Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Platinum II
Claritaaa
Thoth
Platinum II
Level 155
God Stats
12W - 15L
1,767 SR
Queue Stats
197W - 196L
2,001 MMR
Party 1
Neith
Neith
Platinum III
CrazyGranny
Neith
Platinum III
Level 148
God Stats
3W - 4L
1,283 SR
Queue Stats
327W - 347L
1,872 MMR
Party 1
Nemesis
Nemesis
Diamond V
Ziuhz
Nemesis
Diamond V
Level 158
God Stats
39W - 35L
1,668 SR
Queue Stats
746W - 769L
2,020 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,544 SR
1,779 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,578 SR
1,800 MMR
Jing Wei
Jing Wei
Diamond IV
 
Jing Wei
Diamond IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Diamond V
LipeeeNTC
Kali
Diamond V
Level 138
God Stats
11W - 13L
1,500 SR
Queue Stats
233W - 244L
2,149 MMR
Solo
Vamana
Vamana
Gold III
Marint0x
Vamana
Gold III
Level 148
God Stats
2W - 4L
1,465 SR
Queue Stats
314W - 313L
1,468 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
MiyamotoMusashiX
Morgan Le Fay
Gold I
Level 147
God Stats
29W - 16L
1,713 SR
Queue Stats
95W - 95L
1,811 MMR
Solo
Athena
Athena
Platinum I
locobachi
Athena
Platinum I
Level 160
God Stats
20W - 16L
1,713 SR
Queue Stats
207W - 196L
2,074 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 1 / 0
7,224
556
7,993
11,822
7,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sobek
 
Sobek
10
0 / 0 / 2
6,358
489
5,133
10,820
9,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thoth
Claritaaa
Thoth
11
0 / 2 / 1
6,558
504
7,785
5,145
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 0
7,480
575
9,367
7,035
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nemesis
Ziuhz
Nemesis
11
2 / 3 / 1
6,820
525
6,256
13,282
5,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
BastetAresPersephoneLoki

VS

Bans
GebShivaCliodhnaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 1 / 0
6,542
503
3,103
4,817
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kali
13
3 / 0 / 2
7,344
565
5,287
11,707
5,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Marint0x
Vamana
11
1 / 1 / 1
6,809
524
10,565
17,483
8,363
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
MiyamotoMusashiX
Morgan Le Fay
11
2 / 1 / 0
6,468
498
7,132
5,922
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
locobachi
Athena
10
0 / 1 / 3
6,040
465
3,135
13,092
11,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
4
Kills
7
7
Deaths
4
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
1
0
0
W
Sobek
 
Sobek
0
0
2
1
L
Jing Wei
 
Jing Wei
1
1
0
1
W
Thoth
Claritaaa
Thoth
0
2
1
0.25
W
2
1
0
2
L
Kali
3
0
2
4
L
Vamana
Marint0x
Vamana
1
1
1
1.5
L
Morgan Le Fay
MiyamotoMusashiX
Morgan Le Fay
2
1
0
2
W
Nemesis
Ziuhz
Nemesis
2
3
1
0.83
L
Athena
locobachi
Athena
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,534
Damage
29,222
48,104
Taken
53,021
27,431
Mitigated
29,030
15,135
Healing
14,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,993
2,897
0
6,011
11,822
7,145
547
0
11,822
0
60,539
W
Sobek
 
Sobek
5,133
252
0
4,571
10,820
9,205
0
3,895
6,925
17,363
0
L
Jing Wei
 
Jing Wei
3,103
2,492
0
2,071
4,817
1,724
0
789
4,028
0
42,307
W
Thoth
Claritaaa
Thoth
7,785
645
0
790
5,145
2,140
65
2,131
3,014
56,644
0
W
9,367
4,913
0
2,387
7,035
3,559
0
1,709
5,326
0
72,824
L
Kali
5,287
2,117
0
2,073
11,707
5,160
0
2,568
9,139
0
59,845
L
Vamana
Marint0x
Vamana
10,565
4,700
0
7,705
17,483
8,363
0
2,382
15,101
0
52,388
L
Morgan Le Fay
MiyamotoMusashiX
Morgan Le Fay
7,132
1,097
0
779
5,922
2,529
0
2,978
2,944
49,893
0
W
Nemesis
Ziuhz
Nemesis
6,256
2,854
0
1,376
13,282
5,382
0
2,532
10,750
0
52,659
L
Athena
locobachi
Athena
3,135
1,195
0
2,201
13,092
11,254
0
4,201
8,891
18,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,440
Gold Earned
33,203
438
Minions Killed
393
0
Camps Cleared
0
1,286,962
Distance Traveled
1,276,002
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,224
556
102
8
0
231,038
6
W
Sobek
6,358
489
19
1
0
285,244
5
L
Jing Wei
6,542
503
98
8
0
181,253
1
W
Thoth
6,558
504
94
7
0
248,442
5
W
Neith
7,480
575
138
11
0
233,796
1
L
Kali
7,344
565
110
8
0
309,162
2
L
Vamana
6,809
524
81
6
0
260,481
3
L
Morgan Le Fay
6,468
498
84
6
0
233,969
5
W
Nemesis
6,820
525
85
7
0
288,442
2
L
Athena
6,040
465
20
2
0
291,137
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role