Player Matchup

Merlin
Merlin
Axarhi
Merlin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 53L
1,331 Elo+
Solo
Hou Yi
Hou Yi
Cristogol99
Hou Yi
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
262W - 243L
1,530 Elo+
Solo
Sobek
Sobek
Fâbien
Sobek
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hun Batz
Hun Batz
hnsen
Hun Batz
Level 160
God Stats
8W - 4L
1,706 SR
Queue Stats
371W - 352L
1,515 Elo+
Solo
Hachiman
Hachiman
tatout
Hachiman
Level 160
God Stats
1W - 1L
1,267 SR
Queue Stats
94W - 96L
1,573 Elo+
Solo
Team Averages
Level 116
1,494 SR
1,490 Elo+

VS

Team Averages
Level 96
1,523 SR
1,506 Elo+
Agni
Agni
OlsenForPrez
Agni
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 181L
1,465 Elo+
Solo
Set
Set
Powlonius
Set
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 272L
1,491 Elo+
Solo
Geb
Geb
SerpentSteve
Geb
Level 89
God Stats
5W - 3L
1,614 SR
Queue Stats
325W - 336L
1,538 Elo+
Solo
Nike
Nike
Suxseesss
Nike
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 129L
1,506 Elo+
Solo
Thor
Thor
Troyana
Thor
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 62L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Axarhi
Merlin
20
6 / 3 / 28
13,882
771
24,207
17,042
9,928
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hou Yi
17
5 / 5 / 22
11,541
641
14,402
14,413
7,300
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Fâbien
Sobek
19
3 / 6 / 32
12,189
677
8,014
20,986
25,219
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
hnsen
Hun Batz
20
7 / 6 / 23
12,871
715
17,046
23,645
16,938
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
tatout
Hachiman
20
25 / 3 / 13
15,739
874
55,492
17,542
10,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 12
9,821
546
10,137
15,871
7,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 14 / 6
12,601
700
12,550
30,386
27,236
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 7 / 11
12,581
699
16,295
28,350
39,774
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Nike
20
7 / 7 / 9
13,066
726
22,637
37,435
37,325
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
Troyana
Thor
15
2 / 10 / 9
9,916
551
9,450
21,525
10,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
70
46
Kills
23
23
Deaths
46
118
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Merlin
Axarhi
Merlin
6
3
28
6.67
W
Hou Yi
5
5
22
3.2
W
Sobek
Fâbien
Sobek
3
6
32
3.17
L
1
8
12
0.88
L
6
14
6
0.64
L
7
7
11
1.79
L
Nike
7
7
9
1.64
L
Thor
Troyana
Thor
2
10
9
0.65
W
Hun Batz
hnsen
Hun Batz
7
6
23
3.08
W
Hachiman
tatout
Hachiman
25
3
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,161
Damage
71,069
93,628
Taken
133,567
69,783
Mitigated
122,845
33,010
Healing
23,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Axarhi
Merlin
24,207
2,031
3,572
4,671
17,042
9,928
892
5,065
11,977
55,853
0
W
Hou Yi
14,402
7,220
369
2,689
14,413
7,300
1,389
4,552
9,861
0
21,574
W
Sobek
Fâbien
Sobek
8,014
694
520
3,942
20,986
25,219
165
5,848
15,138
11,681
0
L
10,137
616
2,693
1,834
15,871
7,701
470
4,159
11,712
20,426
0
L
12,550
5,560
540
3,531
30,386
27,236
0
6,797
23,589
0
29,882
L
16,295
657
796
1,656
28,350
39,774
0
7,630
20,720
30,222
0
L
Nike
22,637
1,355
876
10,023
37,435
37,325
0
8,534
28,901
0
46,256
L
Thor
Troyana
Thor
9,450
3,851
1,056
890
21,525
10,809
416
5,101
16,424
0
16,854
W
Hun Batz
hnsen
Hun Batz
17,046
1,713
1,407
6,436
23,645
16,938
312
5,930
17,715
0
40,150
W
Hachiman
tatout
Hachiman
55,492
34,921
2,120
7,284
17,542
10,398
2,933
5,037
12,505
0
72,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,222
Gold Earned
57,985
178
Minions Killed
140
0
Camps Cleared
0
1,624,761
Distance Traveled
1,361,465
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,882
771
71
4
0
324,053
1
W
Hou Yi
11,541
641
11
1
0
291,758
1
W
Sobek
12,189
677
5
0
0
357,800
2
L
Agni
9,821
546
21
1
0
242,201
0
L
Set
12,601
700
34
2
0
244,781
0
L
Geb
12,581
699
25
1
0
321,551
1
L
Nike
13,066
726
44
2
0
301,156
0
L
Thor
9,916
551
16
1
0
251,776
0
W
Hun Batz
12,871
715
49
3
0
339,574
2
W
Hachiman
15,739
874
42
2
0
311,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role