Player Matchup

Sol
Sol
 
Sol
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Cark12
Rama
Level 46
God Stats
4W - 4L
1,611 SR
Queue Stats
80W - 78L
1,433 Elo+
Party 4
Shiva
Shiva
Kefir0k
Shiva
Level 67
God Stats
7W - 11L
1,380 SR
Queue Stats
184W - 188L
1,430 Elo+
Party 2
Ares
Ares
Montero17
Ares
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 31L
1,493 Elo+
Party 4
Team Averages
Level 70
1,498 SR
1,471 Elo+

VS

Team Averages
Level 40
1,650 SR
1,471 Elo+
Cliodhna
Cliodhna
Holuos
Cliodhna
Level 67
God Stats
12W - 10L
1,689 SR
Queue Stats
304W - 343L
1,450 Elo+
Solo
Bellona
Bellona
KelevBenKelev
Bellona
Level 29
God Stats
1W - 2L
1,746 SR
Queue Stats
41W - 56L
1,435 Elo+
Party 1
Ra
Ra
Paula420
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ymir
Ymir
Roi100lel
Ymir
Level 68
God Stats
3W - 3L
1,813 SR
Queue Stats
264W - 303L
1,467 Elo+
Party 1
Neith
Neith
pompadejabon
Neith
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 2 / 1
7,739
553
11,872
10,744
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
 
Mercury
13
2 / 0 / 1
7,367
526
4,434
13,613
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Rama
Cark12
Rama
13
7 / 1 / 0
7,686
549
7,349
8,321
3,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shiva
Kefir0k
Shiva
12
1 / 2 / 1
7,151
511
10,557
15,228
8,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
11
0 / 0 / 4
6,750
482
3,360
9,517
8,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Holuos
Cliodhna
9
0 / 3 / 2
5,864
419
7,960
12,337
3,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
13
2 / 1 / 0
7,606
543
9,713
14,240
12,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 6 / 1
5,427
388
3,914
7,106
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
11
1 / 1 / 0
6,656
475
4,631
12,650
7,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 0
7,263
519
6,420
7,915
2,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
5
5
Deaths
12
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
2
1
0.75
W
Mercury
 
Mercury
2
0
1
2.5
W
Rama
Cark12
Rama
7
1
0
7
L
Cliodhna
Holuos
Cliodhna
0
3
2
0.33
W
Shiva
Kefir0k
Shiva
1
2
1
0.75
L
Bellona
2
1
0
2
W
Ares
0
0
4
2
L
0
6
1
0.08
L
Ymir
1
1
0
1
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,572
Damage
32,638
57,423
Taken
54,248
30,057
Mitigated
27,911
21,450
Healing
19,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,872
5,550
0
5,674
10,744
3,852
858
1,307
9,437
65,142
0
W
Mercury
 
Mercury
4,434
2,539
0
4,932
13,613
5,208
0
1,425
12,188
0
62,122
W
Rama
Cark12
Rama
7,349
5,799
0
3,116
8,321
3,694
0
1,790
6,531
0
53,804
L
Cliodhna
Holuos
Cliodhna
7,960
970
0
4,782
12,337
3,945
0
3,430
8,907
0
32,103
W
Shiva
Kefir0k
Shiva
10,557
3,104
702
5,422
15,228
8,353
0
982
14,246
0
50,313
L
Bellona
9,713
5,657
0
7,003
14,240
12,467
0
1,475
12,765
0
58,764
W
Ares
3,360
546
0
1,604
9,517
8,950
0
3,041
6,476
25,084
0
L
3,914
617
175
323
7,106
1,157
164
837
6,269
19,011
0
L
Ymir
4,631
435
1,256
2,975
12,650
7,444
0
8,204
4,446
31,933
0
L
6,420
2,319
0
3,334
7,915
2,898
642
1,286
6,629
0
46,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,693
Gold Earned
32,816
404
Minions Killed
310
0
Camps Cleared
0
1,363,666
Distance Traveled
1,304,866
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,739
553
103
7
0
256,960
4
W
Mercury
7,367
526
99
7
0
305,748
4
W
Rama
7,686
549
90
6
0
261,054
4
L
Cliodhna
5,864
419
46
3
0
313,447
1
W
Shiva
7,151
511
78
6
0
275,511
1
L
Bellona
7,606
543
113
8
0
284,260
2
W
Ares
6,750
482
34
2
0
264,393
0
L
Ra
5,427
388
15
1
0
202,530
0
L
Ymir
6,656
475
51
4
0
257,138
2
L
Neith
7,263
519
85
6
0
247,491
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role