Player Matchup

Discordia
Discordia
Bronze V
ChiefPLUR
Discordia
Bronze V
Level 51
God Stats
1W - 3L
1,570 SR
Queue Stats
19W - 17L
1,502 MMR
Party 1
Atlas
Atlas
Silver I
Geeked up Panda
Atlas
Silver I
Level 108
God Stats
3W - 1L
1,692 SR
Queue Stats
19W - 21L
1,634 MMR
Solo
Bellona
Bellona
Silver II
Lilking1995
Bellona
Silver II
Level 114
God Stats
1W - 2L
1,543 SR
Queue Stats
22W - 23L
1,589 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,602 SR
1,575 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 116
1,364 SR
1,421 MMR
Zhong Kui
Zhong Kui
Silver II
GUIBRCONAN
Zhong Kui
Silver II
Level 141
God Stats
2W - 2L
1,430 SR
Queue Stats
55W - 66L
1,217 MMR
Party 2
Jormungandr
Jormungandr
Gold IV
Resh6281
Jormungandr
Gold IV
Level 141
God Stats
1W - 0L
1,257 SR
Queue Stats
20W - 23L
1,637 MMR
Party 2
Chiron
Chiron
Gold V
WF v Rabbit
Chiron
Gold V
Level 67
God Stats
2W - 1L
1,404 SR
Queue Stats
113W - 120L
1,410 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChiefPLUR
Discordia
20
5 / 2 / 8
16,223
624
29,430
19,784
11,243
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 3 / 8
16,107
620
31,181
47,128
55,928
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
Lilking1995
Bellona
20
4 / 1 / 8
15,845
609
16,855
32,029
41,072
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
ChaacZeusCthulhuPoseidonPersephone

VS

Bans
CabrakanShivaMedusaAgniHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GUIBRCONAN
Zhong Kui
20
2 / 5 / 1
16,589
638
17,065
33,677
42,761
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
Resh6281
Jormungandr
20
1 / 2 / 3
15,971
614
26,682
36,205
59,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
19
3 / 7 / 0
15,435
594
34,562
27,052
13,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
6
6
Deaths
14
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Discordia
ChiefPLUR
Discordia
5
2
8
4.5
W
Zhong Kui
GUIBRCONAN
Zhong Kui
2
5
1
0.5
L
5
3
8
3
L
Bellona
Lilking1995
Bellona
4
1
8
8
W
Jormungandr
Resh6281
Jormungandr
1
2
3
1.25
W
Chiron
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,466
Damage
78,309
98,941
Taken
96,934
108,243
Mitigated
115,541
31,361
Healing
19,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ChiefPLUR
Discordia
29,430
1,463
280
3,992
19,784
11,243
762
11,337
8,447
91,308
0
W
Zhong Kui
GUIBRCONAN
Zhong Kui
17,065
770
80
8,898
33,677
42,761
2,151
19,919
13,758
78,835
0
L
31,181
11,946
868
19,559
47,128
55,928
312
18,320
28,808
79,442
0
L
Bellona
Lilking1995
Bellona
16,855
4,637
0
6,662
32,029
41,072
872
14,436
17,593
0
39,873
W
Jormungandr
Resh6281
Jormungandr
26,682
9,151
0
4,246
36,205
59,089
210
21,189
15,016
81,097
0
W
Chiron
34,562
16,860
943
5,535
27,052
13,691
310
20,262
6,790
0
96,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,175
Gold Earned
47,995
239
Minions Killed
290
6
Camps Cleared
14
1,419,544
Distance Traveled
1,247,368
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
16,223
624
123
5
5
445,735
8
W
Zhong Kui
16,589
638
93
4
5
425,464
1
L
Atlas
16,107
620
74
3
1
462,871
3
L
Bellona
15,845
609
42
2
0
510,938
3
W
Jormungandr
15,971
614
102
4
1
429,342
1
W
Chiron
15,435
594
95
4
8
392,562
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role