Player Matchup

Zeus
Zeus
IUClUS
Zeus
Level 89
God Stats
1W - 3L
1,730 SR
Queue Stats
26W - 13L
1,712 Elo+
Party 2
Jing Wei
Jing Wei
NaivaMortis
Jing Wei
Level 67
God Stats
46W - 54L
1,402 SR
Queue Stats
276W - 273L
1,346 Elo+
Solo
Kali
Kali
OGmudWORM
Kali
Level 105
God Stats
0W - 1L
1,702 SR
Queue Stats
22W - 15L
1,679 Elo+
Party 2
Nike
Nike
Resinta
Nike
Level 156
God Stats
1W - 2L
1,772 SR
Queue Stats
133W - 90L
1,666 Elo+
Party 2
Bacchus
Bacchus
daltonglen
Bacchus
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Team Averages
Level 90
1,621 SR
1,581 Elo+

VS

Team Averages
Level 96
1,443 SR
1,400 Elo+
Tyr
Tyr
Capicchionii
Tyr
Level 105
God Stats
2W - 1L
1,339 SR
Queue Stats
99W - 91L
1,528 Elo+
Party 1
Chang'e
Chang'e
CaptainFlipllez
Chang'e
Level 111
God Stats
3W - 2L
1,640 SR
Queue Stats
102W - 94L
1,570 Elo+
Party 1
Sol
Sol
Frost x Fuzion
Sol
Level 44
God Stats
2W - 1L
1,674 SR
Queue Stats
10W - 12L
1,176 Elo+
Party 1
Geb
Geb
Psmooth44
Geb
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 54L
1,386 Elo+
Party 1
Pele
Pele
Spiritualgamer98
Pele
Level 94
God Stats
11W - 10L
1,064 SR
Queue Stats
117W - 138L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
IUClUS
Zeus
5
1 / 2 / 0
3,636
727
1,998
2,550
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
NaivaMortis
Jing Wei
1
0 / 0 / 0
921
184
0
0
0
Kali
5
0 / 0 / 1
3,405
681
772
3,480
1,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
Resinta
Nike
6
1 / 0 / 0
3,727
745
2,402
2,320
1,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
daltonglen
Bacchus
5
0 / 0 / 0
3,023
605
265
2,123
1,402
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,236
647
644
2,966
1,359
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
2 / 0 / 0
3,662
732
2,048
1,333
375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 0 / 0
3,080
616
576
386
116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

5
0 / 0 / 2
3,553
711
709
2,392
1,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 2 / 0
3,085
617
1,162
4,061
1,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
2
0
0
2
W
0
0
0
0
L
Zeus
IUClUS
Zeus
1
2
0
0.5
L
Jing Wei
NaivaMortis
Jing Wei
0
0
0
0
L
Kali
0
0
1
0.5
W
0
0
2
1
L
Nike
Resinta
Nike
1
0
0
1
W
0
2
0
0
L
Bacchus
daltonglen
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,437
Damage
5,139
10,473
Taken
11,138
4,571
Mitigated
4,101
4,281
Healing
3,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
644
0
0
1,245
2,966
1,359
0
0
2,966
0
18,517
W
2,048
283
203
878
1,333
375
0
697
530
19,002
0
W
576
277
0
34
386
116
0
173
213
13,585
0
L
Zeus
IUClUS
Zeus
1,998
530
0
493
2,550
898
0
1,584
966
16,428
0
L
Jing Wei
NaivaMortis
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
Kali
772
346
0
1,992
3,480
1,172
0
975
2,505
0
11,965
W
709
64
0
820
2,392
1,075
0
355
2,017
7,099
0
L
Nike
Resinta
Nike
2,402
944
0
1,046
2,320
1,099
0
0
2,320
0
20,627
W
1,162
466
0
559
4,061
1,176
0
786
3,149
0
11,281
L
Bacchus
daltonglen
Bacchus
265
0
0
750
2,123
1,402
0
774
1,349
7,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,712
Gold Earned
16,616
115
Minions Killed
141
0
Camps Cleared
0
384,200
Distance Traveled
515,365
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,236
647
29
6
0
122,373
1
W
Chang'e
3,662
732
37
7
0
94,146
1
W
Sol
3,080
616
37
7
0
88,305
2
L
Zeus
3,636
727
42
8
0
83,597
0
L
Jing Wei
921
184
0
0
0
0
0
L
Kali
3,405
681
28
6
0
103,453
1
W
Geb
3,553
711
9
2
0
107,209
2
L
Nike
3,727
745
38
8
0
104,994
2
W
Pele
3,085
617
29
6
0
103,332
0
L
Bacchus
3,023
605
7
1
0
92,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role