Player Matchup

King Arthur
King Arthur
NOBLE 228
King Arthur
Level 99
God Stats
20W - 24L
1,477 SR
Queue Stats
96W - 99L
1,404 Elo+
Solo
Ravana
Ravana
Naldo_0305
Ravana
Level 89
God Stats
10W - 9L
1,685 SR
Queue Stats
255W - 276L
1,426 Elo+
Solo
Horus
Horus
REDLINEtab00
Horus
Level 44
God Stats
14W - 7L
1,696 SR
Queue Stats
66W - 89L
1,234 Elo+
Solo
Nu Wa
Nu Wa
kittypritty
Nu Wa
Level 147
God Stats
17W - 19L
1,565 SR
Queue Stats
94W - 102L
1,363 Elo+
Solo
Yu Huang
Yu Huang
knowing-pride4
Yu Huang
Level 66
God Stats
2W - 1L
1,650 SR
Queue Stats
5W - 5L
1,384 Elo+
Solo
Team Averages
Level 89
1,614 SR
1,362 Elo+

VS

Team Averages
Level 79
1,399 SR
1,411 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Constantine988
Loki
Level 88
God Stats
1W - 1L
1,285 SR
Queue Stats
300W - 310L
1,394 Elo+
Solo
Janus
Janus
Secaeda
Janus
Level 63
God Stats
2W - 7L
1,228 SR
Queue Stats
107W - 106L
1,553 Elo+
Solo
Xing Tian
Xing Tian
Whoovy02
Xing Tian
Level 62
God Stats
4W - 4L
1,480 SR
Queue Stats
63W - 88L
1,297 Elo+
Solo
Apollo
Apollo
vish111
Apollo
Level 44
God Stats
9W - 4L
1,500 SR
Queue Stats
79W - 72L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NOBLE 228
King Arthur
10
2 / 0 / 0
5,872
587
6,340
8,656
4,982
Ravana
Naldo_0305
Ravana
8
0 / 1 / 0
4,962
496
2,180
6,827
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

7
0 / 2 / 0
4,673
467
1,789
7,634
3,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,530
453
4,687
3,284
717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Yu Huang
8
0 / 2 / 0
4,675
468
1,429
4,906
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 2 / 0
5,374
537
5,174
10,497
6,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
2 / 0 / 1
5,088
509
3,652
5,250
1,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
Secaeda
Janus
10
1 / 0 / 1
5,820
582
4,162
2,660
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
Whoovy02
Xing Tian
8
0 / 0 / 3
4,780
478
1,718
5,027
2,807
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apollo
vish111
Apollo
8
3 / 0 / 1
5,338
534
5,338
6,353
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
2
Kills
6
6
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
2
0
0
W
2
0
1
2.5
L
King Arthur
NOBLE 228
King Arthur
2
0
0
2
L
Ravana
Naldo_0305
Ravana
0
1
0
0
L
0
2
0
0
W
Janus
Secaeda
Janus
1
0
1
1.5
W
Xing Tian
Whoovy02
Xing Tian
0
0
3
1.5
L
0
1
0
0
L
Yu Huang
0
2
0
0
W
Apollo
vish111
Apollo
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,425
Damage
20,044
31,307
Taken
29,787
13,770
Mitigated
13,276
8,967
Healing
10,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
5,174
2,204
0
4,755
10,497
6,155
714
178
10,287
0
39,476
W
3,652
966
0
0
5,250
1,519
0
670
4,548
0
25,614
L
King Arthur
NOBLE 228
King Arthur
6,340
1,438
0
3,436
8,656
4,982
69
0
8,656
0
37,511
L
Ravana
Naldo_0305
Ravana
2,180
616
0
1,447
6,827
2,495
0
1,058
5,769
0
31,956
L
1,789
820
267
2,692
7,634
3,527
0
1,219
6,415
0
12,842
W
Janus
Secaeda
Janus
4,162
341
0
426
2,660
882
378
1,390
1,238
40,474
0
W
Xing Tian
Whoovy02
Xing Tian
1,718
417
255
600
5,027
2,807
120
1,498
3,338
13,340
0
L
4,687
1,943
0
625
3,284
717
0
284
3,000
26,776
0
L
Yu Huang
1,429
200
0
500
4,906
2,049
0
3,319
1,587
23,728
0
W
Apollo
vish111
Apollo
5,338
4,184
0
4,021
6,353
1,913
624
1,871
4,260
0
41,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,712
Gold Earned
26,400
237
Minions Killed
282
0
Camps Cleared
0
867,926
Distance Traveled
956,573
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,374
537
69
7
0
195,236
0
W
Loki
5,088
509
42
4
0
228,386
0
L
King Arthur
5,872
587
70
7
0
203,546
2
L
Ravana
4,962
496
57
6
0
167,827
2
L
Horus
4,673
467
23
2
0
187,718
2
W
Janus
5,820
582
68
7
0
174,883
1
W
Xing Tian
4,780
478
23
2
0
186,490
0
L
Nu Wa
4,530
453
45
5
0
143,093
1
L
Yu Huang
4,675
468
42
4
0
165,742
3
W
Apollo
5,338
534
80
8
0
171,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role