Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DreadLord999
Thanatos
Level 118
God Stats
43W - 34L
1,521 SR
Queue Stats
250W - 234L
1,537 Elo+
Party 1
Odin
Odin
Gekon0451
Odin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,447 Elo+
Party 3
Ymir
Ymir
MEREBA
Ymir
Level 29
God Stats
11W - 15L
1,481 SR
Queue Stats
77W - 74L
1,558 Elo+
Party 1
Agni
Agni
agimlicz
Agni
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 22L
1,432 Elo+
Party 3
Team Averages
Level 66
1,500 SR
1,495 Elo+

VS

Team Averages
Level 31
1,523 SR
1,711 Elo+
Olorun
Olorun
Bartowski17
Olorun
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,729 Elo+
Party 2
Bastet
Bastet
CoppingJester40
Bastet
Level 44
God Stats
2W - 2L
1,489 SR
Queue Stats
6W - 2L
1,782 Elo+
Party 2
Bellona
Bellona
IshtarMD
Bellona
Level 46
God Stats
1W - 3L
1,299 SR
Queue Stats
79W - 83L
1,478 Elo+
Solo
Shiva
Shiva
MLGTeebagginz500
Shiva
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 2L
1,782 Elo+
Party 2
Ullr
Ullr
tomczo2131
Ullr
Level 12
God Stats
1W - 0L
1,828 SR
Queue Stats
6W - 2L
1,782 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
5
0 / 1 / 0
3,119
624
2,535
2,948
753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
DreadLord999
Thanatos
5
0 / 2 / 0
3,273
655
737
3,167
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
5
0 / 1 / 0
3,187
637
1,358
3,612
1,202
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ymir
MEREBA
Ymir
4
0 / 2 / 0
3,163
633
844
4,344
2,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
3
0 / 2 / 0
2,669
534
120
1,478
297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
6
3 / 0 / 1
3,672
734
3,097
2,004
690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 4
3,838
768
949
3,600
971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
IshtarMD
Bellona
6
1 / 0 / 0
3,823
765
2,030
2,990
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
1 / 0 / 2
3,710
742
1,935
3,667
1,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
2 / 0 / 4
4,237
847
2,553
1,023
421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
8
8
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
1
0
0
W
Olorun
3
0
1
3.5
W
1
0
4
3
L
Thanatos
DreadLord999
Thanatos
0
2
0
0
L
Odin
0
1
0
0
W
Bellona
IshtarMD
Bellona
1
0
0
1
L
Ymir
MEREBA
Ymir
0
2
0
0
W
1
0
2
2
L
Agni
0
2
0
0
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,594
Damage
10,564
15,549
Taken
13,284
5,581
Mitigated
5,694
5,520
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,535
1,443
0
1,453
2,948
753
0
399
2,549
0
16,596
W
Olorun
3,097
1,712
132
524
2,004
690
0
60
1,944
11,456
3,181
W
949
297
0
2,268
3,600
971
10
0
3,600
0
12,485
L
Thanatos
DreadLord999
Thanatos
737
249
0
2,223
3,167
1,260
0
240
2,927
0
13,595
L
Odin
1,358
598
0
750
3,612
1,202
0
0
3,612
0
9,215
W
Bellona
IshtarMD
Bellona
2,030
854
0
1,634
2,990
2,147
0
0
2,990
0
16,740
L
Ymir
MEREBA
Ymir
844
440
0
944
4,344
2,069
0
1,908
2,436
5,565
0
W
1,935
380
99
1,691
3,667
1,465
0
784
2,883
0
9,909
L
Agni
120
0
0
150
1,478
297
0
0
1,478
3,217
0
W
2,553
1,243
0
146
1,023
421
56
120
903
0
20,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,411
Gold Earned
19,280
95
Minions Killed
148
0
Camps Cleared
0
440,081
Distance Traveled
513,332
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,119
624
26
5
0
92,916
1
W
Olorun
3,672
734
33
7
0
85,604
1
W
Bastet
3,838
768
34
7
0
120,712
0
L
Thanatos
3,273
655
33
7
0
111,767
1
L
Odin
3,187
637
22
4
0
92,010
2
W
Bellona
3,823
765
35
7
0
106,458
2
L
Ymir
3,163
633
8
2
0
94,389
0
W
Shiva
3,710
742
11
2
0
103,306
2
L
Agni
2,669
534
6
1
0
48,999
1
W
Ullr
4,237
847
35
7
0
97,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role