Player Matchup

Hou Yi
Hou Yi
MaseDaHydraKing
Hou Yi
Level 144
God Stats
12W - 23L
1,373 SR
Queue Stats
88W - 122L
1,362 Elo+
Solo
Chang'e
Chang'e
Phyrexcision
Chang'e
Level 160
God Stats
4W - 3L
1,553 SR
Queue Stats
213W - 143L
1,663 Elo+
Solo
Chaac
Chaac
RamblinMan269
Chaac
Level 117
God Stats
134W - 122L
1,599 SR
Queue Stats
174W - 175L
1,552 Elo+
Solo
Team Averages
Level 140
1,508 SR
1,526 Elo+

VS

Team Averages
Level 111
1,403 SR
1,329 Elo+
Pele
Pele
DMXDogSounds
Pele
Level 106
God Stats
2W - 1L
1,343 SR
Queue Stats
82W - 70L
1,095 Elo+
Solo
Cthulhu
Cthulhu
Saint15h443
Cthulhu
Level 66
God Stats
2W - 1L
1,309 SR
Queue Stats
132W - 197L
1,328 Elo+
Solo
Discordia
Discordia
UnusualSupport
Discordia
Level 160
God Stats
31W - 18L
1,559 SR
Queue Stats
203W - 216L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
9,354
624
8,939
14,437
6,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Phyrexcision
Chang'e
14
3 / 5 / 4
9,907
660
13,361
13,357
5,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 4 / 4
9,431
629
7,694
18,149
9,673
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 7
10,348
690
10,115
13,776
6,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Saint15h443
Cthulhu
15
5 / 2 / 9
11,706
780
14,415
15,163
13,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
UnusualSupport
Discordia
17
4 / 0 / 8
11,022
735
16,323
7,700
3,788
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
7
Kills
14
14
Deaths
7
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
5
7
1.7
L
2
5
4
0.8
L
Chang'e
Phyrexcision
Chang'e
3
5
4
1
L
2
4
4
1
W
Cthulhu
Saint15h443
Cthulhu
5
2
9
4.75
W
Discordia
UnusualSupport
Discordia
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,994
Damage
40,853
45,943
Taken
36,639
21,038
Mitigated
24,124
14,496
Healing
7,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,115
1,370
0
2,296
13,776
6,658
768
3,936
9,840
0
21,922
L
8,939
2,865
984
2,286
14,437
6,029
0
11,180
3,038
0
18,406
L
Chang'e
Phyrexcision
Chang'e
13,361
127
2,809
3,468
13,357
5,336
0
8,055
5,192
34,785
0
L
7,694
404
652
4,297
18,149
9,673
0
11,737
6,024
0
41,326
W
Cthulhu
Saint15h443
Cthulhu
14,415
188
397
2,867
15,163
13,678
234
5,905
9,258
32,679
0
W
Discordia
UnusualSupport
Discordia
16,323
267
0
1,573
7,700
3,788
1,387
4,080
3,620
63,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,692
Gold Earned
33,076
159
Minions Killed
179
5
Camps Cleared
8
799,041
Distance Traveled
856,935
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,348
690
21
1
1
272,031
3
L
Hou Yi
9,354
624
35
2
1
237,090
3
L
Chang'e
9,907
660
59
4
3
276,842
3
L
Chaac
9,431
629
65
4
1
285,109
0
W
Cthulhu
11,706
780
31
2
1
290,756
0
W
Discordia
11,022
735
127
8
6
294,148
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role