Player Matchup

Ares
Ares
 
Ares
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
HsDsNs
Pele
Level 65
God Stats
7W - 7L
1,438 SR
Queue Stats
38W - 44L
1,341 Elo+
Solo
Izanami
Izanami
StoneCamp
Izanami
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 21L
1,502 Elo+
Solo
Merlin
Merlin
Vaeglos
Merlin
Level 63
God Stats
3W - 4L
1,449 SR
Queue Stats
12W - 14L
1,291 Elo+
Solo
Anhur
Anhur
mrcynex
Anhur
Level 60
God Stats
8W - 11L
1,395 SR
Queue Stats
158W - 187L
1,419 Elo+
Solo
Team Averages
Level 75
1,456 SR
1,410 Elo+

VS

Team Averages
Level 88
1,471 SR
1,347 Elo+
Serqet
Serqet
ZanziDaSlayer
Serqet
Level 108
God Stats
3W - 3L
1,448 SR
Queue Stats
188W - 227L
1,390 Elo+
Solo
Gilgamesh
Gilgamesh
arturet
Gilgamesh
Level 89
God Stats
3W - 3L
1,275 SR
Queue Stats
7W - 9L
1,364 Elo+
Solo
Anubis
Anubis
ericandran
Anubis
Level 74
God Stats
7W - 6L
1,412 SR
Queue Stats
13W - 24L
1,348 Elo+
Solo
Bacchus
Bacchus
layfon007
Bacchus
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 113L
1,373 Elo+
Solo
Hou Yi
Hou Yi
pouscard
Hou Yi
Level 62
God Stats
1W - 1L
1,720 SR
Queue Stats
4W - 9L
1,262 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
5 / 1 / 5
10,620
506
8,643
16,564
19,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
HsDsNs
Pele
18
6 / 2 / 4
11,337
540
10,443
16,737
8,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
StoneCamp
Izanami
17
5 / 6 / 9
10,968
522
18,941
19,404
7,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Vaeglos
Merlin
19
6 / 2 / 4
11,615
553
16,826
11,628
3,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
mrcynex
Anhur
16
3 / 0 / 6
9,575
456
7,585
7,588
3,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,475
404
5,634
15,614
6,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
arturet
Gilgamesh
18
5 / 5 / 0
11,217
534
12,819
19,940
12,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
ericandran
Anubis
16
3 / 8 / 1
10,340
492
11,768
19,860
11,772
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
layfon007
Bacchus
12
1 / 4 / 0
7,347
350
5,871
21,718
22,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
pouscard
Hou Yi
14
0 / 4 / 0
8,790
419
7,033
13,772
5,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
12
25
Kills
11
11
Deaths
25
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
5
1
5
7.5
W
Pele
HsDsNs
Pele
6
2
4
4
W
Izanami
StoneCamp
Izanami
5
6
9
1.58
W
Merlin
Vaeglos
Merlin
6
2
4
4
L
2
4
0
0.5
L
Gilgamesh
arturet
Gilgamesh
5
5
0
1
L
Anubis
ericandran
Anubis
3
8
1
0.44
L
Bacchus
layfon007
Bacchus
1
4
0
0.25
W
Anhur
mrcynex
Anhur
3
0
6
6
L
Hou Yi
pouscard
Hou Yi
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,438
Damage
43,125
71,921
Taken
90,904
41,624
Mitigated
59,086
16,699
Healing
23,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
8,643
1,076
131
3,514
16,564
19,456
805
3,227
12,910
44,703
0
W
Pele
HsDsNs
Pele
10,443
3,829
0
2,691
16,737
8,116
0
2,920
13,485
0
98,268
W
Izanami
StoneCamp
Izanami
18,941
11,649
0
5,801
19,404
7,352
1,125
2,186
16,966
0
83,395
W
Merlin
Vaeglos
Merlin
16,826
1,284
250
2,422
11,628
3,384
452
8,021
3,607
86,909
0
L
5,634
1,349
0
5,406
15,614
6,609
0
1,743
13,789
0
54,320
L
Gilgamesh
arturet
Gilgamesh
12,819
4,676
0
4,833
19,940
12,017
3,045
1,448
18,449
326
72,827
L
Anubis
ericandran
Anubis
11,768
948
0
5,108
19,860
11,772
1,050
10,181
9,069
80,935
0
L
Bacchus
layfon007
Bacchus
5,871
1,352
0
4,932
21,718
22,924
0
7,546
14,058
25,762
0
W
Anhur
mrcynex
Anhur
7,585
2,825
0
1,890
7,588
3,316
1,845
1,611
5,809
0
52,514
L
Hou Yi
pouscard
Hou Yi
7,033
3,680
0
3,361
13,772
5,764
676
3,692
10,070
0
65,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,115
Gold Earned
46,169
588
Minions Killed
483
0
Camps Cleared
0
1,920,792
Distance Traveled
1,785,884
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,620
506
48
2
0
402,484
2
W
Pele
11,337
540
151
7
0
468,577
8
W
Izanami
10,968
522
131
6
0
295,435
0
W
Merlin
11,615
553
161
8
0
368,314
4
L
Serqet
8,475
404
91
4
0
420,983
0
L
Gilgamesh
11,217
534
131
6
0
358,929
0
L
Anubis
10,340
492
120
6
0
281,164
1
L
Bacchus
7,347
350
20
1
0
399,185
3
W
Anhur
9,575
456
97
5
0
385,982
1
L
Hou Yi
8,790
419
121
6
0
325,623
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role