Player Matchup

Horus
Horus
JiggyWiggy12
Horus
Level 65
God Stats
3W - 5L
1,632 SR
Queue Stats
335W - 356L
1,536 Elo+
Solo
Pele
Pele
SvenNight
Pele
Level 151
God Stats
1W - 2L
1,500 SR
Queue Stats
357W - 355L
1,638 Elo+
Party 2
Ra
Ra
cruza-dos
Ra
Level 109
God Stats
1W - 1L
1,248 SR
Queue Stats
244W - 244L
1,627 Elo+
Party 2
Geb
Geb
jacob1999z
Geb
Level 83
God Stats
2W - 5L
1,586 SR
Queue Stats
170W - 168L
1,581 Elo+
Solo
Rama
Rama
likwidrabbette
Rama
Level 45
God Stats
2W - 5L
1,500 SR
Queue Stats
264W - 239L
1,571 Elo+
Solo
Team Averages
Level 91
1,493 SR
1,591 Elo+

VS

Team Averages
Level 73
1,545 SR
1,640 Elo+
Pele
Pele
Axmau5
Pele
Level 126
God Stats
9W - 13L
1,500 SR
Queue Stats
113W - 117L
1,584 Elo+
Solo
Bellona
Bellona
Motiiive
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,766 Elo+
Party 1
Chang'e
Chang'e
SANTOxOSCURO
Chang'e
Level 116
God Stats
19W - 13L
1,721 SR
Queue Stats
112W - 102L
1,570 Elo+
Solo
Kukulkan
Kukulkan
mick1313
Kukulkan
Level 47
God Stats
1W - 3L
1,195 SR
Queue Stats
44W - 52L
1,484 Elo+
Solo
Mercury
Mercury
phantomghoull
Mercury
Level 60
God Stats
12W - 5L
1,810 SR
Queue Stats
509W - 202L
1,795 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,570
505
7,302
11,771
8,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pele
12
4 / 4 / 1
7,286
486
8,025
14,815
5,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
1 / 3 / 2
7,237
482
4,492
9,538
4,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 3
6,130
409
3,452
12,094
12,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 5 / 2
7,097
473
6,065
9,826
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Axmau5
Pele
15
5 / 1 / 3
8,869
591
9,240
11,718
4,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Motiiive
Bellona
12
1 / 2 / 9
7,339
489
5,392
13,508
11,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
SANTOxOSCURO
Chang'e
15
3 / 2 / 4
9,036
602
5,587
9,759
4,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Kukulkan
mick1313
Kukulkan
13
1 / 0 / 8
8,036
536
9,629
4,183
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
16
8 / 1 / 0
10,232
682
9,401
13,888
5,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
18
18
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Pele
Axmau5
Pele
5
1
3
6.5
L
1
3
3
0.83
W
Bellona
Motiiive
Bellona
1
2
9
2.75
W
Chang'e
SANTOxOSCURO
Chang'e
3
2
4
2.5
L
Pele
4
4
1
1.13
L
1
3
2
0.67
L
0
3
3
0.5
L
0
5
2
0.2
W
Kukulkan
mick1313
Kukulkan
1
0
8
5
W
Mercury
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,336
Damage
39,249
58,044
Taken
53,056
34,046
Mitigated
27,705
11,892
Healing
21,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Axmau5
Pele
9,240
2,579
0
3,133
11,718
4,368
549
2,214
9,241
0
65,723
L
7,302
3,178
275
3,059
11,771
8,477
217
3,269
8,270
0
56,553
W
Bellona
Motiiive
Bellona
5,392
1,583
0
3,499
13,508
11,704
0
4,189
9,139
0
44,327
W
Chang'e
SANTOxOSCURO
Chang'e
5,587
244
509
4,677
9,759
4,124
303
39
9,295
56,065
0
L
Pele
8,025
2,396
0
3,642
14,815
5,843
0
3,546
11,171
0
45,538
L
4,492
565
656
1,086
9,538
4,386
0
3,906
5,548
62,989
0
L
3,452
962
0
1,893
12,094
12,123
27
3,901
8,173
13,297
0
L
6,065
4,806
0
1,281
9,826
3,217
370
134
9,666
0
51,465
W
Kukulkan
mick1313
Kukulkan
9,629
584
0
730
4,183
1,789
882
1,298
2,786
58,916
0
W
Mercury
9,401
7,154
0
9,088
13,888
5,720
300
1,197
12,691
0
90,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,320
Gold Earned
43,512
411
Minions Killed
534
0
Camps Cleared
0
1,417,367
Distance Traveled
1,511,354
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,869
591
105
7
0
353,135
3
L
Horus
7,570
505
101
7
0
257,398
5
W
Bellona
7,339
489
60
4
0
301,874
6
W
Chang'e
9,036
602
125
8
0
283,410
5
L
Pele
7,286
486
72
5
0
319,120
4
L
Ra
7,237
482
121
8
0
292,636
6
L
Geb
6,130
409
17
1
0
278,043
0
L
Rama
7,097
473
100
7
0
270,170
0
W
Kukulkan
8,036
536
105
7
0
247,485
3
W
Mercury
10,232
682
139
9
0
325,450
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role