Player Matchup

Vamana
Vamana
NastyNicoholic
Vamana
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 124L
1,496 Elo+
Party 1
Medusa
Medusa
NastyPrezident
Medusa
Level 83
God Stats
3W - 5L
1,278 SR
Queue Stats
204W - 218L
1,496 Elo+
Party 1
Artio
Artio
foxi24017954
Artio
Level 77
God Stats
5W - 4L
1,757 SR
Queue Stats
129W - 155L
1,364 Elo+
Solo
Nu Wa
Nu Wa
peregrina666
Nu Wa
Level 153
God Stats
12W - 13L
1,415 SR
Queue Stats
107W - 104L
1,345 Elo+
Solo
Nemesis
Nemesis
xoQueenJulia94
Nemesis
Level 79
God Stats
0W - 3L
1,480 SR
Queue Stats
9W - 9L
1,364 Elo+
Solo
Team Averages
Level 92
1,486 SR
1,413 Elo+

VS

Team Averages
Level 78
1,594 SR
1,379 Elo+
Anubis
Anubis
SKELETONComet51
Anubis
Level 75
God Stats
15W - 9L
1,430 SR
Queue Stats
345W - 378L
1,395 Elo+
Party 3
Ymir
Ymir
The Lock 15
Ymir
Level 158
God Stats
3W - 1L
1,523 SR
Queue Stats
166W - 224L
1,438 Elo+
Party 3
Ullr
Ullr
ThyPickleMan
Ullr
Level 60
God Stats
9W - 9L
1,549 SR
Queue Stats
110W - 115L
1,508 Elo+
Solo
Bakasura
Bakasura
koko2717
Bakasura
Level 38
God Stats
9W - 6L
1,821 SR
Queue Stats
25W - 31L
1,231 Elo+
Party 2
Chaac
Chaac
lLoveRiasSenpai_
Chaac
Level 60
God Stats
12W - 7L
1,644 SR
Queue Stats
119W - 122L
1,324 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,439
555
5,092
5,857
4,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
1 / 3 / 0
4,316
540
4,649
6,051
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 1 / 0
3,596
450
809
2,784
1,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

7
0 / 0 / 0
4,180
523
2,983
2,284
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 0 / 1
3,947
493
580
3,932
993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,674
584
960
3,540
1,752
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
2 / 0 / 2
5,035
629
1,680
5,449
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
2 / 1 / 2
4,703
588
3,645
4,867
1,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
koko2717
Bakasura
8
0 / 0 / 0
4,503
563
118
4,290
1,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 2 / 0
4,524
566
3,391
7,200
3,230

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
4
4
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
2
0
0
2
L
1
3
0
0.33
W
0
0
0
0
W
2
0
2
3
W
2
1
2
3
L
0
1
0
0
W
Bakasura
koko2717
Bakasura
0
0
0
0
W
0
2
0
0
L
0
0
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,113
Damage
9,794
20,908
Taken
25,346
8,593
Mitigated
10,515
7,464
Healing
9,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,092
1,950
0
2,034
5,857
4,051
0
0
5,857
0
18,373
L
4,649
2,040
0
1,957
6,051
1,634
678
655
5,396
0
23,801
W
960
188
0
2,186
3,540
1,752
0
1,469
2,071
30,458
0
W
1,680
649
0
2,122
5,449
2,616
92
1,313
4,136
14,873
0
W
3,645
1,845
193
1,741
4,867
1,452
196
468
4,399
0
21,681
L
809
112
60
823
2,784
1,280
0
453
2,331
4,081
0
W
Bakasura
koko2717
Bakasura
118
60
0
645
4,290
1,465
903
316
3,919
0
20,618
W
3,391
632
0
2,135
7,200
3,230
0
226
6,567
0
24,331
L
2,983
1,317
0
952
2,284
635
0
1,368
916
21,335
0
L
580
71
0
1,638
3,932
993
558
164
3,768
0
12,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,478
Gold Earned
23,439
138
Minions Killed
224
0
Camps Cleared
0
648,756
Distance Traveled
720,737
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,439
555
30
4
0
155,391
1
L
Medusa
4,316
540
38
5
0
127,875
1
W
Anubis
4,674
584
54
7
0
131,647
1
W
Ymir
5,035
629
33
4
0
148,591
2
W
Ullr
4,703
588
37
5
0
138,909
2
L
Artio
3,596
450
6
1
0
76,704
0
W
Bakasura
4,503
563
59
7
0
153,084
0
W
Chaac
4,524
566
41
5
0
148,506
0
L
Nu Wa
4,180
523
40
5
0
116,717
0
L
Nemesis
3,947
493
24
3
0
172,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role