Player Matchup

Skadi
Skadi
BigGoat901
Skadi
Level 29
God Stats
17W - 19L
1,508 SR
Queue Stats
99W - 114L
1,526 Elo+
Party 3
Poseidon
Poseidon
Fatal Archion
Poseidon
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 5L
1,916 Elo+
Party 1
Ra
Ra
Haruhiro8367
Ra
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 16L
1,778 Elo+
Party 1
Ne Zha
Ne Zha
JamesA7X16
Ne Zha
Level 78
God Stats
21W - 17L
1,538 SR
Queue Stats
249W - 249L
1,507 Elo+
Party 3
Artio
Artio
yaboichad93
Artio
Level 68
God Stats
17W - 3L
1,923 SR
Queue Stats
90W - 40L
1,731 Elo+
Party 1
Team Averages
Level 48
1,594 SR
1,692 Elo+

VS

Team Averages
Level 62
1,509 SR
1,445 Elo+
Bakasura
Bakasura
CSK_SMD
Bakasura
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 99L
1,394 Elo+
Party 2
Zhong Kui
Zhong Kui
LilDuubag
Zhong Kui
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 44L
1,329 Elo+
Party 2
Cernunnos
Cernunnos
SaltySpitoon_671
Cernunnos
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 62L
1,509 Elo+
Solo
Sylvanus
Sylvanus
lIBruticusIl
Sylvanus
Level 41
God Stats
14W - 17L
1,560 SR
Queue Stats
150W - 157L
1,491 Elo+
Solo
Pele
Pele
tiny_ty53
Pele
Level 119
God Stats
1W - 4L
1,483 SR
Queue Stats
56W - 67L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
13
1 / 1 / 2
7,621
586
4,537
7,946
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
Fatal Archion
Poseidon
13
3 / 2 / 4
7,988
614
7,405
5,568
1,972
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 1 / 2
8,601
662
10,985
9,050
3,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
JamesA7X16
Ne Zha
13
7 / 0 / 6
8,198
631
7,452
9,656
3,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

9
1 / 2 / 7
5,912
455
3,034
10,292
6,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CSK_SMD
Bakasura
11
1 / 4 / 0
6,608
508
4,421
13,220
6,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
LilDuubag
Zhong Kui
10
1 / 6 / 1
6,294
484
2,769
10,529
6,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
13
1 / 1 / 1
7,374
567
4,851
7,001
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
lIBruticusIl
Sylvanus
10
0 / 3 / 3
5,864
451
6,690
10,751
8,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
12
3 / 3 / 0
6,924
533
5,502
10,940
4,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
17
Kills
6
6
Deaths
17
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
1
1
2
2
L
Bakasura
CSK_SMD
Bakasura
1
4
0
0.25
W
Poseidon
Fatal Archion
Poseidon
3
2
4
2.5
W
5
1
2
6
W
Ne Zha
JamesA7X16
Ne Zha
7
0
6
10
L
Zhong Kui
LilDuubag
Zhong Kui
1
6
1
0.25
L
Cernunnos
1
1
1
1.5
L
Sylvanus
lIBruticusIl
Sylvanus
0
3
3
0.5
L
Pele
3
3
0
1
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,413
Damage
24,233
42,512
Taken
52,441
18,793
Mitigated
29,032
18,360
Healing
17,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
4,537
1,970
0
3,600
7,946
2,678
0
1,770
6,176
0
53,624
L
Bakasura
CSK_SMD
Bakasura
4,421
2,279
0
2,395
13,220
6,073
308
7,773
5,447
0
41,032
W
Poseidon
Fatal Archion
Poseidon
7,405
1,346
0
683
5,568
1,972
571
2,411
3,157
61,368
0
W
10,985
1,981
338
5,863
9,050
3,697
602
482
8,298
66,736
0
W
Ne Zha
JamesA7X16
Ne Zha
7,452
2,800
0
4,719
9,656
3,773
0
1,510
8,146
0
51,423
L
Zhong Kui
LilDuubag
Zhong Kui
2,769
264
0
2,569
10,529
6,926
0
5,162
5,367
36,581
0
L
Cernunnos
4,851
1,841
0
4,099
7,001
3,176
0
878
6,123
0
58,024
L
Sylvanus
lIBruticusIl
Sylvanus
6,690
2,418
767
4,252
10,751
8,608
0
3,633
7,118
30,145
11,955
L
Pele
5,502
1,017
0
3,309
10,940
4,249
0
3,978
6,962
0
52,595
W
3,034
748
1,312
1,845
10,292
6,673
74
2,162
8,130
13,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,320
Gold Earned
33,064
451
Minions Killed
389
0
Camps Cleared
0
1,296,682
Distance Traveled
1,186,847
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,621
586
104
8
0
240,352
0
L
Bakasura
6,608
508
78
6
0
247,728
0
W
Poseidon
7,988
614
105
8
0
216,213
0
W
Ra
8,601
662
124
10
0
263,574
1
W
Ne Zha
8,198
631
96
7
0
294,739
1
L
Zhong Kui
6,294
484
59
5
0
213,232
1
L
Cernunnos
7,374
567
105
8
0
241,055
2
L
Sylvanus
5,864
451
68
5
0
205,240
1
L
Pele
6,924
533
79
6
0
279,592
4
W
Artio
5,912
455
22
2
0
281,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role