Player Matchup

Hercules
Hercules
 
Hercules
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
CherryThief_Jae
Ah Puch
Level 69
God Stats
1W - 2L
1,730 SR
Queue Stats
17W - 21L
1,471 Elo+
Party 1
Skadi
Skadi
LConcu
Skadi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Team Averages
Level 81
1,577 SR
1,490 Elo+

VS

Team Averages
Level 137
1,567 SR
1,491 Elo+
Baron Samedi
Baron Samedi
DiscordiaAU
Baron Samedi
Level 129
God Stats
1W - 1L
1,712 SR
Queue Stats
50W - 34L
1,555 Elo+
Party 2
Medusa
Medusa
LynxlyLink
Medusa
Level 145
God Stats
1W - 0L
1,246 SR
Queue Stats
60W - 63L
1,526 Elo+
Party 2
Cerberus
Cerberus
ThAtMaN 6SIC6
Cerberus
Level 136
God Stats
3W - 3L
1,742 SR
Queue Stats
123W - 156L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 4 / 0
6,639
664
3,947
15,789
14,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 5 / 0
6,208
621
8,186
7,669
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
LConcu
Skadi
8
0 / 4 / 0
5,695
570
1,309
7,024
1,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiscordiaAU
Baron Samedi
13
2 / 0 / 11
7,671
767
8,737
8,510
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
LynxlyLink
Medusa
14
8 / 0 / 5
8,406
841
13,502
7,088
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
ThAtMaN 6SIC6
Cerberus
11
3 / 1 / 9
7,625
763
3,924
11,934
10,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
13
13
Deaths
1
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
4
0
0.25
L
0
5
0
0
W
Baron Samedi
DiscordiaAU
Baron Samedi
2
0
11
7.5
L
Skadi
LConcu
Skadi
0
4
0
0
W
Medusa
LynxlyLink
Medusa
8
0
5
10.5
W
Cerberus
ThAtMaN 6SIC6
Cerberus
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,442
Damage
26,163
30,482
Taken
27,532
18,596
Mitigated
18,697
5,158
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,947
855
515
4,511
15,789
14,083
0
6,258
9,531
0
7,415
L
8,186
388
0
132
7,669
2,648
0
4,080
3,589
28,732
0
W
Baron Samedi
DiscordiaAU
Baron Samedi
8,737
976
1,861
4,601
8,510
4,721
264
3,427
5,083
28,471
0
L
Skadi
LConcu
Skadi
1,309
507
0
0
7,024
1,865
0
2,473
4,551
0
10,582
W
Medusa
LynxlyLink
Medusa
13,502
7,143
0
2,806
7,088
3,762
1,146
2,929
4,159
0
40,263
W
Cerberus
ThAtMaN 6SIC6
Cerberus
3,924
391
385
2,718
11,934
10,214
36
2,203
9,731
12,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,542
Gold Earned
23,702
85
Minions Killed
167
1
Camps Cleared
7
387,172
Distance Traveled
568,494
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,639
664
8
1
0
162,265
2
L
Ah Puch
6,208
621
64
6
1
124,890
2
W
Baron Samedi
7,671
767
55
6
2
188,809
2
L
Skadi
5,695
570
13
1
0
100,017
0
W
Medusa
8,406
841
62
6
4
190,145
3
W
Cerberus
7,625
763
50
5
1
189,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role