0
W
Neith
SzenoPL
Neith
8,212
3,438
0
1,955
5,226
2,526
852
1,166
4,023
0
54,676
L
4,619
543
258
3,134
17,169
17,794
275
7,303
9,866
21,373
0
L
Cu Chulainn
Wumboooo
Cu Chulainn
7,007
723
20
1,662
15,618
6,694
0
3,325
12,293
1,715
31,917
W
24,846
2,639
391
6,061
16,546
8,852
1,161
2,681
13,789
97,363
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,081
Gold Earned
38,881
543
Minions Killed
420
0
Camps Cleared
0
1,652,713
Distance Traveled
1,570,041
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,662
426
108
6
0
262,158
3
W
Ganesha
8,720
484
14
1
0
312,763
6
W
Erlang Shen
9,746
541
128
7
0
375,287
2
W
Shiva
9,654
536
136
8
0
350,253
2
L
Bellona
9,129
507
152
8
0
340,776
3
L
Baron Samedi
7,384
410
84
5
0
286,695
3
W
Neith
8,375
465
130
7
0
260,627
4
L
Ares
7,883
438
35
2
0
350,479
3
L
Cu Chulainn
6,823
379
41
2
0
329,933
0
W
Eset
11,586
644
135
8
0
353,783
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role