Player Matchup

Atlas
Atlas
IDONTGIVEABLEEP
Atlas
Level 100
God Stats
2W - 2L
1,712 SR
Queue Stats
69W - 69L
1,410 Elo+
Party 1
Ra
Ra
Makavelli314
Ra
Level 68
God Stats
11W - 9L
1,459 SR
Queue Stats
199W - 217L
1,415 Elo+
Party 1
Sun Wukong
Sun Wukong
MilanCaf
Sun Wukong
Level 89
God Stats
15W - 11L
1,643 SR
Queue Stats
392W - 434L
1,384 Elo+
Solo
Bastet
Bastet
RRG_Th3Fi3nd
Bastet
Level 83
God Stats
15W - 10L
1,643 SR
Queue Stats
118W - 125L
1,397 Elo+
Party 1
Danzaburou
Danzaburou
StrawhatPHNTM
Danzaburou
Level 14
God Stats
1W - 1L
1,456 SR
Queue Stats
1W - 1L
1,691 Elo+
Party 1
Team Averages
Level 71
1,583 SR
1,459 Elo+

VS

Team Averages
Level 55
1,541 SR
1,429 Elo+
Mulan
Mulan
CenteredxGnat6
Mulan
Level 36
God Stats
12W - 12L
1,478 SR
Queue Stats
42W - 49L
1,421 Elo+
Party 2
Anubis
Anubis
I JMunoz570 I
Anubis
Level 21
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 6L
1,303 Elo+
Party 3
Da Ji
Da Ji
Saigiri
Da Ji
Level 45
God Stats
26W - 14L
1,696 SR
Queue Stats
65W - 67L
1,482 Elo+
Party 2
Apollo
Apollo
SleezaFT
Apollo
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 43L
1,469 Elo+
Party 3
Shiva
Shiva
blackcooper47
Shiva
Level 48
God Stats
17W - 19L
1,530 SR
Queue Stats
60W - 72L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 4
5,406
541
2,736
7,037
3,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 0
5,592
559
1,774
4,509
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
MilanCaf
Sun Wukong
1
0 / 0 / 0
1,884
188
0
0
0
Bastet
8
0 / 3 / 0
4,929
493
2,308
7,997
2,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
StrawhatPHNTM
Danzaburou
8
3 / 2 / 2
5,302
530
3,093
5,135
1,372
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 0
6,429
643
5,484
5,478
3,185
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 0 / 0
5,563
556
705
2,052
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
Saigiri
Da Ji
9
1 / 1 / 1
5,564
556
488
6,245
2,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
SleezaFT
Apollo
9
2 / 3 / 2
5,798
580
5,263
7,223
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 2 / 2
5,754
575
3,165
7,442
4,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
6
Kills
8
8
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
0
0
0
0
L
2
2
4
2
L
1
1
0
1
L
Sun Wukong
MilanCaf
Sun Wukong
0
0
0
0
L
Bastet
0
3
0
0
W
Da Ji
Saigiri
Da Ji
1
1
1
1.5
W
Apollo
SleezaFT
Apollo
2
3
2
1
L
Danzaburou
StrawhatPHNTM
Danzaburou
3
2
2
2
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,911
Damage
15,105
24,678
Taken
28,440
8,988
Mitigated
13,503
4,515
Healing
11,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,484
994
0
2,248
5,478
3,185
312
762
4,668
0
35,745
W
705
0
0
910
2,052
672
315
268
1,668
23,660
0
L
2,736
1,153
0
1,389
7,037
3,534
0
0
7,037
15,950
0
L
1,774
44
25
687
4,509
1,542
0
479
3,771
33,245
0
L
Sun Wukong
MilanCaf
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Bastet
2,308
856
0
1,761
7,997
2,540
0
0
7,736
0
26,607
W
Da Ji
Saigiri
Da Ji
488
201
0
3,652
6,245
2,341
276
447
5,798
0
26,963
W
Apollo
SleezaFT
Apollo
5,263
2,786
0
1,575
7,223
2,405
1,952
1,461
5,722
0
34,641
L
Danzaburou
StrawhatPHNTM
Danzaburou
3,093
1,417
0
653
5,135
1,372
0
0
5,135
0
22,359
W
3,165
866
93
2,602
7,442
4,900
0
1,328
6,074
0
21,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,113
Gold Earned
29,108
197
Minions Killed
281
0
Camps Cleared
0
739,580
Distance Traveled
902,778
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,429
643
77
8
0
168,337
3
W
Anubis
5,563
556
50
5
0
176,405
1
L
Atlas
5,406
541
19
2
0
196,040
3
L
Ra
5,592
559
81
8
0
180,995
1
L
Sun Wukong
1,884
188
0
0
0
0
0
L
Bastet
4,929
493
57
6
0
191,555
5
W
Da Ji
5,564
556
62
6
0
183,400
0
W
Apollo
5,798
580
64
6
0
177,453
3
L
Danzaburou
5,302
530
40
4
0
170,990
0
W
Shiva
5,754
575
28
3
0
197,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role