Player Matchup

Medusa
Medusa
KMTrickster
Medusa
Level 45
God Stats
0W - 2L
1,308 SR
Queue Stats
9W - 12L
1,263 Elo+
Solo
Kukulkan
Kukulkan
UnsealedBoss7
Kukulkan
Level 75
God Stats
283W - 516L
1,461 SR
Queue Stats
344W - 638L
1,338 Elo+
Solo
Ymir
Ymir
magnus_reap-1987
Ymir
Level 147
God Stats
1W - 3L
1,500 SR
Queue Stats
137W - 189L
1,415 Elo+
Solo
Team Averages
Level 89
1,423 SR
1,339 Elo+

VS

Team Averages
Level 124
1,601 SR
1,500 Elo+
Nemesis
Nemesis
CrOniik-_Rize
Nemesis
Level 121
God Stats
5W - 2L
1,894 SR
Queue Stats
53W - 38L
1,576 Elo+
Party 1
Chronos
Chronos
CrOniik-_Temper
Chronos
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 54L
1,593 Elo+
Party 1
Ullr
Ullr
OneSh0t1shell
Ullr
Level 124
God Stats
8W - 18L
1,410 SR
Queue Stats
93W - 151L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 1 / 4
6,321
632
6,737
7,518
3,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
UnsealedBoss7
Kukulkan
10
0 / 6 / 2
6,178
618
2,368
7,889
3,507
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 0
7,202
720
7,502
6,541
7,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
12
4 / 0 / 3
8,102
810
4,875
9,666
7,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 5
7,857
786
8,983
8,662
3,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
1 / 2 / 3
6,833
683
4,021
6,359
2,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
7
7
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
4
0
3
5.5
W
2
2
5
2.25
L
Medusa
0
1
4
2
W
1
2
3
1.25
L
Kukulkan
UnsealedBoss7
Kukulkan
0
6
2
0.17
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,607
Damage
17,879
21,948
Taken
24,687
14,135
Mitigated
13,746
4,628
Healing
7,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
4,875
1,450
0
3,531
9,666
7,542
239
2,678
6,756
80
19,154
W
8,983
4,505
0
761
8,662
3,505
300
3,489
5,020
30,285
0
L
Medusa
6,737
2,125
0
1,140
7,518
3,595
0
2,611
4,907
0
15,913
W
4,021
1,316
448
2,675
6,359
2,699
564
3,562
2,630
0
17,279
L
Kukulkan
UnsealedBoss7
Kukulkan
2,368
212
0
813
7,889
3,507
0
4,595
3,294
18,761
0
L
7,502
2,250
0
2,675
6,541
7,033
0
2,325
4,216
19,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,701
Gold Earned
22,792
90
Minions Killed
118
4
Camps Cleared
4
539,758
Distance Traveled
550,757
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,102
810
24
2
1
202,176
3
W
Chronos
7,857
786
59
6
1
185,529
3
L
Medusa
6,321
632
29
3
0
200,750
2
W
Ullr
6,833
683
35
4
2
163,052
3
L
Kukulkan
6,178
618
36
4
2
157,138
1
L
Ymir
7,202
720
25
3
2
181,870
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role