Player Matchup

Pele
Pele
 
Pele
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Otaku Vrgin
Terra
Level 114
God Stats
17W - 13L
1,519 SR
Queue Stats
79W - 77L
1,493 Elo+
Solo
Nike
Nike
Sheeberky
Nike
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
54W - 39L
1,388 Elo+
Solo
Xbalanque
Xbalanque
TheSchnieder
Xbalanque
Level 122
God Stats
13W - 13L
1,402 SR
Queue Stats
335W - 326L
1,513 Elo+
Solo
Zhong Kui
Zhong Kui
ZaRoN680
Zhong Kui
Level 119
God Stats
5W - 4L
1,433 SR
Queue Stats
108W - 107L
1,387 Elo+
Solo
Team Averages
Level 104
1,471 SR
1,456 Elo+

VS

Team Averages
Level 81
1,449 SR
1,414 Elo+
Freya
Freya
 
Freya
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
MeerBogen295160
Raijin
Level 94
God Stats
3W - 2L
1,446 SR
Queue Stats
664W - 672L
1,417 Elo+
Solo
Chaac
Chaac
TheCastle1309
Chaac
Level 82
God Stats
1W - 2L
1,285 SR
Queue Stats
13W - 18L
1,406 Elo+
Solo
Khepri
Khepri
TheKin166gOfDark
Khepri
Level 146
God Stats
56W - 42L
1,588 SR
Queue Stats
147W - 153L
1,496 Elo+
Solo
Bakasura
Bakasura
xx_bloody_hands
Bakasura
Level 37
God Stats
67W - 40L
1,427 SR
Queue Stats
191W - 193L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
6 / 1 / 2
10,131
482
14,727
23,223
11,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
2 / 0 / 5
11,359
541
8,761
13,513
16,622
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
2
0 / 0 / 0
4,329
206
0
0
0
Xbalanque
TheSchnieder
Xbalanque
20
4 / 0 / 2
12,061
574
15,160
14,692
7,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
ZaRoN680
Zhong Kui
17
5 / 0 / 2
10,725
511
15,262
17,317
13,329
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
0 / 3 / 0
8,945
426
4,385
16,041
6,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 6 / 1
8,901
424
12,180
14,744
6,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
8,637
411
8,851
14,086
10,612
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
0 / 1 / 0
9,437
449
4,017
7,341
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
19
1 / 3 / 0
10,943
521
13,586
26,386
11,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
17
Kills
1
1
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
1
2
7
L
Freya
 
Freya
0
3
0
0
L
0
6
1
0.08
W
2
0
5
4.5
W
Nike
0
0
0
0
L
0
4
1
0.13
L
0
1
0
0
W
Xbalanque
TheSchnieder
Xbalanque
4
0
2
5
W
Zhong Kui
ZaRoN680
Zhong Kui
5
0
2
6
L
Bakasura
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,910
Damage
43,019
68,745
Taken
78,598
48,259
Mitigated
43,785
36,776
Healing
21,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
14,727
5,009
0
7,371
23,223
11,149
0
3,578
19,031
0
84,415
L
Freya
 
Freya
4,385
1,979
0
5,072
16,041
6,106
0
0
16,041
65,214
0
L
12,180
1,675
0
2,229
14,744
6,150
468
11,015
3,729
63,853
0
W
8,761
1,594
2,107
4,895
13,513
16,622
1,245
2,519
10,477
79,421
0
W
Nike
0
0
0
0
0
0
0
0
0
0
0
L
8,851
2,256
0
3,669
14,086
10,612
136
5,393
8,693
0
56,708
L
4,017
195
0
1,477
7,341
8,946
0
2,238
5,103
45,316
0
W
Xbalanque
TheSchnieder
Xbalanque
15,160
7,302
0
9,314
14,692
7,159
3,288
4,256
9,806
0
138,684
W
Zhong Kui
ZaRoN680
Zhong Kui
15,262
2,306
561
12,528
17,317
13,329
1,500
10,229
7,068
84,906
0
L
Bakasura
13,586
10,224
0
9,354
26,386
11,971
924
5,377
21,009
0
116,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,605
Gold Earned
46,863
563
Minions Killed
580
0
Camps Cleared
0
1,654,593
Distance Traveled
1,791,787
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,131
482
99
5
0
472,806
0
L
Freya
8,945
426
121
6
0
390,116
1
L
Raijin
8,901
424
106
5
0
254,199
2
W
Terra
11,359
541
134
6
0
464,606
2
W
Nike
4,329
206
0
0
0
0
0
L
Chaac
8,637
411
108
5
0
260,779
1
L
Khepri
9,437
449
47
2
0
419,738
6
W
Xbalanque
12,061
574
197
9
0
396,420
2
W
Zhong Kui
10,725
511
133
6
0
320,761
2
L
Bakasura
10,943
521
198
9
0
466,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role