Player Matchup

Merlin
Merlin
Belfets
Merlin
Level 80
God Stats
1W - 4L
1,310 SR
Queue Stats
279W - 318L
1,393 Elo+
Solo
Da Ji
Da Ji
Jemini657
Da Ji
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
266W - 307L
1,225 Elo+
Party 2
Raijin
Raijin
Nefarious Cows
Raijin
Level 65
God Stats
4W - 3L
1,358 SR
Queue Stats
319W - 329L
1,406 Elo+
Solo
Cabrakan
Cabrakan
RepaidGravy
Cabrakan
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
262W - 299L
1,225 Elo+
Party 2
Nox
Nox
eraticstatic
Nox
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,341 Elo+
Solo
Team Averages
Level 64
1,434 SR
1,318 Elo+

VS

Team Averages
Level 83
1,346 SR
1,317 Elo+
Odin
Odin
Luttetutte
Odin
Level 20
God Stats
0W - 3L
1,304 SR
Queue Stats
36W - 41L
1,176 Elo+
Party 1
Ares
Ares
Merlinswond
Ares
Level 129
God Stats
5W - 9L
1,211 SR
Queue Stats
1,133W - 1,408L
1,358 Elo+
Solo
Sol
Sol
SqueakyChair
Sol
Level 156
God Stats
0W - 7L
1,440 SR
Queue Stats
135W - 172L
1,388 Elo+
Solo
Vulcan
Vulcan
UCSGrant
Vulcan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,231 Elo+
Party 1
Amaterasu
Amaterasu
threedayhaze
Amaterasu
Level 83
God Stats
1W - 4L
1,277 SR
Queue Stats
402W - 462L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Belfets
Merlin
20
9 / 2 / 15
12,511
736
22,841
11,307
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Jemini657
Da Ji
20
7 / 3 / 18
12,634
743
12,133
13,923
8,456
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
8 / 4 / 23
12,551
738
32,565
15,824
8,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
RepaidGravy
Cabrakan
20
7 / 6 / 27
13,811
812
13,805
24,151
41,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
2 / 1 / 27
11,947
703
13,922
11,106
6,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 9 / 10
9,853
580
4,833
22,592
20,778
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 8 / 5
10,463
615
5,035
24,740
19,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
4 / 5 / 5
11,217
660
16,041
17,112
8,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vulcan
UCSGrant
Vulcan
20
10 / 5 / 3
12,843
755
27,413
18,087
10,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Amaterasu
threedayhaze
Amaterasu
15
0 / 7 / 7
9,387
552
6,396
24,393
18,161
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
45
33
Kills
15
16
Deaths
34
110
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
Belfets
Merlin
9
2
15
8.25
W
Da Ji
Jemini657
Da Ji
7
3
18
5.33
L
0
9
10
0.56
L
1
8
5
0.44
W
8
4
23
4.88
W
Cabrakan
RepaidGravy
Cabrakan
7
6
27
3.42
L
4
5
5
1.3
L
Vulcan
UCSGrant
Vulcan
10
5
3
2.3
W
2
1
27
15.5
L
Amaterasu
threedayhaze
Amaterasu
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,266
Damage
59,718
76,311
Taken
106,924
71,471
Mitigated
77,692
29,777
Healing
21,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Belfets
Merlin
22,841
1,878
2,881
1,935
11,307
5,790
1,953
8,626
2,681
56,551
0
W
Da Ji
Jemini657
Da Ji
12,133
4,632
4,297
3,155
13,923
8,456
1,263
9,328
4,595
0
21,947
L
4,833
815
0
0
22,592
20,778
0
17,594
4,998
0
8,402
L
5,035
206
2,147
3,513
24,740
19,758
0
20,227
4,513
11,016
0
W
32,565
5,351
3,292
4,429
15,824
8,896
1,254
9,472
6,352
53,000
0
W
Cabrakan
RepaidGravy
Cabrakan
13,805
1,476
957
2,565
24,151
41,837
1,351
12,950
11,201
27,319
0
L
16,041
2,419
1,422
3,665
17,112
8,548
783
12,188
4,924
52,670
0
L
Vulcan
UCSGrant
Vulcan
27,413
6,255
1,738
3,264
18,087
10,447
415
12,883
5,204
50,359
0
W
13,922
2,881
3,742
2,524
11,106
6,492
2,071
8,113
2,993
38,215
0
L
Amaterasu
threedayhaze
Amaterasu
6,396
2,868
620
4,751
24,393
18,161
0
20,241
4,152
0
16,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,454
Gold Earned
53,763
214
Minions Killed
163
0
Camps Cleared
0
1,511,351
Distance Traveled
1,287,666
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,511
736
77
5
0
306,823
0
W
Da Ji
12,634
743
22
1
0
349,580
0
L
Odin
9,853
580
9
1
0
248,096
0
L
Ares
10,463
615
11
1
0
173,946
7
W
Raijin
12,551
738
35
2
0
290,857
3
W
Cabrakan
13,811
812
26
2
0
255,565
0
L
Sol
11,217
660
61
4
0
274,667
0
L
Vulcan
12,843
755
59
3
0
336,292
0
W
Nox
11,947
703
54
3
0
308,526
0
L
Amaterasu
9,387
552
23
1
0
254,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role