Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Augustmessi
Ah Muzen Cab
Level 97
God Stats
10W - 3L
1,852 SR
Queue Stats
45W - 37L
1,579 Elo+
Solo
Hel
Hel
FloFilz
Hel
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,466 Elo+
Solo
Guan Yu
Guan Yu
SuperUyum
Guan Yu
Level 37
God Stats
4W - 7L
1,403 SR
Queue Stats
61W - 67L
1,441 Elo+
Solo
Fafnir
Fafnir
Wesolo
Fafnir
Level 127
God Stats
1W - 0L
1,727 SR
Queue Stats
58W - 60L
1,585 Elo+
Solo
Jing Wei
Jing Wei
tuskadeamonkilla
Jing Wei
Level 80
God Stats
4W - 10L
1,500 SR
Queue Stats
171W - 170L
1,542 Elo+
Solo
Team Averages
Level 95
1,596 SR
1,523 Elo+

VS

Team Averages
Level 81
1,631 SR
1,580 Elo+
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Ligth0215
Erlang Shen
Level 32
God Stats
17W - 13L
1,758 SR
Queue Stats
76W - 80L
1,454 Elo+
Party 1
Merlin
Merlin
LyossLeBlanc
Merlin
Level 88
God Stats
3W - 5L
1,669 SR
Queue Stats
86W - 86L
1,548 Elo+
Party 1
Hachiman
Hachiman
MidDyff
Hachiman
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
202W - 101L
1,732 Elo+
Party 2
Sobek
Sobek
MissPlume703
Sobek
Level 129
God Stats
7W - 6L
1,727 SR
Queue Stats
559W - 357L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Augustmessi
Ah Muzen Cab
14
4 / 0 / 1
7,773
707
7,695
8,727
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hel
12
4 / 3 / 1
7,070
643
5,492
8,638
3,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Guan Yu
SuperUyum
Guan Yu
9
1 / 3 / 3
5,609
510
3,656
9,316
6,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
Wesolo
Fafnir
9
1 / 2 / 6
6,397
582
2,791
10,163
6,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
6 / 1 / 1
6,653
605
8,726
6,194
2,056
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
3 / 2 / 2
6,397
582
4,413
9,356
3,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Ligth0215
Erlang Shen
9
1 / 3 / 0
5,165
470
3,184
9,310
5,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
11
3 / 4 / 1
5,955
541
5,008
6,470
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
MidDyff
Hachiman
8
1 / 4 / 3
5,485
499
7,825
7,575
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 3 / 3
5,523
502
2,807
8,719
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
9
9
Deaths
16
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
2
2
W
Ah Muzen Cab
Augustmessi
Ah Muzen Cab
4
0
1
4.5
W
Hel
4
3
1
1.5
L
Erlang Shen
Ligth0215
Erlang Shen
1
3
0
0.33
L
Merlin
3
4
1
0.88
L
Hachiman
MidDyff
Hachiman
1
4
3
0.63
L
1
3
3
0.83
W
Guan Yu
SuperUyum
Guan Yu
1
3
3
0.83
W
Fafnir
Wesolo
Fafnir
1
2
6
2
W
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,360
Damage
23,237
43,038
Taken
41,430
22,573
Mitigated
18,667
20,761
Healing
9,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,413
1,774
0
750
9,356
3,763
0
2,402
6,954
0
44,986
W
Ah Muzen Cab
Augustmessi
Ah Muzen Cab
7,695
4,535
0
7,399
8,727
3,427
1,698
311
8,416
0
60,055
W
Hel
5,492
301
669
3,390
8,638
3,487
558
3,892
4,746
51,801
0
L
Erlang Shen
Ligth0215
Erlang Shen
3,184
2,072
0
3,711
9,310
5,819
0
0
9,310
0
27,164
L
Merlin
5,008
262
0
500
6,470
2,500
0
3,386
3,084
35,736
0
L
Hachiman
MidDyff
Hachiman
7,825
4,009
0
2,305
7,575
1,718
0
1,132
6,443
0
37,769
L
2,807
391
0
2,197
8,719
4,867
0
1,363
7,356
9,994
0
W
Guan Yu
SuperUyum
Guan Yu
3,656
876
368
1,400
9,316
6,702
0
1,976
7,340
0
29,210
W
Fafnir
Wesolo
Fafnir
2,791
628
1,208
3,973
10,163
6,901
299
1,120
8,569
14,706
0
W
8,726
7,413
0
2,354
6,194
2,056
985
516
5,678
0
42,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,502
Gold Earned
28,525
332
Minions Killed
255
0
Camps Cleared
0
1,089,399
Distance Traveled
1,009,368
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,397
582
91
8
0
256,556
2
W
Ah Muzen Cab
7,773
707
110
10
0
230,724
2
W
Hel
7,070
643
84
8
0
218,165
4
L
Erlang Shen
5,165
470
47
4
0
198,017
0
L
Merlin
5,955
541
49
4
0
193,106
3
L
Hachiman
5,485
499
60
5
0
178,152
0
L
Sobek
5,523
502
8
1
0
183,537
4
W
Guan Yu
5,609
510
47
4
0
237,077
0
W
Fafnir
6,397
582
24
2
0
205,163
3
W
Jing Wei
6,653
605
67
6
0
198,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role