Player Matchup

Anhur
Anhur
 
Anhur
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
DrDieselos
Gilgamesh
Level 69
God Stats
3W - 4L
1,372 SR
Queue Stats
16W - 25L
1,468 Elo+
Solo
Ra
Ra
IFAP2HENTA1
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,682 Elo+
Party 1
Baron Samedi
Baron Samedi
JohnWick00
Baron Samedi
Level 148
God Stats
0W - 5L
1,113 SR
Queue Stats
118W - 117L
1,501 Elo+
Solo
Fenrir
Fenrir
roghly
Fenrir
Level 126
God Stats
3W - 2L
1,663 SR
Queue Stats
133W - 114L
1,594 Elo+
Solo
Team Averages
Level 110
1,430 SR
1,549 Elo+

VS

Team Averages
Level 134
1,510 SR
1,539 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
XexuV77
Thor
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 21L
1,500 Elo+
Solo
Ra
Ra
YETMOR
Ra
Level 153
God Stats
6W - 3L
1,517 SR
Queue Stats
424W - 494L
1,436 Elo+
Solo
Raijin
Raijin
derBibabutzemann
Raijin
Level 154
God Stats
198W - 175L
1,600 SR
Queue Stats
314W - 286L
1,659 Elo+
Solo
Kuzenbo
Kuzenbo
misterobobo
Kuzenbo
Level 126
God Stats
5W - 3L
1,431 SR
Queue Stats
96W - 90L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
5 / 6 / 8
10,155
725
9,386
20,768
9,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
DrDieselos
Gilgamesh
16
4 / 8 / 4
9,890
706
8,144
20,502
12,194
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 3 / 10
10,488
749
14,272
15,430
7,701
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
JohnWick00
Baron Samedi
17
4 / 3 / 4
9,952
711
11,193
11,656
6,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
roghly
Fenrir
16
1 / 6 / 10
9,334
667
13,371
20,174
20,145
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
20
6 / 1 / 13
12,239
874
16,457
17,217
8,225
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thor
XexuV77
Thor
17
4 / 7 / 12
10,985
785
14,756
17,854
8,076
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ra
19
7 / 2 / 9
11,888
849
9,690
9,418
4,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
8 / 1 / 10
12,060
861
21,379
15,037
6,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
misterobobo
Kuzenbo
17
1 / 5 / 10
9,938
710
9,120
17,621
23,960
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
80
15
Kills
26
26
Deaths
16
36
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
6
8
1.5
W
Cernunnos
 
Cernunnos
6
1
13
12.5
L
Gilgamesh
DrDieselos
Gilgamesh
4
8
4
0.75
L
1
3
10
2
L
Baron Samedi
JohnWick00
Baron Samedi
4
3
4
2
W
Thor
XexuV77
Thor
4
7
12
1.43
W
Ra
7
2
9
5.75
W
8
1
10
13
W
Kuzenbo
misterobobo
Kuzenbo
1
5
10
1.2
L
Fenrir
roghly
Fenrir
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,366
Damage
71,402
88,530
Taken
77,147
55,953
Mitigated
50,852
18,238
Healing
16,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,386
4,145
0
2,468
20,768
9,681
48
8,008
12,760
0
28,110
W
Cernunnos
 
Cernunnos
16,457
8,288
0
7,263
17,217
8,225
4,254
4,391
12,687
0
55,967
L
Gilgamesh
DrDieselos
Gilgamesh
8,144
982
0
422
20,502
12,194
1,062
9,039
11,463
0
27,421
L
14,272
1,388
1,947
5,483
15,430
7,701
0
8,597
6,833
50,453
0
L
Baron Samedi
JohnWick00
Baron Samedi
11,193
469
1,910
2,855
11,656
6,232
0
7,004
4,652
40,105
0
W
Thor
XexuV77
Thor
14,756
3,610
0
200
17,854
8,076
1,265
7,543
10,037
0
23,911
W
Ra
9,690
670
2,744
2,207
9,418
4,444
642
4,170
5,171
43,432
0
W
21,379
2,129
0
3,775
15,037
6,147
3,119
3,036
11,850
51,469
0
W
Kuzenbo
misterobobo
Kuzenbo
9,120
3,777
0
560
17,621
23,960
563
6,325
11,056
22,008
0
L
Fenrir
roghly
Fenrir
13,371
2,400
0
3,153
20,174
20,145
0
7,541
12,633
0
27,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,819
Gold Earned
57,110
258
Minions Killed
281
0
Camps Cleared
0
1,434,084
Distance Traveled
1,418,845
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,155
725
39
3
0
336,294
2
W
Cernunnos
12,239
874
83
6
0
250,919
3
L
Gilgamesh
9,890
706
36
3
0
256,479
5
L
Ra
10,488
749
90
6
0
284,618
0
L
Baron Samedi
9,952
711
62
4
0
271,855
4
W
Thor
10,985
785
26
2
0
270,000
0
W
Ra
11,888
849
83
6
0
316,677
0
W
Raijin
12,060
861
67
5
0
280,455
1
W
Kuzenbo
9,938
710
22
2
0
300,794
4
L
Fenrir
9,334
667
31
2
0
284,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role