Player Matchup

Pele
Pele
Silver III
AtomDance
Pele
Silver III
Level 160
God Stats
2W - 2L
1,731 SR
Queue Stats
106W - 140L
956 MMR
Solo
Apollo
Apollo
Gold IV
BigShavocado
Apollo
Gold IV
Level 157
God Stats
1W - 2L
1,549 SR
Queue Stats
345W - 342L
1,308 MMR
Solo
Chronos
Chronos
Silver III
Merliinx
Chronos
Silver III
Level 122
God Stats
9W - 14L
1,524 SR
Queue Stats
112W - 115L
1,064 MMR
Solo
Geb
Geb
Silver II
itsNdub
Geb
Silver II
Level 102
God Stats
4W - 5L
1,567 SR
Queue Stats
103W - 126L
1,072 MMR
Solo
Loki
Loki
Silver II
verdureneitor
Loki
Silver II
Level 131
God Stats
27W - 29L
1,377 SR
Queue Stats
255W - 263L
1,051 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 134
1,550 SR
1,090 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,552 SR
1,088 MMR
Shiva
Shiva
Gold V
ArielVII
Shiva
Gold V
Level 160
God Stats
10W - 6L
1,582 SR
Queue Stats
510W - 510L
1,196 MMR
Solo
Jing Wei
Jing Wei
Silver I
DiamondDigg
Jing Wei
Silver I
Level 160
God Stats
211W - 174L
1,535 SR
Queue Stats
438W - 457L
1,203 MMR
Solo
Ymir
Ymir
Silver II
Ethbeatz
Ymir
Silver II
Level 64
God Stats
19W - 11L
1,412 SR
Queue Stats
392W - 410L
898 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver III
Ivanchino14
Tsukuyomi
Silver III
Level 152
God Stats
1W - 0L
1,606 SR
Queue Stats
37W - 56L
851 MMR
Solo
Anubis
Anubis
Silver I
Milambere
Anubis
Silver I
Level 43
God Stats
15W - 13L
1,623 SR
Queue Stats
171W - 169L
1,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
3 / 7 / 4
9,713
486
9,823
18,378
7,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Apollo
16
2 / 3 / 5
10,476
524
12,241
19,224
8,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Chronos
Merliinx
Chronos
16
1 / 1 / 1
9,991
500
9,810
15,239
7,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Geb
13
1 / 3 / 6
9,194
460
8,317
17,938
14,613
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 3 / 5
10,554
528
10,780
16,158
7,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AgniArachneYu HuangYemoja

VS

Bans
NemesisThothBastetCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
ArielVII
Shiva
18
2 / 2 / 2
11,726
586
13,298
20,432
12,862
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
DiamondDigg
Jing Wei
18
2 / 3 / 3
11,226
561
12,925
15,524
6,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
16
1 / 3 / 12
10,391
520
6,297
15,224
18,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tsukuyomi
Ivanchino14
Tsukuyomi
16
6 / 3 / 5
10,537
527
9,829
15,801
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Milambere
Anubis
17
6 / 2 / 6
11,264
563
15,387
13,262
7,865
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
45
13
Kills
17
17
Deaths
13
21
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Shiva
ArielVII
Shiva
2
2
2
1.5
L
Pele
3
7
4
0.71
L
Apollo
2
3
5
1.5
W
Jing Wei
DiamondDigg
Jing Wei
2
3
3
1.17
W
Ymir
1
3
12
2.33
W
Tsukuyomi
Ivanchino14
Tsukuyomi
6
3
5
2.83
L
Chronos
Merliinx
Chronos
1
1
1
1.5
W
Anubis
Milambere
Anubis
6
2
6
4.5
L
Geb
1
3
6
1.33
L
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,971
Damage
57,736
86,937
Taken
80,243
45,627
Mitigated
52,350
28,121
Healing
30,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
ArielVII
Shiva
13,298
2,564
334
7,533
20,432
12,862
186
8,228
12,204
0
93,767
L
Pele
9,823
1,834
0
3,400
18,378
7,011
0
7,113
11,265
0
78,390
L
Apollo
12,241
6,152
0
7,771
19,224
8,994
1,226
3,557
15,667
0
90,075
W
Jing Wei
DiamondDigg
Jing Wei
12,925
10,166
0
6,408
15,524
6,339
2,699
2,381
13,143
0
112,017
W
Ymir
6,297
1,725
0
1,858
15,224
18,218
174
3,565
11,659
35,839
0
W
Tsukuyomi
Ivanchino14
Tsukuyomi
9,829
2,882
0
5,841
15,801
7,066
0
1,798
14,003
0
70,952
L
Chronos
Merliinx
Chronos
9,810
4,592
0
7,089
15,239
7,825
0
1,379
13,860
74,729
9,878
W
Anubis
Milambere
Anubis
15,387
292
0
8,278
13,262
7,865
0
1,358
11,904
104,857
0
L
Geb
8,317
1,315
2,695
3,176
17,938
14,613
0
7,155
10,783
33,942
0
L
10,780
1,776
0
3,990
16,158
7,184
0
2,480
13,678
0
86,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,928
Gold Earned
55,144
609
Minions Killed
620
0
Camps Cleared
0
2,002,358
Distance Traveled
1,992,508
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,726
586
171
9
0
416,516
2
L
Pele
9,713
486
130
7
0
407,239
7
L
Apollo
10,476
524
155
8
0
380,018
5
W
Jing Wei
11,226
561
152
8
0
407,917
3
W
Ymir
10,391
520
44
2
0
375,351
7
W
Tsukuyomi
10,537
527
82
4
0
429,800
2
L
Chronos
9,991
500
152
8
0
349,009
5
W
Anubis
11,264
563
171
9
0
362,924
5
L
Geb
9,194
460
36
2
0
408,408
4
L
Loki
10,554
528
136
7
0
457,684
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role