Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Madtaterz
Cthulhu
Level 88
God Stats
1W - 1L
1,507 SR
Queue Stats
100W - 101L
1,401 Elo+
Solo
Fenrir
Fenrir
baracuda514
Fenrir
Level 32
God Stats
4W - 6L
1,293 SR
Queue Stats
21W - 44L
1,195 Elo+
Solo
Sol
Sol
twowheel
Sol
Level 39
God Stats
3W - 7L
1,193 SR
Queue Stats
195W - 249L
1,269 Elo+
Solo
Team Averages
Level 53
1,399 SR
1,373 Elo+

VS

Team Averages
Level 73
1,569 SR
1,442 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DarkAdan
Ymir
Level 103
God Stats
1W - 1L
1,634 SR
Queue Stats
47W - 41L
1,329 Elo+
Solo
Ra
Ra
DrayvenWestwind
Ra
Level 109
God Stats
2W - 1L
1,694 SR
Queue Stats
54W - 41L
1,506 Elo+
Solo
Charybdis
Charybdis
Glizzurk
Charybdis
Level 50
God Stats
11W - 7L
1,720 SR
Queue Stats
78W - 81L
1,494 Elo+
Solo
Merlin
Merlin
tontonto
Merlin
Level 42
God Stats
10W - 14L
1,295 SR
Queue Stats
85W - 104L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
1 / 2 / 0
4,872
609
1,222
2,839
1,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
2
0 / 0 / 0
3,225
403
0
139
35
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
Madtaterz
Cthulhu
9
1 / 1 / 1
5,084
636
3,988
5,812
4,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fenrir
7
1 / 3 / 1
4,495
562
1,295
6,293
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 6 / 0
3,742
468
1,941
6,127
994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
2 / 1 / 0
5,265
658
3,132
6,343
2,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
8
2 / 0 / 6
5,702
713
2,881
2,608
1,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

8
2 / 3 / 0
4,736
592
1,359
5,455
2,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Glizzurk
Charybdis
8
4 / 0 / 2
5,218
652
3,206
4,162
1,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
tontonto
Merlin
9
1 / 0 / 1
4,904
613
1,193
3,483
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
11
12
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
2
0
0.5
L
Chaac
 
Chaac
0
0
0
0
W
Heimdallr
 
Heimdallr
2
1
0
2
W
Ymir
2
0
6
5
W
2
3
0
0.67
W
Charybdis
Glizzurk
Charybdis
4
0
2
5
L
Cthulhu
Madtaterz
Cthulhu
1
1
1
1.5
L
Fenrir
1
3
1
0.5
W
Merlin
tontonto
Merlin
1
0
1
1.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,446
Damage
11,771
21,210
Taken
22,051
9,115
Mitigated
9,366
2,187
Healing
8,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
1,222
79
0
250
2,839
1,170
192
2,319
520
30,680
0
L
Chaac
 
Chaac
0
0
0
0
139
35
0
0
139
0
828
W
Heimdallr
 
Heimdallr
3,132
1,356
0
2,349
6,343
2,800
0
3,492
2,851
0
28,773
W
Ymir
2,881
1,197
0
950
2,608
1,910
144
1,100
1,508
10,402
0
W
1,359
424
742
1,948
5,455
2,177
973
701
4,754
20,505
3,107
W
Charybdis
Glizzurk
Charybdis
3,206
1,884
0
1,817
4,162
1,312
1,519
1,164
2,998
0
32,151
L
Cthulhu
Madtaterz
Cthulhu
3,988
423
58
1,129
5,812
4,750
0
1,026
4,786
28,537
0
L
Fenrir
1,295
294
0
161
6,293
2,166
0
843
5,445
0
22,315
W
Merlin
tontonto
Merlin
1,193
220
0
750
3,483
1,167
0
694
2,789
33,276
0
L
1,941
1,127
0
589
6,127
994
0
1,025
5,102
11,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,418
Gold Earned
25,825
184
Minions Killed
236
0
Camps Cleared
0
659,147
Distance Traveled
767,336
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
4,872
609
52
7
0
126,863
1
L
Chaac
3,225
403
5
1
0
34,005
0
W
Heimdallr
5,265
658
53
7
0
138,476
1
W
Ymir
5,702
713
15
2
0
174,387
5
W
Ra
4,736
592
57
7
0
158,949
2
W
Charybdis
5,218
652
61
8
0
150,567
2
L
Cthulhu
5,084
636
61
8
0
179,367
1
L
Fenrir
4,495
562
49
6
0
181,795
0
W
Merlin
4,904
613
50
6
0
144,957
1
L
Sol
3,742
468
17
2
0
137,117
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role